More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 25, 01:22:40
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Oops! You Broke It!
Items Not Going Into Inventory
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Items Not Going Into Inventory (Read 4537 times)
croiduire
Malodorous Moron
Posts: 717
INTP
Items Not Going Into Inventory
«
on:
2008 January 25, 23:31:44 »
I think this is a known issue (I vaguely recall reading a post about it at a point when it
didn't
apply to me) but I've searched and searched unsuccessfully. When I click on "Make Many" (robots) or when one of my sims goes fishing, the items are not going into their inventories. Did I actually see a correction for this, and if so, where?
Logged
The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
Guards! Guards! (Terry Pratchett)
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Items Not Going Into Inventory
«
Reply #1 on:
2008 January 25, 23:39:32 »
That'd be my post. I was looking in the wrong sim's inventory though
Logged
Illusions of Grandeur
|
Laverwinkle Sims
croiduire
Malodorous Moron
Posts: 717
INTP
Re: Items Not Going Into Inventory
«
Reply #2 on:
2008 January 26, 00:24:19 »
Oh. Well, I'm looking into the right sim's inventory, and it's empty where it should contain two fish and a boot. More serious, another sim should have several robots in stock (the cost of the raw materials was deducted, certainly!) but nada.
Logged
The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
Guards! Guards! (Terry Pratchett)
Invisigoth
Peedrinker
Malodorous Moron
Posts: 734
INTP: pensive analytical skeptic.
Re: Items Not Going Into Inventory
«
Reply #3 on:
2008 January 26, 02:49:37 »
This is probably a stupid question, but did this happen on an owned business lot?
Logged
A queue is a line. A cue is a pool stick or a hint or guiding suggestion.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Items Not Going Into Inventory
«
Reply #4 on:
2008 January 26, 04:13:46 »
On an owned business lot, all crafted items go into the owner's inventory, not the creator's inventory.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Invisigoth
Peedrinker
Malodorous Moron
Posts: 734
INTP: pensive analytical skeptic.
Re: Items Not Going Into Inventory
«
Reply #5 on:
2008 January 26, 04:58:41 »
Quote from: J. M. Pescado on 2008 January 26, 04:13:46
On an owned business lot, all crafted items go into the owner's inventory, not the creator's inventory.
Yeah, that was why I asked croi if the lot was an owned business lot.
Logged
A queue is a line. A cue is a pool stick or a hint or guiding suggestion.
croiduire
Malodorous Moron
Posts: 717
INTP
Re: Items Not Going Into Inventory
«
Reply #6 on:
2008 January 26, 07:10:46 »
Residential/home business. When the robots disappeared the single occupant/business owner was skilling, working on his silver Robotics badge via Macrotastics. After leaving the lot and coming back in, the fish and boot show up in the owner's inventory...the fisherman was a townie who had just moved in--I wonder if the game just needed time to sort everyone out. That's odd, but reassuring. Still no sign of the robots though.
Logged
The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
Guards! Guards! (Terry Pratchett)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Items Not Going Into Inventory
«
Reply #7 on:
2008 January 26, 07:34:37 »
Macro-grind automatically sells the junk robots, which is why they are now absent.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
croiduire
Malodorous Moron
Posts: 717
INTP
Re: Items Not Going Into Inventory
«
Reply #8 on:
2008 January 26, 09:44:55 »
Quote from: J. M. Pescado on 2008 January 26, 07:34:37
Macro-grind automatically sells the junk robots, which is why they are now absent.
Yay. Mystery solved and I can now freely let him skill. I was worried.
Logged
The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
Guards! Guards! (Terry Pratchett)
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...