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Stocking defective goods in shops
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Topic: Stocking defective goods in shops (Read 12477 times)
Marvin Kosh
Feckless Fool
Posts: 264
Stocking defective goods in shops
«
on:
2007 November 09, 16:07:04 »
When robots are made at the crafting station, there is a certain margin for failure. However when employees are assigned to make many robots they automatically put their finished item in the owner's inventory regardless of its state. Furthermore, anyone assigned to restock items will put goods on display regardless of their state of repair, and customers will buy broken goods without a second thought.
If you watch your crafting stations like a hawk and spot a faulty item as it is finished you can pull it from the owner inventory right away and have someone fix it. Other than that I don't see any other way to enforce certain quality standards. Is it possible to chain a repair interaction after a defective unit is made?
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doren
Corpulent Cretin
Posts: 143
Re: Stocking defective goods in shops
«
Reply #1 on:
2007 November 09, 16:58:48 »
Apart from being generally rather useless the robots broke almost immediately when my sims tried them (regardless of badges or mechanical knowledge), so it does not really make a big difference if they are already broken when they are sold. I am sorry to have to tell you, but you are not selling a quality product in the first place.
The jack-in-the-box with the devil inside is sorted as a different category and will only be used to restock others of the same kind.
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Marvin Kosh
Feckless Fool
Posts: 264
Re: Stocking defective goods in shops
«
Reply #2 on:
2007 November 09, 17:15:36 »
There's a
hack
here on the site which makes robot breakage less frequent. I'm not saying it makes them hugely better, but there are a couple of robots that are worth using when they go for long periods without breaking down.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Stocking defective goods in shops
«
Reply #3 on:
2007 November 09, 17:29:49 »
I was not aware this was a serious problem with robots, since any robot you buy will soon be broken anyway, and it is a trivial matter for a sim to fix it. Heck, even when they work, they're not exactly USEFUL. Broken snapdragons is a much more serious concern, since even having the item on the shop floor is hazardous. We recommend you not employ crafters who do not have platinum state, which seems to eliminate craft failure.
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Marvin Kosh
Feckless Fool
Posts: 264
Re: Stocking defective goods in shops
«
Reply #4 on:
2007 November 11, 09:55:00 »
Interestingly (or not) enough, when you improve your badge it doesn't eliminate the chance of failure for the items you've already learned to make. Even having figured out how to build a flying robot, you can still screw up making a basic toy robot.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Stocking defective goods in shops
«
Reply #5 on:
2007 November 11, 10:04:18 »
The fail odds are tied to aspirational level, platinum = no fail, non-platinum = fail. Don't use nonplatinum crafters for snapdragons. For other goods, where it's unimportant if they do it right, it doesn't matter.
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Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Stocking defective goods in shops
«
Reply #6 on:
2007 November 12, 07:37:53 »
Quote from: Marvin Kosh on 2007 November 11, 09:55:00
Interestingly (or not) enough, when you improve your badge it doesn't eliminate the chance of failure for the items you've already learned to make. Even having figured out how to build a flying robot, you can still screw up making a basic toy robot.
It seems a little different with toy making. They seem to fail only at the hardest items they can make at their badge level. A gold-badge Sim only fails at Water Wiggler, but almost never fails at Kite or Clown-in-a-Box even in the red aspiration. Similarly, a silver-badge Sim only fails at Kite, and never fails at Clown-in-a-Box. I'm actually a little disappointed that they lose the ability to make evil toys when they hit permaplat. I LIKE evil toys, they are much funnier.
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Gwill
Terrible Twerp
Posts: 2162
Re: Stocking defective goods in shops
«
Reply #7 on:
2007 November 12, 08:40:14 »
Not sure about that. I had a servo with max all skills and badges, in constant aspiration failure, and he made all kinds of broken toys. But broken toys are annoyingly rare.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Stocking defective goods in shops
«
Reply #8 on:
2007 November 12, 08:42:21 »
I have an Undiscovered Shiny which causes Evil Toys to be the standard for mean sims.
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Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Stocking defective goods in shops
«
Reply #9 on:
2007 November 12, 10:33:01 »
Gwill? That's your cue I believe? Mate?
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Gwill
Terrible Twerp
Posts: 2162
Re: Stocking defective goods in shops
«
Reply #10 on:
2007 November 12, 15:43:33 »
* Gwill jumps up and down!
Release silly shiny!
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INTJ bordering on P
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Stocking defective goods in shops
«
Reply #11 on:
2007 November 12, 16:26:49 »
Quote from: J. M. Pescado on 2007 November 12, 08:42:21
I have an Undiscovered Shiny which causes Evil Toys to be the standard for mean sims.
Oooh. Putney Ridge would have
soooo
much fun with that. She's such an ass. Loves her twin and girlfriend to distraction, but is absolutely cruel to her little brother.
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Doc Doofus
Garrulous Gimp
Posts: 310
Re: Stocking defective goods in shops
«
Reply #12 on:
2007 November 13, 02:39:59 »
What are Evil Toys? (Googling but not finding it.)
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bowrain
Knuckleheaded Knob
Posts: 573
Re: Stocking defective goods in shops
«
Reply #13 on:
2007 November 13, 02:42:46 »
Quote from: Doc Doofus on 2007 November 13, 02:39:59
What are Evil Toys? (Googling but not finding it.)
The evil kites, I believe. Sims got electrocuted when they play with them
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Doc Doofus
Garrulous Gimp
Posts: 310
Re: Stocking defective goods in shops
«
Reply #14 on:
2007 November 13, 03:46:14 »
Is this a bug or a feature? Please tell me it's a feature! Any other evil toys? Do they look different?
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bowrain
Knuckleheaded Knob
Posts: 573
Re: Stocking defective goods in shops
«
Reply #15 on:
2007 November 13, 03:57:54 »
A feature, and yeah they look different, they have this evil face instead of fancy colorful drawings on them. I don't recall any other evil toys, but i could be wrong
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neriana
Souped!
Posts: 1740
Donatello
Re: Stocking defective goods in shops
«
Reply #16 on:
2007 November 13, 04:01:48 »
There are evil versions of all the toys Sims can make, I think. The evil jack-in-the-box is especially nice.
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Doc Doofus
Garrulous Gimp
Posts: 310
Re: Stocking defective goods in shops
«
Reply #17 on:
2007 November 13, 04:07:52 »
That nails it. I WANT EVIL TOYS. I WANT THEM NOW DAMMIT.
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Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Stocking defective goods in shops
«
Reply #18 on:
2007 November 13, 04:35:16 »
Quote from: neriana on 2007 November 13, 04:01:48
There are evil versions of all the toys Sims can make, I think. The evil jack-in-the-box is especially nice.
No, there are only three kinds of evil toys. (Clown-in-a-box, Kite and Water Wiggler)
More info about evil toys here:
http://www.snootysims.com/infoindex.php?id=badges
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Stocking defective goods in shops
«
Reply #19 on:
2007 November 13, 06:35:35 »
Oh
that's
what the kite does. I've just been throwing them away/selling them as they are ugly. Now I see that they are a Knowledge sim's best friend. That's what I need to put Putney on (she's Knowledge). Then when she and Marjorie's three-bolt lovefest gets so annoying I can't stand her anymore and I feel like getting away from OMG twindom, she can play with the kite a little too much.
<insert evil laugh>
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Stocking defective goods in shops
«
Reply #20 on:
2007 November 13, 19:25:59 »
And don't forget the bad snapdragons -- if memory serves, they decrease nearby sims' motives, instead of increasing them, possibly to the point of death if the sim's needs are low enough.
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notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Stocking defective goods in shops
«
Reply #21 on:
2007 November 14, 06:53:20 »
I could be mistaken, but don't the faulty craftables sell for less than the non-faulty ones? For example, when you sell a broken toy robot directly from inventory, it sells for a bit less than the perfect ones. Doesn't this also work with the OFB shelves? Personally, I choose to think of it as 'scratch and dent' merchandise being sold for a discount.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Stocking defective goods in shops
«
Reply #22 on:
2007 November 14, 07:20:36 »
Nope. Prices are prestamped onto the item, so what you restock with doesn't affect anything. In fact, to a great degree, prices are simply entirely arbitrary.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Lord Darcy
Obtuse Oaf
Posts: 958
The owls are not what they seem.
Re: Stocking defective goods in shops
«
Reply #23 on:
2007 November 14, 10:16:12 »
Quote from: J. M. Pescado on 2007 November 14, 07:20:36
Prices are prestamped onto the item, so what you restock with doesn't affect anything.
This can be exploited when running a bakery. Prices of meals cooked from fresh food is higher than normal food. Initially stock the bakery with goods cooked from fresh food. Once you set the price, restocked goods cooked from normal food will be sold at the initial higher price unless you reset the price.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Stocking defective goods in shops
«
Reply #24 on:
2007 November 14, 17:26:00 »
There really isn't a point to trying to "exploit" anything. You can just use the "custom price" tag when a sim sets the price of an item to set any arbitrary price you want. Unless you go COMPLETELY overboard, and that's pretty damn hard, you can just set anything you damn well please. I sell the damn things off for $1000 each, no problem.
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