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Playable Pet Walkby Issues
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Topic: Playable Pet Walkby Issues (Read 10243 times)
floopyboo
The Biter
Pinheaded Pissant
Posts: 1017
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Playable Pet Walkby Issues
«
on:
2007 July 23, 07:03:07 »
I'm having issues with playable pets that were purchased at the pet store. When a neighbour walks by with such a pet, the following error message pops up: Animation name is empty string.
Strays behave as normal & playable petstore pets living on the lot are not a problem whilst on that lot.
I have TS2, Uni, NL, OFB, FFS, GLS, Pets & Seasons. I am running fully patched up to S1 patch - I haven't been willing to risk the no-cd hack I have on further patches to date.
«
Last Edit: 2007 July 23, 13:18:32 by J. M. Pescado
»
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Strangel
Nitwitted Nuisance
Posts: 884
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Re: Playable Pet Walkby Issues
«
Reply #1 on:
2007 July 23, 09:19:30 »
I wonder if I'm having the same issue you are.. I have ONE stray that keeps cropping repeated errors, named Pepper. Never cared enough to read the error, though. lol If I hit reset it's only a couple minutes before it pops up again, so when I see Pepper I have a sim chase it off or hit Delete on the error.
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floopyboo
The Biter
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Posts: 1017
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Re: Playable Pet Walkby Issues
«
Reply #2 on:
2007 July 23, 09:52:42 »
I've noticed that in my game it's only happening with pets that were bought from the pet dispenser thingies, and only when they are visiting a playable lot. I'm having no trouble with the strays though.
I don't know why the walk pet thing is broken, but it only happens to cats and dogs that have been bought from the pet store. Weirdness.
I'm guessing further patches don't help any then? Bugger. I was almost at the point where I'd give that a try rather than having to click delete on the bug notification screen thingy 3-4 times to get rid of the visiting pet.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Playable Pet Walkby Issues
«
Reply #3 on:
2007 July 23, 13:18:18 »
Non-Standard Coding
Does Not Match Maxis Coding
Very Non-Awesome
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
floopyboo
The Biter
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Posts: 1017
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Re: Playable Pet Walkby Issues
«
Reply #4 on:
2007 July 23, 15:54:14 »
Well that's really helpful. Mind telling me what has stood out in your infinite wisdom as needing fixing/removing?
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Database
Lipless Loser
Posts: 626
Re: Playable Pet Walkby Issues
«
Reply #5 on:
2007 July 23, 16:21:55 »
I'd just temporarily remove all non-awesome pet-related hacks for now, unless Bunkerman decides to elaborate.
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B
Knuckleheaded Knob
Posts: 565
Re: Playable Pet Walkby Issues
«
Reply #6 on:
2007 July 23, 16:44:56 »
Quote from: floopyboo on 2007 July 23, 15:54:14
Well that's really helpful. Mind telling me what has stood out in your infinite wisdom as needing fixing/removing?
As stated, remove all non MATY mods and add them in one at a time until you find the problem causing hack.
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floopyboo
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Posts: 1017
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Re: Playable Pet Walkby Issues
«
Reply #7 on:
2007 July 23, 16:53:57 »
I'm not very impressed with some pompous dick holding my game hostage with a few vague descriptives, so I just removed the one that caused the walkbys to be more frequent. Makes the bug less annoying for now.
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B
Knuckleheaded Knob
Posts: 565
Re: Playable Pet Walkby Issues
«
Reply #8 on:
2007 July 23, 17:10:15 »
Quote from: floopyboo on 2007 July 23, 16:53:57
I'm not very impressed with some pompous dick holding my game hostage with a few vague descriptives, so I just removed the one that caused the walkbys to be more frequent. Makes the bug less annoying for now.
That's a little harsh (for this situation, in general it's pretty accurate). He pointed you towards a conflicting hack, and there's not much else anyone can do for you. You might do best to open the error log you originally attached, and look at the "Object id" and "name". These might give you a bit more info about your issue (althought I doubt it).
Plus, if he got more in depth, the 5-7-5 would be compromised. Surely you do not have a vendetta against poetry!
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jsalemi
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Re: Playable Pet Walkby Issues
«
Reply #9 on:
2007 July 23, 17:18:55 »
Quote from: floopyboo on 2007 July 23, 16:53:57
I'm not very impressed with some pompous dick holding my game hostage with a few vague descriptives...
As B pointed out, most error logs aren't descriptive enough to point out the actual hack/mod causing the problem, only that one is. JMP at least pointed out that the hack causing the problem didn't come from here, so that's half the battle.
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aubreylaraine
Corpulent Cretin
Posts: 110
not a morning person
Re: Playable Pet Walkby Issues
«
Reply #10 on:
2007 July 23, 18:00:25 »
floopyboo, do you have moniques animal incest mod, dj sims nofreelitter, or petsmotiveadjuster_xptl297 (probably from mts2)? im having the same issues with my game and these are the only non-awesome pet hacks i use. my money is on the motive adjuster. the walkby can be great fun sometimes. last night one of my grunt offspring was walking a crittur pup, i reset the dog. grunt was then stealing my newspaper, reset the dog again. now my grunt changes into athletic wear and jogs off the lot taking the dog with him.
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those who dance are considered insane by those who can't hear the music.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Playable Pet Walkby Issues
«
Reply #11 on:
2007 July 23, 19:16:24 »
Quote from: floopyboo on 2007 July 23, 15:54:14
Well that's really helpful. Mind telling me what has stood out in your infinite wisdom as needing fixing/removing?
I haven't the slightest clue. Like I said, it's not a product I recognize. Complaining to us about it is like taking your PC to an Apple store selling only Macs, and complaining that to them that your computer is broken. Like I said, it's not a Maxis problem, so your problem is caused by something we don't support.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
floopyboo
The Biter
Pinheaded Pissant
Posts: 1017
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Re: Playable Pet Walkby Issues
«
Reply #12 on:
2007 July 24, 03:08:07 »
Judging from the popup, the implication was that it was a game problem (an animation was missing).
aubreylaraine - that's pretty much what happens to me. Don't save while the visiting pet is glitching though because that really stuffs things up for a while - it takes more than 10 deletes to get rid of it rather than six. I have the animal incest mod, nofreelitter and I'm going to check for petsmotiveadjuster_xptl297 just to be sure.
*Edit - that's a no to the motive adjuster, so it could be either one of the other two, I know I have those. I hope it's not monique's because I've got plans for that sucker.
*Edit the Second - it isn't either of those two hacks since I removed both to playtest. I can postulate that since aubreylaraine is having the same problems as me with a purely awesome game aside from the two ruled-out hacks, that this is either a game problem or that it's a failure of an awesome hack. As such, I have attached a second error log attained at this moment with the aforementioned two hacks omitted from my downloads folder.
«
Last Edit: 2007 July 24, 13:23:17 by J. M. Pescado
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Playable Pet Walkby Issues
«
Reply #13 on:
2007 July 24, 13:22:38 »
This is the same problem. For some reason, your code is running illegal "human only" code branches. This cannot happen in the code as given by Maxis, and your node numbers do not match the existing Maxis code at all. Furthermore, I do not recognize this code branch as anything Awesome. Therefore, it must be non-Awesome. As there is nothing wrong with the original Maxis code, there is no way for this to be fixed here. If you have no idea what it is, you will have to isolate the problem by binary search.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
floopyboo
The Biter
Pinheaded Pissant
Posts: 1017
Back by popular demand!
Re: Playable Pet Walkby Issues
«
Reply #14 on:
2007 July 25, 03:06:03 »
Interesting that you continue to blame me & my various hacks for this when someone who is running your hacks
only
, as well as two hacks we have subsequently ruled out as the cause by removing them from the game and
still producing the same errors
, is also having this same problem.
Given your obnoxious insistence that, despite the evidence to the contrary, it isn't your hacks at fault, I'll be taking out the awesome hacks and seeing if they
are
indeed the problem. Since, you know, they're the
only common factor
that aubreylaraine and I have in our game that I haven't ruled out as a cause through thorough testing.
And if, as you insist, this is not an "awesome" product
failure
, it might be wise to maybe look into a fix for this since I'm reading elsewhere that the sim-sim interactions are being attempted between a sim & a pet, regardless of what the person has in their game. I guess we'll have to wait until one of your sims tries to feel up the skunk for that to happen, right?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Playable Pet Walkby Issues
«
Reply #15 on:
2007 July 25, 05:36:02 »
Does this happen even if EVERYTHING is removed, including all things which might not have been classified as hacks? Because according to the code trace, the BHAV nodes you're running don't even match Maxis code.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
floopyboo
The Biter
Pinheaded Pissant
Posts: 1017
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Re: Playable Pet Walkby Issues
«
Reply #16 on:
2007 July 25, 18:12:03 »
Turns out it was the fight club. You might want to look into fixing that.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
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Re: Playable Pet Walkby Issues
«
Reply #17 on:
2007 July 25, 18:19:45 »
Quote from: floopyboo on 2007 July 25, 18:12:03
Turns out it was the fight club. You might want to look into fixing that.
I've been running the fight club hack in my game for ages and never had the problem you experienced. Maybe your copy got corrupted somehow? Did you try downloading a fresh version?
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Excelsior, you fathead!
I am Canadian.
B
Knuckleheaded Knob
Posts: 565
Re: Playable Pet Walkby Issues
«
Reply #18 on:
2007 July 25, 18:38:03 »
Quote from: jsalemi on 2007 July 25, 18:19:45
I've been running the fight club hack in my game for ages and never had the problem you experienced.
Ditto. Also, a cursory examination of the code makes it seem impossible the fight club could cause the situation you are describing, unless it conflicted with some non MATY mod.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Playable Pet Walkby Issues
«
Reply #19 on:
2007 July 25, 19:02:48 »
Quote from: floopyboo on 2007 July 25, 18:12:03
Turns out it was the fight club. You might want to look into fixing that.
That seems quite impossible, since the fight club does not modify the derailed BHAV. More likely it just didn't coincidentally happen at the time you removed it. Is it possible that you have garbage located in the Overrides folder, rather than the Downloads folder?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
aubreylaraine
Corpulent Cretin
Posts: 110
not a morning person
Re: Playable Pet Walkby Issues
«
Reply #20 on:
2007 July 25, 22:39:19 »
since i am in the process of reinstalling my game, and have already stuck my nose in this, i will check to see if this is still a problem with no hacks whatsoever. if i am still getting an error i will go look up how to post it.
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opportunity may knock once, but temptation will bang on your door forever.
infj
those who dance are considered insane by those who can't hear the music.
twojeffs
Stupid Schlemiel
Posts: 1690
Re: Playable Pet Walkby Issues
«
Reply #21 on:
2007 July 26, 00:31:05 »
The problem is caused by Crammyboy's normal clothes mod. That thing hasn't been updated since 2005 and is NOT compatible with Petz and/or Seasons. It also horribly conflicts with the Visitor Controller, which does the same thing and IS updated for Petz.
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aubreylaraine
Corpulent Cretin
Posts: 110
not a morning person
Re: Playable Pet Walkby Issues
«
Reply #22 on:
2007 July 26, 02:28:08 »
that would make sense, i just downloaded that mod last week.
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opportunity may knock once, but temptation will bang on your door forever.
infj
those who dance are considered insane by those who can't hear the music.
Venusy
Dead Member
Posts: 1392
Despite the name, I am male.Do not call me "miss".
Re: Playable Pet Walkby Issues
«
Reply #23 on:
2007 July 26, 02:50:15 »
Quote from: twojeffs on 2007 July 26, 00:31:05
The problem is caused by Crammyboy's normal clothes mod. That thing hasn't been updated since 2005 and is NOT compatible with Petz and/or Seasons. It also horribly conflicts with the Visitor Controller, which does the same thing and IS updated for Petz.
Warning added to that thread, I'll add in a link to the Visitor Controller once you've completed the move.
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