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Author Topic: NL Night Club Lights borked... why?  (Read 2387 times)
KLGFCG
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NL Night Club Lights borked... why?
« on: 2006 December 18, 21:49:06 »
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I don't use the nightclub lights (the spot lights that swirl around and the round disco ball-type one) often, but somehow, I've managed to screw them up. They cause hanging at the load screen if they're used on lots and have to be deleted via testingcheatsenabled and if they're selected with testingcheats on they throw up an error log (attached). HELP.  Huh
« Last Edit: 2006 December 18, 22:00:35 by J. M. Pescado » Logged
J. M. Pescado
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Re: NL Night Club Lights borked... why?
« Reply #1 on: 2006 December 18, 22:01:44 »
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Cannot reproduce error. Clearly, this is the work of the Non-Awesome.
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jrd
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Re: NL Night Club Lights borked... why?
« Reply #2 on: 2006 December 18, 22:06:50 »
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Are you perchance using Numenor's updated Smart Lights as well as the FFS commlightson or poollightfix? Conflict.
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KLGFCG
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Re: NL Night Club Lights borked... why?
« Reply #3 on: 2006 December 24, 02:28:01 »
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Thanks for the replies. Through process of elimination, I tracked it down to a file by SnowStorm (not sure if I got it from MTS2 or Eclectic Sims)... SS_Night_Light_Sqr_Mesh. Don't know what it did but it seems to be fixed with that file deleted.
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