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Author Topic: Scaling * to age length?  (Read 8651 times)
Wnivre
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Scaling * to age length?
« on: 2011 August 29, 02:55:54 »
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ScaleJobProgressToAging
ScaleAmbitionsProgressToAging
ScaleSkillDifficultyToAging

When you say that it will be scaled to aging/age length, does this mean that it will take the amount of days you have set for a sims's lifespan in order to gain 1 skill or promotion? Or is it the total time it will take to max out the entire skill/job?

Example.
Sims lifespan set to 90 days.
It will take 90 days of skill activity to gain one skill point?
Or.
It will take total 90 days to max out the skill?

Would enabling these automatically always increase the amount of time it will take to achieve anything?
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bitterquill
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Re: Scaling * to age length?
« Reply #1 on: 2011 August 29, 03:43:11 »
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Neither?

Also, http://www.moreawesomethanyou.com/smf/index.php/topic,15531.0.html
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Wnivre
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Re: Scaling * to age length?
« Reply #2 on: 2011 August 29, 03:53:54 »
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Saying 'neither' leads me to believe that you know what these settings do. Can you answer and what they do then instead of basically saying 'no'?
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Eeyore
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Re: Scaling * to age length?
« Reply #3 on: 2011 August 29, 12:54:53 »
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Saying 'neither' leads me to believe that you know what these settings do. Can you answer and what they do then instead of basically saying 'no'?

That's because the difficulty is SCALED. The job/profession/skill difficulty is increased *or decreased by the same FACTOR as whatever age setting you choose. How can you not understand this? Honestly, if you can't understand how things are generally scaled you are too stupid to use AM.

*Edited to make a more accurate statement.
« Last Edit: 2011 August 29, 13:24:30 by Eeyore » Logged

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J. M. Pescado
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Re: Scaling * to age length?
« Reply #4 on: 2011 August 30, 01:28:51 »
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Increased only, actually. If you set the setting to below-normal, the speed factor remains the same.
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Re: Scaling * to age length?
« Reply #5 on: 2011 August 30, 13:06:20 »
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Good to know -- I've never played below normal. It's really nice that no longer are shorter lifespans and babbies the only avenues for increasing game difficulty.
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