Assuming you pack a fambly with all of its relatives, this should work in TS3. If a fambly link is broken, I do not know what will happen.
I would suggest then that pussy try it and report back on results.
My TS2 game trashed because of this. I don't want it to happen again.
Sims don't carry ties with them. It would be nice if a tiny bit of space was used in their file to keep that information(It's not like they need more than names and thumbnails), but it isn't.
Here's Jocasta and Michael after moving to another town.
image
If you want to save a tree, you need to put EVERYONE in one house, then move them. You can just dump the rest of the family by kicking them out after.
What about the dead relatives? Should I put their urn/tombstone in the house together with the moving out family?
I try to like this mod but
1) Do not place a porter family as the first family in a fresh town. The game may drop the head's up display and not allow you to continue. First select a regular family, and then find an empty house and use the "Unpack" to import a Porter family.
2) After using "Pack": Do not enter "Edit Town" without first unpausing. If you do not unpause, the "Return To Game" button may be missing from the "Edit Town" window.
3) Do not attempt to export your entire town in a single family. The game will run out of memory attempting to create the file and either hang indefinitely or crash to the desktop.
4) DO NOT share porter families on the Exchange! If you mess up someone's town file with one of these files, I will not be impressed.
This is just a phail for me to memorize each precaution in the game.