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TS3/TSM: The Pudding
The World Of Pudding
Deadly Ghosts
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Topic: Deadly Ghosts (Read 20344 times)
HazelEyes
Asinine Airhead
Posts: 42
Re: Deadly Ghosts
«
Reply #25 on:
2009 September 06, 12:22:55 »
I think you mean
indulge
, not
divulge
. Besides, there's plenty of the game's fanbase that don't like the supernatural aspect and don't play with it. EA could have easily been listening to them instead of the people who like their Servo-vampire-werewolf-witch sims.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Deadly Ghosts
«
Reply #26 on:
2009 September 06, 12:30:02 »
I think it'd be funnier if the dead sims hung around attached to a living sim like the ghost of Obi-Wan Kenobi.
As for the supernatural aspect, it really wouldn't be hard to DIY a lot of it at this point, and as soon as people figure out the fun process of "how to translate TS2 animations to TS3", it will become trivially easy to resurrect all our favorite TS2 things. With less peeing.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
edalbformat
Exasperating Eyesore
Posts: 208
Re: Deadly Ghosts
«
Reply #27 on:
2009 September 06, 14:36:29 »
I also hope so. At least when custom content, the players have naturally the option of including it in their games or not. If coming directly from EA, it will sure be included in one of the misEPs and there will be long nights nuking it. I'm one of the "Don't like Supernatural" people.
Logged
That Eighties Guy
Corpulent Cretin
Posts: 103
Re: Deadly Ghosts
«
Reply #28 on:
2009 September 06, 16:44:58 »
Quote from: J. M. Pescado on 2009 September 06, 12:30:02
I think it'd be funnier if the dead sims hung around attached to a living sim like the ghost of Obi-Wan Kenobi.
Pescado, your replies gives me Scrubs' daydreaming fantasies.
*Sits at a fine-diner restaurant and receives a salad*
Use the fork, Lewkch.
Logged
Uleria
Asinine Airhead
Posts: 18
Re: Deadly Ghosts
«
Reply #29 on:
2009 September 06, 16:46:34 »
Quote from: J. M. Pescado on 2009 September 06, 12:30:02
I think it'd be funnier if the dead sims hung around attached to a living sim like the ghost of Obi-Wan Kenobi.
It would be even funnier if the ghosts could use the Haunt interaction on other sims, and possess them.
Logged
haifen
Crapsack
Retarded Reprobate
Posts: 1263
#hashtag
Re: Deadly Ghosts
«
Reply #30 on:
2009 September 09, 04:03:55 »
Quote from: That Eighties Guy on 2009 September 06, 16:44:58
Quote from: J. M. Pescado on 2009 September 06, 12:30:02
I think it'd be funnier if the dead sims hung around attached to a living sim like the ghost of Obi-Wan Kenobi.
Pescado, your replies gives me Scrubs' daydreaming fantasies.
*Sits at a fine-diner restaurant and receives a salad*
Use the fork, Lewkch.
At the risk of sounding like an asskisser, I also was amused by "Ghosts are
mostly harmless
"
Logged
16:29 spockers I fucking hate going to see movies in theaters now.
16:30 spockers Unless it's a really fancy old-style movie palace type place, but even then some dick will pull out their Appleberry in the middle of the film and start tweeting about wanting Chris Brown to beat them up
snowbawl
Uncouth Undesirable
Posts: 3565
Re: Deadly Ghosts
«
Reply #31 on:
2009 September 20, 03:08:15 »
Did not want to start a new thread, so I'll put this here.
Most of my tombstones do not spawn ghosts. I have tried resetting, forcing errors, and commanding "spawn ghost". Nada. And we are not talking a matter of sim days here, we are talking generations with no ghosts. I might not really care except that a daughter was a victim of random hunger death a while back and I'd like to make her playable. Alas, no ghost. I have multi-generational family graveyards with no mother-friggin' ghosts. What gives? How do I get my ghosts back?
I am still running ISM (though I am ready to throw it out the window) with current AM, twallan's supercomputer, and some buyable fruit/fish hacks.
Logged
psycoangel
Tasty Tourist
Posts: 2
Re: Deadly Ghosts
«
Reply #32 on:
2009 September 24, 13:29:28 »
I had an accidentle death rather quickly in the game. i had made a self sim , of myself and husband.We started a family had two boys and later had twin girls. On their second birthday was when it happend.The male sim was holding one of the totts and they were useing the cake.It caught fire, and so did my sim.Now i tried to get her to put him out but i realized a little to late that he was on fire and he died. i was just gonna exit and play again but i decided it made for a better story.
I had also downloaded a really pretty lot with a pool that was made to look like a lake .Several sims were swimming and i happend to notice one of the sime started to drown.Not my sim.Anyway it was pretty epic watching the grim reaper come floating across the pool to take the sim.Also on the lot was a cowerdly sim. I thought he died from the sight of the ghost , but it turned out he just kept fainting repeatedly a few times. I thought it would be so cool if the urn actually stayed on the lot and i had a huanted swimming hole, but alas it disappears. I went back to the lake on another occasion and two sims died one after the other . It was amuzing because the sim i was playing is rather nutts and just sat on a swing and watched them die while everyone else was freaking out.
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rosharley
Asinine Airhead
Posts: 5
Re: Deadly Ghosts
«
Reply #33 on:
2009 October 05, 21:17:10 »
If anyone has "Lost" their sims tombstones ie: Sim dies and no tombstone or urn to be found on lot - try going to the cemetary and clicking on the mausoleum and then select "Manage the dead" option, your Sim will enter the building and a window will open up containing the tombstones of all the "unclaimed" dead, see if your dead sim is there.
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