More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 23, 08:31:34
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Curious pathfinding issue
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Curious pathfinding issue (Read 3838 times)
Baroness
cwieberdink
Retarded Reprobate
Posts: 1459
Dark and evil penguins!
Curious pathfinding issue
«
on:
2005 July 29, 13:51:49 »
Okay, I have a house built on a large (5x5) lot. I then built a smaller house on the same lot for the next generation. The smaller house has a foundation and when I placed the foundation, instead of putting it on flat ground, the game dug a hole for the foundation to settle down in. It is not as deep as a basement, but it is deep enough that I can't zoom in well for pictures and I had to place stairs to get down to the small house from the main house. I placed a door on a normal straight wall, placed stairs from the door to the ground. I put a wall phone right next to the door. The sims now will stand perpendicular to the door waving their arms and complaining that there is a wall in their way. They will not exit the door by themselves. If I click on the ground outside, and tell them to "go here" they will exit the door and go there without complaining. No one has played kicky bag and this started immediately after building the house.
Any ideas?
Chris
Logged
Darkerdink -- aide to Dark_Trepie. Now with moar dark!
Duchess
gali
Crazy Lollipop
Terrible Twerp
Posts: 2691
Re: Curious pathfinding issue
«
Reply #1 on:
2005 July 29, 14:54:15 »
Check the phone, if it's too close to the door, and check the direction of the door. Perhaps you put it wrong, and the direction has to be towards outside, and not inside (I mean, when the sim get out, the door opens to the yard).
Sometimes I forget and place a door with "moveobjects on" openned. When I pass to buy mode, I see there a wall, without a door.
Logged
Baroness
cwieberdink
Retarded Reprobate
Posts: 1459
Dark and evil penguins!
Re: Curious pathfinding issue
«
Reply #2 on:
2005 July 29, 15:06:04 »
I'll try moving the phone. It is right next to the door. And I guess I didn't realize that it mattered which way the door opened. Like I said, they CAN go out it if I tell them to go out to the yard, they just won't do it autonomously. I'll check those things. It'd be great if it's that easy!
Chris
Logged
Darkerdink -- aide to Dark_Trepie. Now with moar dark!
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...