HazelEyes
Asinine Airhead
Posts: 42
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A ghost and several mundanes have been glued in place outside the science facility in one of my Riverviews, for game-days on end. Applying resetSim has had no effect. Context menu provides "introduction" options that are never executed. They smell, and my active gets a bad moodlet when leaving work because of it. It is also delaying another active's Grand Master status, since several ranked chess players are stuck there.
Anyone encounter anything like this? Any viable solutions? Should I bite the bullet and delete them, or should I just ignore them?
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J. M. Pescado
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Start resetsimming them.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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J. M. Pescado
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Editing the science facility would definitely expel everyone, yes.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Enelen
Blathering Buffoon
Posts: 64
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While we are at deleting: how do you delete a nee-noo-ing police car that's stuck in front of your house? Policeman not included. I'm not a sex-offender (yet), just an honest criminal on the run
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evelyn
Tasty Tourist
Posts: 1
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you mean like this? I thought it was an experiment gone wrong. But yes you can't interact with anyone, and the folks standing around age and die. Should I try to fix it? I kind of like it.
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Enelen
Blathering Buffoon
Posts: 64
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With debugging menus enabled (ctrl+shift+click IIRC) go to Object - Reset or Object - Delete.
No interactions available. And cannot select it even with MoveObjects on. As if there was nothing, but road...
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ingeli
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Reset them one after one. Run purgereactions (if you have Awesome Mod installed). Editing lot wont help if they are in the street, as street doesn't belong to lot.
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ForkInToaster
Asinine Airhead
Posts: 41
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When I very first started the game, I had that happen to Mortimer Goth and Bebe Hart. Bebe was behaving as your sims are. Mortimer was stuck in a grumpy animation loop. He would age and stink, but he'd aslo constantly act out random grumpy animations, muttering and occaisionally screaming in frustration.
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Mazza
Corpulent Cretin
Posts: 116
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I had a stuck burglar complete with an endlessly yawping burglar alarm on my bloody legacy lot.
Moveobjects on fixed it eventually but I did go into a bit of a panic.
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HazelEyes
Asinine Airhead
Posts: 42
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Exactly as in Evelyn's screenshot, actually. I'm guessing it's a ghost resurrection gone horribly wrong. Eventually, I did manage to use resetSim on them all. I hope it doesn't recur.
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edejan
Asinine Airhead
Posts: 21
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I have a ghost stuck in front of my science building and everyone who goes there either for work or for classes gets stuck in "mourn" state until I notice and cancel the action. This has stayed the same during several games, I mean exiting, saving and re entering the next day to play.
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« Last Edit: 2009 July 25, 18:15:13 by edejan »
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Alorana
Tasty Tourist
Posts: 4
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With debugging menus enabled (ctrl+shift+click IIRC) go to Object - Reset or Object - Delete.
No interactions available. And cannot select it even with MoveObjects on. As if there was nothing, but road... I've got the same problem with a stuck police car (after they responded to the burglar alarm). I've tried everything I knew to get rid of it, even moved that family out and bulldozed the lot. I'll have to try the debugging mode trick.
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