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Author Topic: Gulliford - New Neighborhood - Updated, Picture Now Works  (Read 11099 times)
Baa
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Gulliford - New Neighborhood - Updated, Picture Now Works
« on: 2005 November 10, 01:27:03 »
THANKS THIS IS GREAT

I recently started a new thread asking where to download terrains and etc.

Well I finally settled on one the other day and created a little town called "Gulliford." T'was going to be called Gulliford Valley, however I quickly realized it wasn't a valley.  Shocked

So far, I've only constructed the North side of town, which is the Downtown area. (I just noticed that it's completely backwards.) The north west side is mainly trees and a few parks and a vege-restaraunt. The north east side is the busy, bustling downtown area.

The Southside is the residential area (home to only a few community lots), but as of now is completely barren and empty. I haven't gotten around to adding houses.

There are two bridges, the West Bridge, and the East Bridge.

I've made a map (whew, it was tough!) of the NE side of town.



Most, if not all, of the downtown community lots were simply taken from Maxis's downtown area and placed within the neighborhood. I don't like having a separate nhood for my community lots, because it gives a feeling of separation.

More pictures will come soon as more property is constructed.

N.B. The "North" Station is a lot I got off the exchange that was originally called "Pelston Central Station." It's an ersatz train station. I placed one at either ends of the bridge just for fun.

Edit: The picture works. I just shrank it by 100 pixels and it seemed to save as a smaller file size. Sorry if somethings are hard to read.
« Last Edit: 2005 November 11, 00:01:27 by Kngidomapaloce » Logged

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NaelisSim
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Re: Gulliford
« Reply #1 on: 2005 November 10, 01:40:39 »
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Link msg is access is forbidden.  Sounds pretty serious.


NS.
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Baa
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Re: Gulliford
« Reply #2 on: 2005 November 10, 01:44:44 »
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Sigh, lemme try again. I get the message too, but when I click the Go button it usually loads.

Lemme see if hotlinking is disabled.
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Re: Gulliford
« Reply #3 on: 2005 November 10, 01:46:07 »
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It was disabled. Hmm.. not sure what's up with it.
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JadeEliott
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Re: Gulliford
« Reply #4 on: 2005 November 10, 02:26:03 »
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I can see it, it is awesome! What a great map!
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Re: Gulliford
« Reply #5 on: 2005 November 10, 02:56:17 »
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Thanks!

It took me a while! It's brand new territory. I experienced the life of a demograph (I think that's the offical name for map maker) in half an hour. Tough work.

Edit: Whoops, it's cartographer.
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Re: Gulliford
« Reply #6 on: 2005 November 10, 04:21:36 »
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well now the link isn't working for me either. could you use photobucket and put the pic in the thread the way I did?
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Re: Gulliford
« Reply #7 on: 2005 November 10, 11:28:56 »
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Photobucket has a low bandwith limit, so I tend to stick with ImageShack. But Image Shack wouldn't hold it because it was so large. I could put up a jpeg, it's just very blurry.
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Re: Gulliford - Updated, Picture Now Works
« Reply #8 on: 2005 November 10, 14:10:04 »
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Nice. I don't like having a separate downtown either, it takes too long to transition from the main neighbourhood and downtown when a sim wants to go out on the town.

Maybe I'm just impatient.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #9 on: 2005 November 11, 00:37:12 »
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Very nice Kingdom (I know, I know, I just can't bring myself to purposely type something that my fingers insist on being spelled wrong ;D). I haven't been playing NL for very long, I didn't even know that you could incorporate Downtown into one neighborhood.

See what you've done? Now I have to go and see how that is accomplished *sigh*.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #10 on: 2005 November 11, 00:44:22 »
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Very nice Kingdom (I know, I know, I just can't bring myself to purposely type something that my fingers insist on being spelled wrong Grin). I haven't been playing NL for very long, I didn't even know that you could incorporate Downtown into one neighborhood.

See what you've done? Now I have to go and see how that is accomplished *sigh*.

All you have to do is build the lots in your base neighborhood. If you like the Maxis ones, just move them to the lot bin and then place them in the base neighborhood.

I believe - and someone maybe can answer this for sure - that the "downtownies" won't show up on the lots in the base neighborhood, even if it is a "Maxis" downtown lot that you moved.  That doesn't bother me because I delete all the Maxis townies anyway and create my own.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #11 on: 2005 November 11, 00:58:19 »
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VeilChen, to bring "incorporate" a downtown into your neighborhood, you need two things.

1) Lots. You'll need lots to place in your neighborhood, mainly community zoned lots as that's what downtown is mainly for. I simply went downtown and placed all the Maxis lots in my lot bin. Then, I placed them in the neighborhood.

2) Imagination. I say this because you have to imagine it as a downtown, and not just a sector of your neighborhood with a lot of community lots jacked together. Although, this is easy to imagine if you place downtown-ish themed lots.

And that's about it. And as a few others have said, Downtownies won't visit the lots. I'm hoping someone could change this or something because that's a real drag.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #12 on: 2005 November 11, 01:04:01 »
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All you have to do is build the lots in your base neighborhood. If you like the Maxis ones, just move them to the lot bin and then place them in the base neighborhood.

I believe - and someone maybe can answer this for sure - that the "downtownies" won't show up on the lots in the base neighborhood, even if it is a "Maxis" downtown lot that you moved.  That doesn't bother me because I delete all the Maxis townies anyway and create my own.

Thanks for the tip Simmiecal, I'll give it a try.

By the way, I do the same thing with the regular townies. I like my own sims much better than the maxis sims, even though the downtownies are not quite as bad (as a whole) as the townies. I have absolutely no idea how I got along without Inge's teleporter shrub, I use it to make the townies. How do you make downtownies? Does the teleporter shrub work for them too?

Edit: Oops, while I typed this you posted yours, Kngidom (hah, I got it right). Too true, imagination is very important. I just thought it was downtown that you turned into a neighborhood and downtown. If I remember right, you can build living quarters in the downtown area. Thanks, both of you :D
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #13 on: 2005 November 11, 01:13:02 »
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All you have to do is build the lots in your base neighborhood. If you like the Maxis ones, just move them to the lot bin and then place them in the base neighborhood.

I believe - and someone maybe can answer this for sure - that the "downtownies" won't show up on the lots in the base neighborhood, even if it is a "Maxis" downtown lot that you moved.  That doesn't bother me because I delete all the Maxis townies anyway and create my own.

Thanks for the tip Simmiecal, I'll give it a try.

By the way, I do the same thing with the regular townies. I like my own sims much better than the maxis sims, even though the downtownies are not quite as bad (as a whole) as the townies. I have absolutely no idea how I got along without Inge's teleporter shrub, I use it to make the townies. How do you make downtownies? Does the teleporter shrub work for them too?

Edit: Oops, while I typed this you posted yours, Kngidom (hah, I got it right). Too true, imagination is very important. I just thought it was downtown that you turned into a neighborhood and downtown. If I remember right, you can build living quarters in the downtown area. Thanks, both of you Cheesy

Bah, humbug. The real name is Kingdom, the one I have now is just how some retardos like to spell it. (On occasion I've gotten "Kingdom Palace" and even a good ol' "Knignom Paloce") But that's beside the point. Yes, as someone also stated above, you can create living space downtown. Perfectly playable in every way. I just don't like the separate "downtown" area because it separates everything and creates havoc.

So now, I think I'll just settle with this neighborhood having no downtownies. I kinda like it. It's almost like playing without any EPs. But of course, it is required that I make a separate Uni location if I wish to send Sims to college. Ah well, that's fine with me, because going off to college kinda is going away and separating from your n'hood.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #14 on: 2005 November 11, 01:19:36 »
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Very nice looking downtown you got there. 


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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #15 on: 2005 November 11, 01:40:22 »
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That's good to know Kingdom. I actually had to go back three times to spell it the wrong way ;D

I will most definitely go and try the incorporated downtown neighborhood, sounds very interesting. I'm glad you brought it up. I'm also very paranoid about things that can 'wreak havoc'. Ever since I got the original 'jump bug' way back when with the original TS2, I get twitchy when I hear those kind of words connected to the sims game.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #16 on: 2005 November 11, 03:23:10 »
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Here's what I did. I have a base neighborhood, Belle Terre. There is nothing in it yet. This will be my main storytelling NH eventually. I associated a custom campus, LeBranche University. I need to take some screen shots of that. I'm very pleased with how it turned out. I have two "downtowns" associated with Belle Terre, Mercyville and English Turn. Mercyville will be mainly city, with a few miscellaneous lots on the outskirts. English Turn is more suburban but will also incorporate a few family businesses. I have one set up so far, O'Flaherty's Tavern. All except Belle Terre have a New Orleans feel about them, except for the mountains, of course. Wink

BTW, Kingdom, I like your NH. I like to steal lots from Maxis neighborhoods and stick them in my custom ones, too.  Grin
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #17 on: 2005 November 11, 03:26:19 »
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Here's what I did. I have a base neighborhood, Belle Terre. There is nothing in it yet. This will be my main storytelling NH eventually. I associated a custom campus, LeBranche University. I need to take some screen shots of that. I'm very pleased with how it turned out. I have two "downtowns" associated with Belle Terre, Mercyville and English Turn. Mercyville will be mainly city, with a few miscellaneous lots on the outskirts. English Turn is more suburban but will also incorporate a few family businesses. I have one set up so far, O'Flaherty's Tavern. All except Belle Terre have a New Orleans feel about them, except for the mountains, of course. Wink

BTW, Kingdom, I like your NH. I like to steal lots from Maxis neighborhoods and stick them in my custom ones, too.  Grin

Whoa... that's a lot of neighborhoods and downtowns and Universities... I'd never be able to keep up with them. I can hardly ever keep up with one!

And yeah, I nab lots all the time. I love building at times, but it's furnishing that I absolutely hate. It takes too long. I'd settle for someone furninshing for me. So long as all I had to do was change a few colors around to my liking. Furnishing an entire house can take a while for me.

I think I'll take a few homes from Veronaville to put in Gulliford. And maybe a new name for the town. I don't like it. >_>
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #18 on: 2005 November 11, 04:06:47 »
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King...you may consider Guilford? Gulliford sounds fishy to me. Literally. Fish gills. I also like to look for names for town and lots here:

http://www.census.gov/cgi-bin/gazetteer

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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #19 on: 2005 November 11, 04:15:40 »
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Yeah, I don't like it either.

It was going to be Gulliford Valley, which didn't sound too bad. Then I realized it wasn't a valley, it was an Island. So I shortened it to Gulliford. It fit for a while, with the whole "gulf" idea but now I don't like it.
Probably because my friend kept saying Rutherford B. Hayes over and over again, and Rutherford sounds exactly like Gulliford.  Huh

Thanks for the link.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #20 on: 2005 November 11, 06:31:46 »
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Here's what I did. I have a base neighborhood, Belle Terre. There is nothing in it yet. This will be my main storytelling NH eventually. I associated a custom campus, LeBranche University. I need to take some screen shots of that. I'm very pleased with how it turned out. I have two "downtowns" associated with Belle Terre, Mercyville and English Turn. Mercyville will be mainly city, with a few miscellaneous lots on the outskirts. English Turn is more suburban but will also incorporate a few family businesses. I have one set up so far, O'Flaherty's Tavern. All except Belle Terre have a New Orleans feel about them, except for the mountains, of course. Wink

BTW, Kingdom, I like your NH. I like to steal lots from Maxis neighborhoods and stick them in my custom ones, too.  Grin

I can't wait to see what you do with a whole neighborhood full of stories, Reg.
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #21 on: 2005 November 11, 09:15:47 »
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Looks really great!  Grin

If I need to upload pics I tend to use Imageshack. 'Tis free!
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Re: Gulliford - New Neighborhood - Updated, Picture Now Works
« Reply #22 on: 2005 November 11, 16:20:39 »
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Looks really great!  Grin

If I need to upload pics I tend to use Imageshack. 'Tis free!

Me too! It's a savior, way more better than Photobucket. I tried using IS at first, but the picture was too large, but I shrunk it and now it works!
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