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Default Medieval Townies & Base Game NPC's for all.
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Topic: Default Medieval Townies & Base Game NPC's for all. (Read 76667 times)
nemesis
Asinine Airhead
Posts: 19
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #100 on:
2008 June 25, 14:53:37 »
OK, thanks anyways. I might do that if I get annoyed enough at the NPCs (and if your site is back up again when I do.) xD
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Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #101 on:
2008 June 26, 01:41:43 »
I didn't even know it was down. The link in my sig is good for me.
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SealJuice
Asinine Airhead
Posts: 12
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #102 on:
2008 July 11, 20:37:00 »
I'm wondering if I can change the filename of a neighborhood to have it become a zone atached to another hood. I like to play in one hood only and then have the sims travel to the medieval or western zone of their hood.
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Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #103 on:
2008 July 12, 00:03:33 »
Yes. It is remarkably easy (if you aren't that fussed about ending up with some themed NPC in your general NPC pool).
1. Get Marvin Kosh's no BlueWater & no Downtown button (or, if you only have one of those expansions the one that is appropriate to your game config).
2. Go to C:\Program Files\EA GAMES\The Sims 2 Nightlife\TSData\Res\NeighborhoodTemplate\D001 and use SimPE to open D001_Neighborhood.package
(or C:\Program Files\EA GAMES\The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate\B001 and use it to open C:\Program Files\EA GAMES\The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate\B001)
3. Extract the ID Number from the template Neighbourhood into a safe folder on your desktop and close that Neighbourhood.
4. Open the Neighbourhood that you wish to turn into a template and replace it's ID Number with the one you saved.
5. Save and close.
6. Rename every folder and file of your new template to D002 (if it's an Nightlife Neighbourhood) or B002 (if it's an OFB Neighbourhood).
7. Put it in the same folder as the Neigbourhood you copied the ID Number from.
8 Play and attach.
If you want to have a 'cleaner' hood you need to check out posts by SaraMK, Jordi & Marvin Kosh, and remember to only use Pescado's method (deleted II( for deleting Sims.
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jmtmom
Blathering Buffoon
Posts: 97
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #104 on:
2008 July 17, 18:05:53 »
Hexameter over at MTS2 has been making NPC replacement vehicles:
http://hideki.modthesims2.com/member.php?u=75890
Are these compatible with your replacement NPC's? If I could combine your Scotia NPC's with this, it would be perfect.
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Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Default Medieval Townies & Base Game NPC's for all.
«
Reply #105 on:
2008 July 17, 22:54:07 »
Oh, yes. Completely seperate actions/creations and completely able to be used together.
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