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Discussion in progress: Editing the EAxis Hobby Lots
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Topic: Discussion in progress: Editing the EAxis Hobby Lots (Read 87594 times)
ingeli
Garrulous Gimp
Posts: 324
Re: Discussion in progress: Editing the EAxis Hobby Lots
«
Reply #75 on:
2008 June 24, 20:56:51 »
I was thinking the same, and just tested, it worked. Now I have a Muse Dance place in my lot bin, and a brand new one in the Uni Hood. Will play test it later.
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Discussion in progress: Editing the EAxis Hobby Lots
«
Reply #76 on:
2008 June 25, 01:01:00 »
I'm just waiting on an awesome one right now to approve this new method. If he gives the go-ahead, I'll make stronger notes on the first page.
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Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
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nocomment
Feckless Fool
Posts: 259
Re: Discussion in progress: Editing the EAxis Hobby Lots
«
Reply #77 on:
2008 July 09, 07:06:40 »
I'm very grateful to everyone who continued working on this. I'm excited by the results. I've started tinkering around with this method and having a lot of fun.
I wanted to add my one tiny bit of data. I checked Bluewater and it seems shopping districts have the INDO "Suburb," same as the Hobbies neighborhood. That meant there wasn't much chance of making it into a shopping district. Just to make sure I tried the experiment. I left the INDO as "suburb" and changed the LTXT.
When I played, the Hobbies neighborhood was still hidden. It couldn't be accessed from the Shopping Neighborhood button. So unless someone learns more about how the neighborhood is marked to be hidden, making it temporarily into a Downtown is the best option.
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Alex
Malodorous Moron
Posts: 703
Re: Discussion in progress: Editing the EAxis Hobby Lots
«
Reply #78 on:
2008 August 29, 15:10:31 »
Maybe try manually replacing them? Obviously try doing this on a test neighborhood first. If it does work, you may wish to overwrite the template.
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