SimPE can perform Deleted 2 for Freetime neighborhoods just fine, but you will have to disable the SDSC plugin and do the deletion manually working off only the instance IDs and the "N00X_UserYYYYY" name you get from force-erroring your deletee pre-deletion (summon with Ingelogical, force error, delete, Prep for Delete), or seeing whose file gets shrunk. All in all, a more complex procedure than straight Deleted II, but it can be done.
Good lord, I followed your tute (at least the one I noted down), and never did the "summon with Ingelogical, force error, delete, Prep for Delete", just the last "Prep for Delete" in a BV game. Is this a "new" procedure just for FT for the time being, or I should have for my last game?