# Group = 0x7F5CA8E3, Instance = 0x1003# Title = Find - Index From Move## Format = 0x8009, Params = 1, Locals = 3# Tree type = 0x0, Header flag = 0x0, Tree version = 0xFFFF8012 (-32750), Cache flags = 0 0: Param 0 <= 8; true: 1, false: 6 1: Temp 0 := Param 0; true: true, false: error 2: Temp 0 += 1; true: true, false: error 3: Temp 0 += 2; true: true, false: error 4: Temp 0 *= 3; true: 8, false: error 5: Temp 0 += 1; true: 9, false: error 6: Local 2 := random from 0 to < 12345 (0x3039); true: 7, false: error 7: Local 2 mod= 100 (0x64); true: E, false: error 8: Const 0x1003(Tuning - Proficiency Probability):[Temp 0] < Local 2; true: D, false: A 9: Const 0x1003(Tuning - Proficiency Probability):[Temp 0] < Local 2; true: C, false: B A: Temp 0 := Param 0; true: true, false: error B: Temp 0 := Param 0; true: 2, false: error C: Temp 0 := Param 0; true: 3, false: error D: Local 2 -= Const 0x1003(Tuning - Proficiency Probability):[Temp 0]; true: 5, false: error E: Manage Inventory: Access the Neighbor Counted Inventory from ID my person data neighbor id (0x1F). with category 0 GUID 0x0DA265F4 (0x7F8F26D3: DanceSkillToken). Find the token. Put count into Temp 0.; true: 4, false: A