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Author Topic: NPC types chart  (Read 6099 times)
angelyne
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NPC types chart
« on: 2007 March 12, 19:29:41 »
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Hi All,

Would anyone know how to identify NPC's from their corresponding value under misc in the Other tab of SimPE.  I want to rename my NPC's to make them easier to identify in game, but first I got to figure out which is which.

For example I think 0x0011 represents the Headmaster.

Does anyone have a chart handy ?
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Baron
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Re: NPC types chart
« Reply #1 on: 2007 March 12, 19:47:54 »
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Yeah! Sorry my list is incomplete; anyway these are those I have identified:

0x0001 Bartender (Uni)
0x0002 Bartender
0x0003 Boss
0x0004 Burglar
0x0005 Driver
0x0006 Streaker (Uni)
0x0007 Coach (Uni)
0x0008 Dorm Cook (Uni)
0x0009 Cop
0x000A Grocery Delivery
0x000B Exterminator
0x000C Firefighter
0x000D Gardener
0x000E Barista - coffee (Uni)
0x000F Grim Reaper
0x0010 Repairman
0x0011 Headmaster
0x0012 Gypsy
0x0013 Maid
0x0014 Mailman
0x0015 Nanny
0x0016 Paper delivery
0x0017 Pizza deliver
0x0018 Professor (Uni)
0x0019 Cow Mascot (Uni)
0x001A Repoman
0x001B Cheerleader (Uni)
0x001C Llama Mascot (Uni)
0x001D Social Bunny
0x001E Social Worker
0x001F Register clerk
0x0020 Therapist
0x0021 Chinese food deliver (Uni)
0x0022 Restaurant Podium host (NL)
0x0023 Restaurant Server (NL)
0x0024 Restaurant Cook (NL)
0x0025 DJ (NL)
0x0026 Mrs. Crumplebottom (NL)
0x0027 Grand Vampire (NL)
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angelyne
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Re: NPC types chart
« Reply #2 on: 2007 March 12, 20:05:00 »
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Awesome.  You rock!.  thanks for the info
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dizzy
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Re: NPC types chart
« Reply #3 on: 2007 March 12, 20:54:35 »
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OfB and Pets:

0x28 Servo
0x29 Reporter
0x2A Stylist
0x2B Wolf
0x2C LotP Wolf
0x2D Skunk
0x2E Animal Control Officer
0x2F Obedience Trainer
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angelyne
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Re: NPC types chart
« Reply #4 on: 2007 March 12, 21:34:44 »
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Thanks Dizzy for that extra info.

I just took inventory of my NPC's. This is a new game, barely played.  I have the noredundancy hack in place.

Strangely I have way more NPC's that I would have expected.  I did generate some NPC's using the tree.  Could it be that the antiredundancy ignores NPC's already created with the tree?  Although when does the game generate NPC's?  I was under the impression it was only when needed.  I haven't used any NPC's in this game yet, apart from the automatic ones like the paperboy and the mailman.  I did order groceries though.  Hmmm. 

I shall test it further.
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vilia
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Re: NPC types chart
« Reply #5 on: 2007 March 12, 21:46:30 »
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I thought that the skunk, LotP wolf & penguin were created automatically if you have Pets & Seasons - whether you wanted them to or  not.
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angelyne
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Re: NPC types chart
« Reply #6 on: 2007 March 12, 22:52:28 »
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Sorry I meant like 3 repairmens and 2 headmasters, etc.  Although some of them I did create myself, however I don't remember creating this many.  The shunk and mrs crumblebottom, and the hula dancers, the grim reaper etc, etc, are indeed created at the start of every new game.  The rest however, are created as needed.  At least I think.  However I'm wondering now.
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dizzy
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Re: NPC types chart
« Reply #7 on: 2007 March 13, 01:13:49 »
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I'm just quoting what the code states. I have no idea what all these types really do. (GLua 0x9012468A, Instance = 0xFF4C0B90 0x87400707)

If you want to avoid having too many NPCs, you need to create hoods with empty templates.

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