There's no difference (almost apparently) between package files, BHAV and stuff. Some differences there are (it seems, so far) in the way the game loads and use those packages, but it's all about the executable part, not the resources. So, yes, the objects.package (and Simsxx.package, Skins.package, etc.) from PC versions is exactly the same than in Mac versions - that's why I'm trying to dl that.
No much luck so far, as it seems that the dl time is rasing instead of diminishing - I'm not a good pirate, I suppouse
. So, if anyone may help providing somehow an objects.package from Seasons it would be much appreciated
.
ETA: Maybe should be somehow useful if I explain how Mac version of TS2 is installed and configured:
The game (base) creates a folder
Macintosh HD/Users/<username>/The Sims 2
corresponding (in PCs') to
C:\Programs\EA Games\The Sims 2
(Macs uses normal slashes instead of backlslashes to indicate paths, as in all unix systems, but it's only a notation issue).
In this folder you'll have the executable (The Sims 2.app), BodyShop, Package Installer, the readme's, a folder with Body Shop tutorials and the TSData folder. That TSDAta folder contains exactly the same stuff the corresponding TSData folder has in PC installation).
Notice: that "The Sims 2" game folder has an invisible extension ".localized", used by Aspyr installers to identify the correct folder.
The game creates then the usual personal folder with settings etc. in:
Macintosh HD/Users/<username>/Documents/EA Games/The Sims 2
exactly corresponding to
C:\Documents and Settings\<username>\MyDocuments\Ea Games\The Sims 2
When you install an expansion pack, it updates the executable (you'll have only one exec, in the end) and adds in the game folder (according to the EP you have):
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/University.localized
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Nightlife.localized
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Open for Business.localized
(despite the extension, they're all folders)
Inside any of that EP folders, there's the additional TSData folder for that EP, with all the relative subfolders like Control, Res, Sys, etc.
So, e.g. if I want to make a mod, I open in SimPE
Macintosh HD/Users/<username>/The Sims 2/TSData/Res/Objects/objects.package
and then check the corresponding
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/University/TSData/Res/Objects/objects.package
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Nightlife/TSData/Res/Objects/objects.package
Macintosh HD/Users/<username>/The Sims 2/Expansion Packs/Open for Business/TSData/Res/Objects/objects.package
and check if the resources are the same or not, and then make my mod accordingly.