More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 15:29:46

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  How many sims?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: How many sims?  (Read 7231 times)
Marchioness
eevilcat
Retarded Reprobate
****
Posts: 1389


Poke, point, laugh...


View Profile
How many sims?
« on: 2007 January 29, 13:11:54 »
THANKS THIS IS GREAT

I'm curious as to what a 'typical' number of sims for a large, played over a long period of time neighbourhood is. I've played both Strangetown and a custom neighbourhood a lot and (with all EPs installed) they're both about the 620 sim count and still rising.

[I'd like to know as I'm seriously considering writing a standalone family tree display tool as I've got so hacked off with trying to keep up with who's who in relation to everyone else. The potential maximum number of sims will have an impact on my design. I spent several hours Photoshopping family trees at the weekend and they're out of date already, so I plan to write a utility that will scan the neighbourhood of your choice then display the family tree(s) in a sensible fashion. That's a starting point, I can already think of additional features I would like to add, but not having touched a compiler in 3+ years I'll try remembering how to walk before I run.]
Logged

Marchioness
Brynne
Smells Like Pee
Souped!
*
Posts: 7367



View Profile
Re: How many sims?
« Reply #1 on: 2007 January 29, 13:36:13 »
THANKS THIS IS GREAT

Very cool. My Pleasantview is just under 500, and that's been played since the game came out.
Logged
aqualectrix
Blathering Buffoon
*
Posts: 80


View Profile
Re: How many sims?
« Reply #2 on: 2007 January 29, 14:20:46 »
THANKS THIS IS GREAT

That would be an awesome tool.  My Pleasantville has been played since I got the game; Sims2DB tells me I have around 250 playable Sims (dead and alive); my character folder has about 450 files, but that's quite low since I've purged almost all townies, etc.
Logged
vilia
Juvenile Jackass
**
Posts: 463


Robin-chwaaan


View Profile
Re: How many sims?
« Reply #3 on: 2007 January 29, 14:25:49 »
THANKS THIS IS GREAT

Installing Pets adds a couple of hundred extra files but they wouldn't be needed for a family tree display. I think this idea is great and would be very useful.

EDIT: I'm at 520 for Pleasantville but if you knock out the pets it would be about 300. I restarted at the beginning of the year.
Logged
LFox
Irritating Ignoramus
**
Posts: 445


View Profile
Re: How many sims?
« Reply #4 on: 2007 January 29, 14:39:45 »
THANKS THIS IS GREAT

I got all expansions (minus their little 15 dollar garbage packs) and a count of 643 character files.  It's quite large because i originally duped the veronaville neighbourhood so i had it populated and all the scenery fixed.

By the way that idea of yours for a family tree tool would be awesome.  I got a family 9 generations long and i can only imagine how impossible it would be to map...oh wait i did that on paper already but it's out of date.  A tool to do it for you would be awesome though.
Logged
Bangelnuts
Terrible Twerp
****
Posts: 2079



View Profile
Re: How many sims?
« Reply #5 on: 2007 January 29, 18:15:04 »
THANKS THIS IS GREAT

Before My most current reinstall My Pleasant view had 735 total but half were Maxis. townies etc
Logged

I have joined the ranks of many herre and have been banned from Brynnes forum.I must say the pleasure is all mine in having been banned from there .Self absorbed bragging is tiring  after awhile.
sanmonroe
Circus Freak
Lipless Loser
***
Posts: 617


Hates Furries.


View Profile
Re: How many sims?
« Reply #6 on: 2007 January 29, 18:46:09 »
THANKS THIS IS GREAT

My first NH blew up ina  big 800+ ball of doom.

I recreated all the player made sims in a townie free NH. Turned all the prostitutes, homeless people, drug addicts, rapists, murderers, etc into townies and went on from there.

As of Sunday 336 sims there in my file.

I do have about 30 townie YAs though. They keep dying off with the no dormie invuln hack.
Logged

When you do something because of the internet that is wrong.
When you make love to a man in a giraffe outfit.
When you discover you masterbated online to a picture of a relative.

Webcest.
OpiumGirl
Feckless Fool
*
Posts: 284



View Profile
Re: How many sims?
« Reply #7 on: 2007 January 29, 18:49:50 »
THANKS THIS IS GREAT

Such a tool would be amazing....Especially since my neighborhood has gotten out of control and I can barely remember who is related to whom...
It especially sucks when I do things like have a lady sim date the father and son (or daughter) Wink of another sim. oops  Roll Eyes

I've got all expansions and have 518 sims in total....
Logged
Moa
Blathering Buffoon
*
Posts: 57


View Profile
Re: How many sims?
« Reply #8 on: 2007 January 29, 20:36:04 »
THANKS THIS IS GREAT

I've got all the expansion packs. In my main neighborhood (which I've played since the base game came out), I've got 902 files in the character folder. I keep an Excel spreadsheet on the basic stats of all my playable characters. According to that, as of this moment, I have 329 active characters (not counting babies and pets). I'm just getting to the third generation, and use the elixer of life generously, so most of my original sims are still about. Also have a surplus of baristas. Got the hack now to prevent any more of that, but that still leaves me with 23 baristas.

I've had almost no problems with the neighborhood, despite having a lot of trash character files that got generated about a year and a half ago, when I was naively experimenting with moving characters from neighborhood to neighborhood. I still hold my breath every time a new baby is born, but what the hell. Much of the fun of the game is seeing the new generations take root. I'll play the neighborhood until it breaks.

I kept track of the details of each household in MS Word, and more recently in the Sims2DB (still waiting for that to get updated for Pets, otherwise I love the program).

I would love a family tree generating program. You can go back and look at your notes for each sim, but there's nothing like a visual diagram for bringing it all to life.

Logged
maxon
Obtuse Oaf
***
Posts: 929

Unrepentant Inteenimator User - Kitten Killer.


View Profile
Re: How many sims?
« Reply #9 on: 2007 January 30, 05:34:10 »
THANKS THIS IS GREAT

Installing Pets adds a couple of hundred extra files but they wouldn't be needed for a family tree display. I think this idea is great and would be very useful.

EDIT: I'm at 520 for Pleasantville but if you knock out the pets it would be about 300. I restarted at the beginning of the year.

Umm - according to my numbers test, Pets adds 70 files to a custom neighbourhood, including Roseland and the damned Critturs, plus the NPC pet trainers and pet police.  I don't play the Maxian neighbourhoods so it might be different for them but in my two test and store hoods - which are mostly empty of sims (though not entirely) both had under 100 sim files after I loaded Pets.

Moa - you might find the Sims2 Database to be a help.

And I could really use a family tree programme.  I've tried Brother's Keeper - suggested by someone possibly on here (though it might have been the public newsgroups) - but I can't find a way for it to give me an overview of all the sims in my neighbourhood.
Logged

Inteen for AL, yay!
Karen
Malodorous Moron
***
Posts: 762


View Profile
Re: How many sims?
« Reply #10 on: 2007 January 30, 06:34:44 »
THANKS THIS IS GREAT

My Pleasantview has been in continuous play since the game came out.  I have about 170 playables at the moment, plus about 20-25 pets.  I have over 1000 character files, 300+ of them NPC's, and have never had any serious problems with this neighborhood.  I've never even had to do a reinstall.

I keep a spreadsheet of my playables as well; it's the only way I can possibly manage to keep track of everything.
Logged
Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: How many sims?
« Reply #11 on: 2007 January 30, 09:12:28 »
THANKS THIS IS GREAT

I have 379 in my best loved hood, but then I only have base + OFB.  All the extra Uni characters are one more reason not to get Uni!  I know who is connected to whom in that still, but then my sims tend to stick with 1 partner and live a long time without breeding much.  I've never much used Sims2DB which won't import from the newest versions of SimPE anyway unless I've missed an update.
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Swiftgold
Horrible Halfwit
**
Posts: 374



View Profile
Re: How many sims?
« Reply #12 on: 2007 January 30, 10:42:32 »
THANKS THIS IS GREAT

I have almost 200 playables in a hood starting from the base game, with all townies and dormies removed. I'd love to see a graphical family tree thing as well! I'm having some Sims falling for their great-nieces and are having to make sure to edit the longer-lived ones to recognize great-grandchildren as relatives so they won't ACR Tongue I can still remember most of them but it would definitely help to have a graphic (the family tree software I found didn't work too well with the constant intermarrying of families in such a small "town").
Logged
JadeEliott
Garrulous Gimp
**
Posts: 317


View Profile WWW
Re: How many sims?
« Reply #13 on: 2007 January 30, 11:05:52 »
THANKS THIS IS GREAT

Thyme has 45 character files, i've been playing for about six months.
Logged

~The Isle of Thyme~
http://www.isleofthyme.net


The Isle of Thyme Succinctly Summed Up by ZiggyDoodle:
Exquisite.  Simply exquisite (but not at all simple!).
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.152 seconds with 20 queries.