I got reminded of this thread today
Yes, those personalities will help you gain the
skill faster, but not the badge. So they're
indirectly related. The above list is correct.
Skills that give boosts to badge gain speed. (Same list as first post, in different order)
Mechanical - Toy Making, Robotery, Fishing
Charisma - Gardening, Sales
Body - Stocking
Logic - Cash Register
Creativity - Pottery, Sewing, Flower Arranging
Cleaning - Cosmetology
The amount of boost varies depending on the number of skill points showing (0-10) on a sliding scale.
0 no effect. 1 point will increase the gain by 10% ... 10 points will double the gain speed.(Source: Global 0x04CD and lua "Badges - Calc Skill Mod")Things that take the skill bonus into account using the above lookup table...
Destination - Fishing (Fishing)
Badge Juicer cheat object (All)
Script Holder - Shops (Sales)
Sell Objects from CashRegisterGlobals (Sales)
Restaurant podium guy (Sales)
Stuff in CraftingGlobals...
(Toy Workbench, Flower Station, Robot Workbench, Sewing Machine, Pottery Wheel, Robot Workbench)
If you install
Richief's mod, you can add shrubs, flowers, and the hydrogarden to that list.
Harvestable Plants don't use the same table for gardening badge gain, but have Charisma hardwired into the equation. (with the same relative increase in rate)
Harvestable Tree's probably work the same.
The Restoking interaction doesn't use the above table either, but this
does not have the body skill hardwired.
If you install
my mod you can add the body skill bonus to restoking (same rates)