More Awesome Than You!
Welcome, Guest. Please login or register.
2024 June 29, 12:09:41

Login with username, password and session length
Search:     Advanced search
540275 Posts in 18066 Topics by 6519 Members
Latest Member: Gegahex
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Runaways
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Runaways  (Read 4530 times)
sintrinity
Corpulent Cretin
*
Posts: 148


View Profile
Runaways
« on: 2006 February 24, 03:45:30 »
THANKS THIS IS GREAT

Argh! 

I read a story somewhere about someone making a halfway house for their "bad" teens and decided to do that myself in a newly started Pleasantview.

Having Inge's teleporter I figured it would be relatively simple to transfer custody.  I have used it before when the parents lived separately due to divorce or risky woohoo and I wanted the dad to have the kid.  That worked out rather well although it is quite annoying that if the father is not at the house when the baby is born he has NO relationship with it whatsoever whereas one living at the house gets freebie relationship points even if he never even holds it.

But anyway - I get this huge house, create a CAS family Sim (Madie Poppins), and move her in to start the teleporting of her teens.  I did Meadow first because she was friends with Dustin and I knew he would get the want for her to go to college when he went anyways.  Teleport and move her in to find that she is in aspiration failure.  Before I can even interact with her she runs away.  I tried various things but couldn't figure out how to get her back or at least let her out of my selectable family.

I decided to take Lilith Pleasant next since I had already played the Pleasants and I knew she was platinum.  Teleport and move her in and she runs away too!!  I thought they wouldn't do that if they were platinum.

So now I am perplexed as to how I should proceed getting these teens.  Any ideas?
Logged
gypsylady
Exasperating Eyesore
*
Posts: 213


View Profile
Re: Runaways
« Reply #1 on: 2006 February 24, 04:32:49 »
THANKS THIS IS GREAT

Don't know if this will work for you but try calling the police. That is what I did when I moved a teen townie into one of my families once and he ran away. They brought him back and he cried and had the memory of running away but after that he was fine.
Logged
Sleepycat
Stupid Schlemiel
****
Posts: 1701


meow!


View Profile
Re: Runaways
« Reply #2 on: 2006 February 24, 04:33:59 »
THANKS THIS IS GREAT

well to get them back you could try having Madie Poppins *giggles* call the cops, the cops may find them and bring them back.

For your next teens, teleport them to the lot and jack the relationship up between them and Madie ASAP!  I (of course) suggest using InSIM for getting the relationship up because you can do it quickly and in-game  Wink  http://www.insimenator.net/showthread.php?t=269

After they have a decent relationship set, Then add them to the family.
Logged
Swiftgold
Horrible Halfwit
**
Posts: 374



View Profile
Re: Runaways
« Reply #3 on: 2006 February 24, 04:35:23 »
THANKS THIS IS GREAT

I believe they run away if they have a bad or no relationship with everyone in the house... you may need to adjust their relationships a bit before unpausing. (Ah, Sleepycat said the same thing, heh.) I aged a nanny down to teen, once, and she ran away immediately...
Logged
sintrinity
Corpulent Cretin
*
Posts: 148


View Profile
Re: Runaways
« Reply #4 on: 2006 February 24, 04:40:00 »
THANKS THIS IS GREAT

Ahhh, that explains it.  They hadn't even met Madie so I couldn't "adjust" their relationship with her (which I planned on doing anyways).  Guess I was just spoiled and didn't notice in my old neighborhood where everyone already had at least met everyone else.  Easy solve, thanks! 
Logged
Wolfee
Dimwitted Dunce
*
Posts: 183



View Profile
Re: Runaways
« Reply #5 on: 2006 February 25, 02:23:51 »
THANKS THIS IS GREAT

I had a similar problem that I posted in another thread today.
Unfortunately I had forgotten to call the cops right away and when I did have one of them call a few Sim hours later, the cops came searched the house looking for an intruder, didn't find any of course,yelled at them and then he fined them 500 for making a false call. Now they all have a bad memory of it and some still cry over it.
 
My question is because this happened in University, will I ever get them back? They had no relationship with any of the Sims at the dorm . I had rapidly aged them from toddlerhood to teenager via a hack then immediately sent them to college. Using Igne's transporter I transported them to the dorm then had them move in right away. I'm sure you know where I'm going with this.
 .
  sooooo.......................................

Are they bye bye for good? Undecided
Logged
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
*****
Posts: 4332



View Profile
Re: Runaways
« Reply #6 on: 2006 February 25, 02:25:13 »
THANKS THIS IS GREAT

I don't know if they'd be gone for good.  Typically, they come back before the transition to adult.

And off-topic:  Wolfee, read your PM's.
Logged
Gus Smedstad
Lipless Loser
***
Posts: 602


Dabbler


View Profile
Re: Runaways
« Reply #7 on: 2006 February 25, 02:29:41 »
THANKS THIS IS GREAT

I believe they run away if they have a bad or no relationship with everyone in the house...
I've always wondered about that.  I should force that sometime just to experience a runaway.  But then, I've never actually seen any of those aspiration failure animations like the flour baby either.

 - Gus
Logged

Fine, I can see why people hate the Sims 3 sigs.
Wolfee
Dimwitted Dunce
*
Posts: 183



View Profile
Re: Runaways
« Reply #8 on: 2006 February 25, 02:31:26 »
THANKS THIS IS GREAT

I don't know if they'd be gone for good.  Typically, they come back before the transition to adult.

And off-topic:  Wolfee, read your PM's.

Just did, thank you so much Blue!
 
on-topic: they will? Oh good, I was worried I'd never see them again since I never had one runaway on me before and I feared since it happened while they were at college I was  SOL  Grin


ETA: Off I go to Ignes's site to download that runaway hack. I really don't want that to happen again
« Last Edit: 2006 February 25, 02:36:29 by Wolfee » Logged
akatonbo
Lipless Loser
***
Posts: 658


a red dragonfly


View Profile WWW
Re: Runaways
« Reply #9 on: 2006 February 25, 16:10:00 »
THANKS THIS IS GREAT

I think the problem with the teens at college could have something to do with the fact that you transported them to the dorm instead of moving them in normally. Once they're made into teens, there's no need for a hack to get them into the dorm -- sending them to college puts them into the student bin. If you were trying to get more than 8 students into a dorm, maybe it'd be less broken if you moved them into a different dorm the normal way first, so that they age transition properly. YAs don't run away.
Logged

Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
ZephyrZodiac
Whiny Wussy
*****
Posts: 7469


View Profile
Re: Runaways
« Reply #10 on: 2006 February 25, 17:25:29 »
THANKS THIS IS GREAT

Well, when I last played the Pleasants, I moved everyone out bar Angela (who was dead) and Lilith.  Lilith promptly ran away.  The cops brought her straight back again - and there wasn't anyone to call them!
Logged

Zephyr Zodiac
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 20 queries.