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| | |-+  I suppose I should post this here. My world, The Wraithsands.
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Author Topic: I suppose I should post this here. My world, The Wraithsands.  (Read 25889 times)
The_Goddess
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Re: I suppose I should post this here. My world, The Wraithsands.
« Reply #25 on: 2010 April 08, 17:50:01 »
THANKS THIS IS GREAT

Lots getting set as graveyards seems to happen with save games for whatever reason. :| At least I assume that's what it is, as they are not graveyards for me.

One thing I'm wondering, has anyone who has tried it noticed sims walking more often than using a car or taxi? Is this just how the game works, sims are forced to use their own vehicles, and if they dont have one...they walk?

The highway gets a LOT of usage, but I also see sims walking the whole length of it all the time.

I had a similar comment about my world as well.  I figured it was because I didn't put in enough sidewalks; just the ones that come with the road, and this caused the walking thing to be more noticeable than in the EA worlds that had sidewalks everywhere.   It's just a theory.  I haven't played with the EA worlds enough lately to make any comparisons. 
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Claeric
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Re: I suppose I should post this here. My world, The Wraithsands.
« Reply #26 on: 2010 April 08, 18:21:34 »
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Well, with the EA worlds, things are generally in close quarters...but when there's a half hour drive of road between one place and another, I'd think sims would use cars regardless :p

I am actually not even sure NPCs can use taxis...I dont know if I've ever seen them do so.
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That Eighties Guy
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Re: I suppose I should post this here. My world, The Wraithsands.
« Reply #27 on: 2010 April 11, 10:39:41 »
THANKS THIS IS GREAT

I've only seen a couple of ghosts walking the highway. (I claim that no taxi will drive them)

Some assembly may be required, but when you're done, it's a prime example of just how different a world can be.
I'm going to play with frenchie a little longer, then try some other family.
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friendlyquark
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Re: I suppose I should post this here. My world, The Wraithsands.
« Reply #28 on: 2010 April 13, 22:39:43 »
THANKS THIS IS GREAT

I have been playing it for several more days now and still no big broken bits, so well done. I do think that it is weird that ghosts can have ghost babies, especially since the game tacks on a random death for the kid. Kinda creepy.

I actually like all the walking going on, even if it does take a while to go anywhere.

I am also having fun putting a tomb into the community lot pyramid. Plenty of traps and some treasure to keep my adventurous Sims happy. I was amused that I forgot to turn off the auto roof while building and ended up with a peaked roof sticking out of the pyramid for a while there.

I find the lack of co-workers to befriend for my charismatic sims to be the only real draw back. Am plopping down more created Sims to compensate.
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