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 21 
 on: 2024 September 26, 00:06:41 
Started by J. M. Pescado - Last post by abby
I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss). I removed awesomemod and the problem went away but I've never played without awesomemod before so I put it back and went back to testing for a solution while posting for help on the NRaas boards. Now, my game won't load at all without awesomemod in; the game stays at the initial loading screen with 0% progress indefinitely and when I close the game with task manager I get an error message that says something about the "the memory could not be read".

ETA: Sorry, the loading crash was caused by Tiny UI Fix not being updated to exclude awesomemod in it's patch, so you can disregard that part of my post.

ETA 2: I removed all mods except awesomemod, the Nraas mods, the cc for the world I'm playing, and the Smooth Patch and tested a save where my sim has just gotten a job but has not been to work yet. With awesomemod in the sim has two coworkers and no boss, with awesomemod removed the sim has one coworker and a boss. Wtih both awesomemod and Nraas mods removed I have two coworkers and one boss. I think there's something about the way awesomemod is interacting with Nraas mods regarding coworkers that's causing this. I don't know which mod is acting up so I'm posting on both sites.

 22 
 on: 2024 September 20, 21:05:21 
Started by Heli - Last post by LittleBill
I think that the link you posted doesn't work anymore, can you post a new link that works?

 23 
 on: 2024 September 17, 15:22:26 
Started by penguin_box - Last post by penguin_box
Hello there everyone!

I was wondering if anyone knew a way to turn off the clothes of the mannequins in the Body Shop when previewing custom skin tones. It is impossible to see the changes I've made because of the tank tops and such so it would be nice to turn them off, or at least change the outfits to a more revealing one.

I saw mentions of a mod that makes them naked but all of the links are dead now.

 24 
 on: 2024 September 02, 22:40:33 
Started by J. M. Pescado - Last post by ScaryRob
I just had the opportunity to do a little comparison and testing between your "Door Jam Fix" and the aforementioned "Blocked Doors Can Close" fix (mentioned uptopic) after I noticed your fix didn't work in an instance when it certainly should have.
The other fix did work, so I've replaced your fix with the other, superior one.
Just an FYI.

 25 
 on: 2024 May 15, 23:54:14 
Started by J. M. Pescado - Last post by J. M. Pescado
You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.

 26 
 on: 2024 May 14, 22:34:56 
Started by J. M. Pescado - Last post by ScaryRob
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.

Of course, understood.
I was under the impression that you modders could maybe compare two mods by looking at their attributes in SimPE, or whatever you use to modify things, but never mind.

 27 
 on: 2024 May 06, 01:16:25 
Started by J. M. Pescado - Last post by J. M. Pescado
That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.

 28 
 on: 2024 May 05, 02:49:32 
Started by J. M. Pescado - Last post by ScaryRob
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.

That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Yes, I know I could do some testing myself, but since your fix has been working fine for me for a number of years I guess I'll just keep using it - thanks.
(As a "Lot Builder", I strive to use mods that most people have in their game, thus my interest in finding out which of these two fixes might be better, or whether there is even a difference between them.)

 29 
 on: 2024 May 04, 20:37:03 
Started by J. M. Pescado - Last post by J. M. Pescado
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.

 30 
 on: 2024 May 04, 08:26:04 
Started by J. M. Pescado - Last post by ScaryRob
What is the difference between this fix and the "Blocked Doors Can Close" fix at the Fairy Forest website, here: https://www.feenwald.com/en/specials/closedoors.php
?

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