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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.55
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on: 2013 July 28, 06:07:33
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please point out what I've done wrong?
You have not read the RTFM - always read the RTFM that comes with the AM download to see the patch level. The July 2nd version was for 1.50 and just changed the expiry date because at that time, the 1.55 version was still in the test phase. Download the new version, and you should be fine.
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2
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2013 July 24, 15:39:07
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Tested this with AwesomeMod, without AwesomeMod, with ONLY AwesomeMod, but I am still experiencing a bug where my sim will reset whenever I go to Check Real estate using the phone or computer. Without AM installed it works perfectly fine, with AM installed my sim will reset, with NO MODS, except AM, it resets, with all my mods but no AM, it works fine. I have no idea why this is doing it.
Are you sure you have the latest AM? I can check real estate on the phone and computer without problems. Selling and renaming lots works fine, too.
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3
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2013 July 19, 18:00:14
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I haven't seen a report on this: "fixall" deletes the Skimtron speedboard (the one costing §22,000), no matter if it's in the inventory or on a boat trailer. Should be fixed now. Yes, fixed.
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5
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TS3/TSM: The Pudding / The World Of Pudding / Re: Playing IP, my game run jerkily
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on: 2013 July 18, 15:33:52
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To remove all the townies I don't need AM. I can evict and delete them on edit towns ...
But you *are* aware that with Awesomemod, it's just one entry into the cheat panel instead of evicting every single household, right? So, I will be alone in the town... my sims and maybe some NPC... no one as neighbor... no social life...
Heh, for me, that's an added bonus - no stupid ass townies to annoy my loner sims . But hey, if you want to keep them, have it your way.
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6
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2013 July 18, 06:59:07
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This got fixed with the latest NRaas Overwatch. My self-employed writer could check in and get the island opportunity just fine. I'd prefer this fix to be part of Awesomemod, too, but afaik JMP doesn't bother with stuff that has already be done.
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7
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TS3/TSM: The Pudding / The World Of Pudding / Re: Playing IP, my game run jerkily
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on: 2013 July 18, 06:21:48
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I read Cincrit's blog .... I will try even that... Maybe is better delete all and rebuild the city.... If you don't care for the EAxian townies, there's no need to delete everything. It's enough to remove all sims from the island because no-one trying to go anywhere = no routing problems. You can get rid of them with "therapture" (Awesomemod). That's what I did, et voilą - no more jerkiness. Some NPCs got generated anew to fill the various roles (stylists, consignment store clerks, paper 6s etc.), but the frequent stuttering is nothing compared to what it was when I started out with an untouched IP. You'll need Awesomemod for this, obviously .
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8
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TS3/TSM: The Pudding / The World Of Pudding / Re: Playing IP, my game run jerkily
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on: 2013 July 17, 07:14:47
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The stuttering reminds me strongly of the problems in Shang Simla, where sims have massive problems to get to The Hot Springs and Dragon Springs. Setting those lots to "No visitors allowed" usually solves it. There have been reports about routing issues in the Hobart's Hideout resort, which might be the cause for the jerkiness of IP. You could try the solution from Cincrit's blog, tear down the resort or just change the lot type.
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10
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TS3/TSM: The Pudding / The World Of Pudding / Re: Piss and Moan about IP thread
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on: 2013 June 29, 22:22:56
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The tentacles sound very interesting - I might install IP earlier than planned. If scuba is restricted to this world it is going to be a very boring skill.
Afaik you can transfer the diving spots to other worlds, just not build your own. Hopefully the next CAW version will make this possible, too.
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12
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Awesomeware / AwesomeMod! / Re: Awesomemod File
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on: 2013 June 29, 21:18:27
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So why don't you keep your opinions to yourself and instead do some good to the world by being either silent or, if it wouldn't be too much to ask from what little exists within your bodies, a little bit of help.
They can't - they're too busy doing some good to the world by fending off speshul snowflakes. Unfortunately, it seems like an uphill battle at times.
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13
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TS2: Burnination / The Podium / Re: How to Become a Witch through a Custom/Playable Witch? (Sims 2)
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on: 2013 June 19, 15:02:02
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I don't know if there's a mod to do this, but why not let the adult use the Magus Mutatio spell on the teen? It would fit the apprentice/mentor scenario, as the mentor would decide that the time has come for the apprentice to move on (while the apprentice asking for more power would be rather immodest and a sign that he/she's NOT ready ).
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15
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TS3/TSM: The Pudding / The World Of Pudding / Placing Group Science Project on Home Lot?
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on: 2013 June 15, 08:01:15
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Has anyone been able to place the group science project thingy on a residential lot? I mean, without the game crashing during saving. I guess it's due to the fucked up build mode since Seasons (I think?), but maybe someone has found a workaround? It bugs the hell out of me that my nerd sim has been carrying this cool thing around in his inventory for ages now and cannot use it . In case EP combination is relevant to this: I have all EPs except Generations and Showtime. No stuff packs.
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16
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TS3/TSM: The Pudding / Pudding Factory / Re: Various Annoyance stomping Hacks
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on: 2013 June 14, 11:20:44
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Inventing is Fun
shw_inventingisfun_1-50
Because how could messing around with a soldering iron possibly NOT be fun? Fun rate is the same as for the sculpting station.
No more Ice Cream Truck
shw_icecreamtruckbegone_1-50
Stops the annoying stalker truck from generating by setting the number of vehicles generated to 0.
Q: I put the hack in, but the truck doesn't go away. Why? A: This hack doesn't delete ice cream trucks, but prevents them from being generated the next day. A truck already present will still be there and stay there until its duty is finished. Service times are cut down to 2 hours (10AM to noon), however, so the truck will leave your world at 12PM to never return.
Q: I saved at 4PM ingame time with the truck parking in front of my active lot. Will putting this hack in make my game explode, because the service times are now shorter? A: No. The truck will "realise" that the service has ended and will simply drive away.
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TS3/TSM: The Pudding / Pudding Factory / Re: Various Annoyance stomping Hacks
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on: 2013 June 12, 10:59:22
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Writing Comics OverhaulAfter ~30 comic books, my writer sim had maximised his street art skill without even getting close to a wall ever. Lolwut? In addition, his painting skill went from 3 to 8. I don't approve of my sims gaining skills unless I order them to, so I removed the painting/street art skill gain: shw_writecomics_nopaintingskillgain_1-50No more free painting/street art skills from writing comic books! (Note: writing skill is not affected) As a compensation, writing comics now is fun: shw_writingcomicsisfun_1-50Added bonus! Writing novels is fun, too: shw_writingnovelsisfun_1-50Because writing *is* fun, why else would you do it? And yes, I'm aware that there are several similar hacks available already, but this one happened to sit in the same folder as the comics hacks, so I thought "meh" . Edited to correct skill name (it's street art, not street painting)
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TS3/TSM: The Pudding / Pudding Factory / Re: Various Annoyance stomping Hacks
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on: 2013 May 20, 10:08:34
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Testers wanted
Cats Present Stuff to Sim Tweak
When my cat presented a maple leave to his sim, I was all "awwwww". My idiot sim, on the other hand, was all "ewww" and got a relationship hit. WTF? Hello! Your loving, considerate cat brought you a GIFT, you jerk! After an equally negative reaction to a crawfish (useful) and a pygmie hedgehog (valuable), I've had enough. I sent the crawfish to be mounted ("Kitty's first Kill!"), bought a terrarium for the hedgehog and made this mod.
What it does:
Changes the reaction to being presented with stuff to always result in a relationship increase (no matter how disgusting your sim might find it - you think a maple leaf is nauseating? Wait until you find a disembowelled mouse in your bed!). It also lowers the increase to 1 (it was 10 for positive reactions before, which imho is a bit much). In addition, sims will now always pet their cats as a "Thank you".
Less annoying Bonehilda
Changes "The amount of time that bonehilda will roam (WHERE roam = findAnnoyingStuffToDo && harassPet_priority = 100 // priority scale 0-100) around the house before she returns to her coffin" from 60 to 5 minutes. This means that she will return to her coffin almost immediately after finishing work*.
*From what I've observed, Bonehilda routines work as follows:
- chores are generated (dirty dishes, unmade beds etc.) > BH leaves coffin (checkpoint 1) - while outside the coffin, BH will do all work present at checkpoint 1, including stuff which doesn't trigger coffin leaving, like watering plants. - chores generated while BH is outside (checkpoint 2) will not always be done immediately, because this mod doesn't leave enough time to look for work (or trouble). (Edit in blue: changed "not" to "not always") - BH returns to coffin - while still active, BH will leave the coffin again after 60 minutes (default) to do chores generated at checkpoint 2 etc.
So far, it seems to work fine. All work gets done, if not immediately, then an hour later. And much more important: Due to the short amount of time BH has left to wander about, she has been able to sneak in one single "Pet" action in three ingame days. Results may vary due to household setups. Use at your own risk.
ETA: Pet harassment can still occur when the pet is in the room where BH has finished her last task. She will not follow the poor critter around, though.
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TS2: Burnination / The Podium / Re: Businesses
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on: 2013 April 18, 00:28:24
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Ah - now I see. You mean the amount shown over the owner's head (I thought something strange was going on with your funds). I've never paid much attention to it, but it looks like it shows profits, not revenues: Lola restocks for 400, Ripp pays 460, she gets 60 out of the deal. I don't think there's anything wrong with your game, you just misinterpreted the amount over her head . To make sure, have a closer look at your funds during such a transaction - you'll see them increasing and decreasing, but in the end, you should have more money, not less (unless, of course, you have overpaid employees).
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TS2: Burnination / The Podium / Re: Businesses
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on: 2013 April 17, 08:06:32
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[...] and payed 460, but Lola only received 60. [...]
Do I understand correctly, that Ripp paid the 460 (i.e. the amount appeared above his head/the cash register), but your household funds only increased by 60? It's been a while since I sold clothes in my businesses, so I cannot quite recall how restocking works with the racks. However, from a financial point of view, that sounds pretty normal to me: §460 (sales) - §400 (restocking costs) = §60 (profit), provided prices are set to average (15% above wholesale) and no wholesale perks are chosen. It's as good as impossible to make money from cheap to moderately priced stuff unless you set it to outlandish prices and have a team of competent, well caffeinated salesmen. Otoh, if Ripp actually just paid 60, I'm at a loss. A description of the circumstances / setup of your shops could help.
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Awesomeware / AwesomeMod! / Re: AwesomeMod for 1.42/Seasons?
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on: 2012 November 05, 10:01:06
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So is it really true? That AM for 1.42 could come out mid-november? That's not exactly what I meant . I just wanted to say that, if your AM is expired, there's usually a new version available. This doesn't necessarily mean that this new version is compatible with a new TS3 patch. Anyway - a 1.42 version is in testing already, so there's hope.
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Awesomeware / AwesomeMod! / Re: AwesomeMod for 1.42/Seasons?
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on: 2012 November 04, 09:09:46
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Avalikia, but I was forced to update my game, because when I started playing the game a message said "OMG AM EXPIRED :0 !"
The latest AM version for 1.39 would have expired mid-november, actually. There was no need to patch to 1.42 yet. Always check for updates, not just when a new patch is released. Unlike EA, the FOJ maintains his mods.
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