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TS2: Burnination / The Podium / Re: Pet genetics screwed up?
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on: 2006 October 30, 03:12:33
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Although it kills the organized and rational part of my brain to add to the off-thread-topic chat, I have to add this: since moving to SC from OH 10 years ago, I've noticed that people down here, instead of saying "I have been poor since I was 5 years old" they say "I have been poor since I'm 5 years old." The grammar down here, man.....nonexistant. Ohio's public school system puts SC's to shame. It makes SC look like Namibia, with no cute babies for Brangelina to adopt, just ugly inbred ones. I have more teeth in my head than some entire towns in this state.
Heh heh heh.
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TS2: Burnination / Oops! You Broke It! / Re: Adopted old dogs die immediately upon adoption?
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on: 2006 October 29, 01:21:12
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When it happened to me, it was with an adult cat created in CAP. My first, as it happens. All the pets I've created in CAP since then have been fine. I wonder if it's a question of something not being initialized properly, if you create the pet before you randomize in CAS for the first time, or something like that. Has anybody seen this problem with pets that were NOT the very first one created in CAP?
Well, yes and no. This wasn't the first dog I made in CAS, but it was the first Elder dog I had made, but not the first dog I had a sim adopt. The "adult" dog I made as an alternative was fine, and didn't age improperly (which I was hoping it would to solve the age problem). It's got to be something about the dogs themselves, or at least not about the sim family or the lot or any objects, because the same family adopted another dog fine, lived on a lot with nothing but walls and a roof, and had nothing but a phone. Craziness.
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TS2: Burnination / The Podium / Re: Pet genetics screwed up?
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on: 2006 October 29, 01:15:20
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Man, oh man, this was a problem for me. I have had both things happen----I created a dog in CAS that looked like my real dog (with pointy ears) and used the base "breed" of the Border Collie, because my dog is B.Collie/Samoyed/Aussie Shep. I saved the breed, created one male and one female with no changes at all, and their litter was 3 puppies, all floppy-eared (I need a pointy one to be my puppy in-game). Tried this again, with a new family and two new identical dogs, same thing, all pointy. Then I had a suspicion maybe the Border Collie "breed" they put in the game has the floppy-gene in there, regardless of whether you make their ears pointy or not, so I re-did the breed, starting with a Samoyed as the base (which has pointy ears already), and when creating the male and female from this I changed just a few things on each dog ever so slightly, just enough that the game would register a difference between their genes. This time, with two litters, I got one pointy-eared and one floppy-eared, which you CAN tell the difference between as puppies (see my thread on TSR for pictures of the difference: http://forums.thesimsresource.com/showthread.php?t=322649). Bottom line, I'm not sure whether they programmed some recessive-floppy genes in the base breeds of some dogs, etc, but it's stupid, it's broken and it sucks.
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TS2: Burnination / Oops! You Broke It! / Re: Adopted old dogs die immediately upon adoption?
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on: 2006 October 27, 00:58:18
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Do you by chance play with testing cheats enabled? I think I found the cause of this problem and need to know if I'm on the right track.
No, not the "boolpropyadayada" ones, just the occasional "move_objects on" which I always turn back off immediately, cuz I've had it crash from that before (I think). Besides that, no cheats or hacks that aren't from this site and Pets approved. Earlier today I tried it again, after having applied the pets service call and job fixes from here, which I'm not saying fixed it or anything, but that's the only thing that's changed, and with two new families and 2 new elder dogs, things went fine----however, in one family the dog's elder lifestage says "Elder is 0 days old" and in the other family, it says "Elder is 24 days old", both being at the same place in the elder lifestage progress. So it's both random and inconsistant. I can't go back to the original family and lot that it happened on, because I just gave them an adult dog and went on with it, but the house it happened in was completely unfurnished except a phone, no recolors used and they had only lived there for about 10 minutes (I was creating memories for a real-life family recreation), so there wasn't anything fishy about the lot or family. And I have all EPs and Stuff Packs (thanks MIRC---$20 for a stuff pack ain't worth it).
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TS2: Burnination / Oops! You Broke It! / Adopted old dogs die immediately upon adoption?
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on: 2006 October 26, 17:51:30
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Apparently this one's too tough for the SimsResource crowd, cuz no one has replied to this over there: I created a dog in CAS, made her in the elder lifestage, gave to one sim, had him give up for adoption, then adopted her into the target family (all within the first day---the first sim had her for 2 minutes). Upon arriving, her lifespan says "sim is 0 days old" and there is no progress of the days across her last lifespan. However, before anyone even has a chance to pet her, they start crying because the grim reaper comes to take her away, and her lifespan is suddenly completely filled/progressed. I've tried it a couple of times to be sure it's not some random variable, and it's not. Anyone else get this? Anyone able to adopt an old dog and have them not die right away?
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TS2: Burnination / The Podium / Re: locks on doors and gates not working ...
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on: 2006 October 26, 17:25:38
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What I found was that if you have a fenced back yard (realistic, right?) and you let the pets in the house, but lock the doors that would lead to escaping (ie: not the back door to the yard, but lock the front, the gates out, etc) the dogs, at least, won't use the unlocked back door to piss outside, even if they're trained too. They go stand in front of the front door, get the "duh, the door's locked" bubble above them and piss on the floor. Plus, wolves just don't care what the hell you do to the door---they're coming in.
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