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1  TS2: Burnination / Peasantry / Re: Instruments by proxy GUID [Update 8-28-08 EP8!] on: 2012 April 21, 18:34:43
Sorry about the necromancy, but Kazzandra sent me the new link for the guitars she fixed: 
http://www.mediafire.com/file/l0iltaa4onymi4w/Atavera%27s%20Guitars.rar
2  TS2: Burnination / Oops! You Broke It! / Re: Neighborhood missing from game, intact in documents folder on: 2010 May 23, 01:49:10
Try dragging your neighborhood folders out of the game, put your backups in, and run the game.
3  Awesomeware / The Armory / Re: Macro Control: Macrotastics on: 2010 May 04, 16:50:08
Macro->Eat on an apartment lot seems to cause the Sim to repeatedly make group meals and store them in inventory without ever serving/taking a portion.
4  TS2: Burnination / The Podium / Re: How to stop AL respawns? on: 2009 August 31, 17:02:42
I've heard rumors of a lot with 51 "closets" with apartment doors on them -- and the game generated a tenant for each!
5  TS2: Burnination / The Podium / Re: How to stop AL respawns? on: 2009 August 09, 18:19:25
You could edit the empty apartment building and delete all the doors to the apartments you don't want...
6  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons) on: 2009 July 26, 15:56:29
Try removing NeighborhoodManager.package from your game and let it regenerate.
7  TS2: Burnination / Oops! You Broke It! / Re: How to recategorize clothing: top/bottom/full outfit on: 2009 April 13, 18:24:25
Try dragging the contents of your Thumbnails folder to a safe place on your hard drive.  The game will (slowly) regenerate them, and CAS should look ok again.
Why drag them somewhere to keep them? They regenerate, just delete them. Keeping those would kind of be like keeping a copy of the .cache file that you are about the delete.
The catalog will be a little slower the first time going through it after deleting the thumbnails. You could also use Ctrl and right click on the pictures to regenerate a thumbnail.
On the odd chance that it's something causing the game to crash before it gets around to reading the thumbnails, you can put them back and try something else independently.  I rename the cache files too, instead of deleting them.

Better still, delete the thumbnails folder- that way the game just fetches a copy from the install files, so you don't have to wait for all of the Maxis thumbs to regenerate- just your CC.

Thanks!  I'll recommend people drag out the whole Thumbnails folder instead of just the contents.
8  TS2: Burnination / The Podium / Re: Error on "Call to Meal" on: 2009 April 10, 14:26:06
I use it the way Marhis does - a mass "get yer butts over here" button when I have visitors to boss around. That, and when schmoozing with the Headmaster - he's too dim to eat on his own in my games.

You realize that if you don't click on the Headmaster and choose Entertain/Call to dinner, you don't get the food points, right?  Clicking on the dinner platter and choosing Call to meal/guests (or everyone) doesn't accomplish the same thing.

Better to lose the meal points than to get zero points because you couldn't get the Headmaster out of the hot tub!
9  TS2: Burnination / Oops! You Broke It! / Re: Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 09, 13:03:34
Coolness!  Another file I can tell people to delete when they say "My game crashes!"
10  TS2: Burnination / The Podium / Re: Help! What am I missing? on: 2009 April 09, 02:06:16
Or worse... A file you inherited from someone who installed it with the Maxis installer!
11  TS2: Burnination / The Podium / Re: On getting rid of duplicate Maxis Bin people and Ottomas... on: 2009 April 09, 02:02:44
I zipped up all the stupid ugly Maxis people and pets and most of the Maxis 'hoods (except the Vacation 'hoods and the Hobby 'hood) and deleted them.  As long as you don't reset the Sim Index, everything is fine. 

The only thing I left was the pitifully few puppies and kittens in the adoption pool.  However, I might delete them too, since I now have a fix (Christianlv's Puppy/Kitten Generator, then call the officer for a large pick up).
12  TS2: Burnination / The Podium / Re: Error on "Call to Meal" on: 2009 April 09, 01:54:20
I suggest you sweep your thing for hack conflicts and avoid mixing and matching hacks from different major manufacturers. As a rule, different hackers tend to have radically different views of how they want the game to behave, and mixing and matching willy-nilly will result in a game that behaves erratically.

Already did that.  Conflicts have been checked with the manufacturers or one of the offenders disabled.

I'm not really sure how that is relevant to this situation, since there is no reference to the leaf pile/ACR conflict. Jeffy is supposedly going to resolve this conflict anyway: He SHOULD! The Leaf Pile is a valid EAxis object, and hacks should never produce errors when confronted with any EAxis-based behavior.
The bit I was looking at was actually for a loveseat:
 Frame 6:
    Stack Object id: 322
    Stack Object name: Sofa - Loveseat - Park Bench (1,0)
    Node: 1
    Tree: id 8197 name 'Sofa - Animate - Get In' version -32759
    from SofaGlobals
    Prim state: 1101004801
The only hack I can think of that tries to make you 'get in' to a sofa is ACR, which the user has.

Assuming I attached the correct file, the situation resulting in the attached file involved a teen girl sitting on a maxis loveseat skilling under control of macrotastics (can't play without it) when her mother attempted to call the family for a meal together.  I also don't have the leaf pile sofa, although I do have ACR.  ACR should not have been active, because everyone but the mother was busy skilling, and she was cooking.
13  TS2: Burnination / Oops! You Broke It! / Re: Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 09, 01:45:23
I'm thinking I'll zip it up, so next time my game starts crashing on every lot, I can just replace it with a "good" copy.
14  TS2: Burnination / The Podium / Re: Error on "Call to Meal" on: 2009 April 08, 01:43:15
Thanks for looking.

I have a mental list of suspects (things with obvious stupid errors, so they've probably got subtle stupid errors too).
15  TS2: Burnination / Oops! You Broke It! / Re: Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 08, 01:40:58
Ah!  Is moving the N00x folder out enough, or should I make a backup copy of the NeighborhoodManager.package as well?
16  TS2: Burnination / Oops! You Broke It! / Re: Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 07, 15:39:32
Actually, my testing was in a new hood which had never been Sync Timer'ed.  Never ran the existing hood without the Downloads folder as far as I know.

Well, I get to guess what the old settings were as best I can...
17  TS2: Burnination / The Podium / Error on "Call to Meal" on: 2009 April 07, 15:06:03
I've been getting errors when a Sim calls the family to eat.  Log attached.

I'm running with all EPs and most SPs and a large collection of JMP, TwoJeffs, Dizzy, and Inge hacks.
18  TS2: Burnination / Peasantry / Re: Face Templates - 2008-05-08 - No Update - New Links on: 2009 April 07, 14:50:31
I'd be willing to contribute to the bribes too.  If you won't take money, how about chocolate chip cookies?

(My summoning spells are limited; no cool text messages pertaining to Necromancy.)
19  TS2: Burnination / Oops! You Broke It! / Re: Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 07, 13:55:20
That's the fundamental problem.... I haven't played this hood since last fall, so I don't remember what day any of them were on, and they were spread across a 10 day (or so) span.  There's only about 10 houses, so resetting the timers isn't an onerous job.  I just need to recover the info saying the Todd family was on day X, the Mills family was on day Y, etc.
20  TS2: Burnination / Oops! You Broke It! / Re: How to recategorize clothing: top/bottom/full outfit on: 2009 April 07, 13:40:04
Try dragging the contents of your Thumbnails folder to a safe place on your hard drive.  The game will (slowly) regenerate them, and CAS should look ok again.

The reason why you can't recatagorize tops and bottoms is because the game has no provision to use them as Formals, etc.  They're everyday clothing only.
21  TS2: Burnination / Oops! You Broke It! / Yes, I borked it. How can I recover my lot sync timer info? on: 2009 April 07, 13:34:59
Longer version: I got several EPs and SPs for Christmas.  I've been playing new hoods with no problems. 

A couple days ago, I started playing an old legacy hood, where I was using lot sync timers to keep the houses at roughly the same "day."

I played one house for several hours, saved several times, and quit.  Next day, the game started and let me choose a neighborhood.  When I chose the same house, the lot crashed on load.  Figured it was the family, so I evicted and tried moving them into another house.  Crashed while loading the lot without moving the family into the house.  Tried moving them back into their original house, crashed while loading the lot.  Tried another house; that house also crashed on load.  Tried making a new family; crashed while loading the "family view."  Tried a house in another 'hood, crashed on load.

Finally fixed it by renaming the My Documents/EA Games/The Sims 2 folder, letting the game make a new folder, testing every theory of why the crash happened (with no luck), then moving the Neighborhoods and various custom content to the new folder. 

Everything was fine, except I lost the lot sync timer info.  Is there a way to find out what day the families were on, so I can hand-set their timers again?
22  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20/07) on: 2007 August 09, 23:51:00
Doesn't JMP have a moveinlotteryfix hack too?
23  Awesomeware / The Armory / Re: AutoYakYak Macro Phone Caller (10/25/06) on: 2007 July 09, 23:54:04
Also make sure you've got the Seasons version of the hack.  I think the Pets version is very non-Seasons compliant, if I'm remembering correctly.
24  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 6/9/2007) on: 2007 July 06, 07:30:20
Just wanted to say... this is still working wonderfully!  <worships Ste>

I'd send my Sim, Angelita, over to make you very happy, but you'd prefer her cousin, Angelo... <runs off to create Angelo for Ste>
25  TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins) on: 2007 July 04, 22:52:28
These are hairless, yes.  I'm working on cracking the body overlay problem   If I do then you'll have hairs that work like costume makeup.  That will make these hairless skins all the better... Wink

I will worship you above JMP if you manage this...
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