Is this compatible with Late Night? I don't see why it wouldn't be, but I was wondering if anyone had tried it out.
Yes, but it will only work with WA, base game and custom neighborhoods that don't use custom lighting. Shadow changes will still work on all worlds.
Any new neighborhoods added by EP's usually contain their own lighting configs that are different from the base game. They can be located in the world files but it will only change fog and cloud layers.
Dunno if the OP is still checking this thread but I wanted to know what value I would need to change if I want the altered colour settings but not the altered shadows.
Files with the word 'Light' controls the outdoor color. Others like clear1 and clear2 changes cloud color. Sky and sea is self explanatory. CommonSky contains some of the shadow settings.
in the worlds I'm playing the extended shadows are causing some funky results which are creating a lot of floating tree shadows on rock faces.
The night shadows don't seem to be radiating from the direction of the moon either.
The night shadows don't seem to be radiating from the direction of the moon either.
This is probably why Maxis changed the shadows to be very limited before release because problems like these(or just didn't want to fix them). Night shadows don't follow the moon but instead follows the invisible sun that is slowly moving below the horizon. I could make the shadows less dynamic or just separate the shadow changes so it can be an option.