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TS3/TSM: The Pudding / The World Of Pudding / Re: Marrying foreign sims
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on: 2010 October 11, 15:25:07
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The current family I'm playing are on about the fifth generation of bringing back and marrying foreign sims. The family are based in the Ambitions neighbourhood and there have been spouses from all 3 holiday destinations with no problems so far. I forgot the dire warnings the first time I married one in so figured I may as well continue until the BFBVFS strikes (or not).
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3
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 July 23, 05:41:10
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Running with what was the latest awesomemod yesterday and got a ctd when going to China. Loaded up the game and did fixall which sorted a number of things including '5 bad sims'. The information box said something about fixing minipartners, what's it all about? The game seems to be running fine since.
(In reference to comments a page or two back, sims in the new ambitions 'hood are very active on the romantic/marriage/pollination front but I did have to go around installing cots and single beds in most houses.)
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TS3/TSM: The Pudding / The World Of Pudding / Re: Toddler Problems
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on: 2010 July 22, 05:36:22
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Other than AM, the only things I've got installed are a few replacement body meshes and body/face skintones plus the 4 recent patterns from Holy Simoly. I've never bothered running supreme commander and don't have any of Twallan's stuff so it is most likely an EA bug.
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5
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TS3/TSM: The Pudding / The World Of Pudding / Re: Toddler Problems
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on: 2010 July 21, 20:32:51
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I'm still encounering both problems. Resetsim doesn't work on the stuck teach to talk action, I tried it on both toddler and parent so had to resort to resetworld. The parent then jumps out of the current teach to talk action and the game is fine other than the annoyance of losing all the locked wants. I'm wondering whether this might be related to me running the game at speed 2 almost all the time because when I dropped it down to speed 1 the teach action completed ok. Could it be skipping a counter below zero due to fast time and the code checking value==0 (rather then <=0)?
I don't think the babbyQ would work on toddlers; the ts3 maggots can barely wriggle but they get fairly mobile once they age up although I'm sure Pescado would have fun implementing a cannibal trait.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Toddler Problems
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on: 2010 July 20, 05:37:42
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@cassblonde: I'm pretty sure I tried resetsim on both parent and toddler the first time 'teach to talk' got stuck but it could be that I only did it to the toddler. I'll try it on the parent if and when it happens next and if that fails then I at least know resetworld works.
@pescado: This is the first time I've ever bothered to use toddler books so it could be something that's always happened.
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7
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TS3/TSM: The Pudding / The World Of Pudding / Toddler Problems
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on: 2010 July 19, 17:48:28
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Running the latest awesomemod and I've encountered a couple of problems with toddlers:
1. A potty-trained toddler will carry on reading a book autonomously as their bladder fills up and doesn't stop to use the potty. The use the potty action is queued but they can't stop reading regardless of whether or not they have previously completed the book. I have a selection of toddler books scattered around to encourage pre-school reading so am not sure if it's just one particular book that causes this or all of them.
2. Twice today I've had a parent teaching a toddler to talk get stuck at the very end so that both are left going into the red on their needs. The only way I've found to break out of it is to use 'resetworld'.
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8
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Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker
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on: 2010 July 11, 14:16:15
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I should have said that I switched to the in game option that I didn't realise was there. I always run windowed and was using the -w on the direct shortcut to the exe (as per Grimma's guess) and assumed incorrectly that any command line args would be passed through to the game when I ran via 3booter.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause
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on: 2010 June 24, 22:26:50
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Code runs sequentially so if the update gets stuck in a loop then the game will appear paused. The rendering is probably handled in a separate thread so that's why the game graphics are redrawn, including simple animation updates. If this is the cause it's probably a particular sequence of attempted actions on the part of one sim in a particular location that then results in the game getting stuck. This makes it almost impossible to replicate unless you are lucky enough to have saved immediately before, however it is perfectly reasonable to spot bugs in code logic if you have an idea where to look. It's entirely possible that EA encountered this in the test process but it probably didn't make it through triage as, despite being a showstopper, it isn't reproducable and occurs relatively rarely.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause
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on: 2010 June 24, 07:41:05
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I've experienced this a few times running Twinbrook. The game renders the current scene ok including any looping animations so hasn't crashed, more likely it's stuck in an endless loop somewhere. If the pathing code/logic is the likely cause, is this not something that Pescado could look at fixing?
Pescado probably could fix it, if he could see it. The problem is the freezes we are talking about are not predictable and cannot be recreated, and Pescado doesn't get them in his game. Sending him a save doesn't work, because it doesn't freeze when you restart. All of this makes it impossible for Pescado to even try to fix, or properly identify the problem. He needs to be able to reliably reproduce the freeze to track the cause. If the design or implementation of a particular piece of code itself is flawed then Pescado doesn't need a save game to look at it other than for pinpointing where to look. The suggestion has been that the routing is causing the problems so it's probably worth giving any related code a once over as glaring bugs can often be spotted without running the code. If routing is failing and the piece of code calling it doesn't handle that within a loop then you would end up with what appears to be an endless pause.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause
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on: 2010 June 23, 21:09:17
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I've experienced this a few times running Twinbrook. The game renders the current scene ok including any looping animations so hasn't crashed, more likely it's stuck in an endless loop somewhere. If the pathing code/logic is the likely cause, is this not something that Pescado could look at fixing?
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Awesomeware / AwesomeMod! / Re: How To Get AwesomeMOD work with High-End Loft
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on: 2010 February 06, 22:59:58
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HELS installed fine and the updated awesomemod is running ok first time. I only played for an hour or two but swapped around a few households in the time and there was one spawning from the previously saved game and a couple of new impregnations. The few pieces of *acquired* store content I have are also showing up ok. Not bad at all given I haven't played the game for about a month, maybe longer.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Cannot get some sims pregnant
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on: 2009 October 27, 15:40:37
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I had to manually age both of them in their respective households. They remained toddlers, children etc until I made their household active at which point they automatically had a birthday and hit the next life stage. It's quite likely their underlying ages would put Methuselah to shame. I guess that the pollination logic is probably checking days old rather than if they're at the appropriate life stage to spawn.
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TS3/TSM: The Pudding / The World Of Pudding / Cannot get some sims pregnant
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on: 2009 October 26, 16:47:07
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I'm having problems getting a couple of female sims pregnant and want to know if there's anything I can do. One is a Goth descendent and the other several generations on from a CAS sim. They're both married to their respective spouses and I can go through all the interactions right up to and including 'Try for baby' but nothing ever comes of it. I have switched to other families and created a fresh CAS family and they can all fall pregnant with no problems. It happens that there were aging up problems with both of them as I had to make their respective households active before they'd age up to the next stage each time for toddler/child/teen. They were both also resident in the Goth household so I moved them out thinking it might be the house that was bugged in some way. The other odd thing is that the romance interactions don't seem to reset the way they do with other sims, either the couples are ready to try for baby or a simple flirt action will get them in the mood. I'm only running awesomemod (latest dated today 26/10) and have tried deleting cache files, resetSim and just about anything else that looked like it might work. Help!
EDIT: I've got the awesomemod messages enabled now and they both couples come up with 'Unable to pollinate X with Y' messages.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released.
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on: 2009 July 29, 12:21:34
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I'm not sure what I'm doing wrong but I'm running a legit copy of the game and the launcher is refusing to recognise that there is a patch available (despite correctly identifying the current exe as 1.2.7.00002) The launcher worked fine last time I ran it for the previous patch and indeed that's the only time I use it. I've moved the mod directory from the install folder, deleted the cache files and moved my saved games but it still won't pick up an update. Is there anywhere to download the patch from directly?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Can haz moar than 8 household members?
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on: 2009 July 20, 16:11:57
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Likewise, I've had no problems with going over the 8 sim limit. However the UI only seems to be able to show the youngest 8 in the sim thumbnail selector on the left hand side. Is there any way to increase the number of thumbnails? It's a lot easier to select sims from their thumbnail than tabbing through them.
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TS3/TSM: The Pudding / The World Of Pudding / Re: WooHoo and Baby wishes - meh
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on: 2009 July 18, 07:09:07
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Will giving lots of different NPCs want controllers add a massive overhead to processing in game or is it failry efficient? I'd prefer to flesh out my NPCs a bit as they are possible relationship fodder for the legacy family. Well, in TS2, everyone had one, and the world didn't end. Fair enough. I assumed that in TS2 only active sims are processed i.e. just those on the current lot, on walk-by and at the end of a telephone/computer conversation which amounts to a small number. In TS3 presumably every sim in the world is updated though not at the same resolution of detail but that could still add up, given the EAxian capacity for writing efficient code.
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