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1  TS2: Burnination / Peasantry / Re: Get the PS Reward Aquarium here on: 2008 April 29, 11:10:11
FYI, this isn't base-game compatible.
2  TS2: Burnination / Peasantry / TRUE STORY on: 2008 April 25, 00:58:13
I got caught up in (and confused by) Dahl's private definition of snozzberries, and completely forgot about the wallpaper-snozzberry thing.

3  TS2: Burnination / Peasantry / Anyone want to test some hacked wallpapers? on: 2008 April 20, 14:17:30
I was making a set of wallpapers, and stumbled across a variable called "nicenessmultiplier" in the xml. There didn't seem to be any documentation on it, so I changed the value and did some preliminary testing in the base game. It seems like these wallpapers boost the effect of objects that affect the environment motive, which is nice if you don't feel like decorating. ONCE, it appeared to affect the speed at which the bladder motive was fulfilled, but that may have been the difference between number 1 and number 2.

Since I'm trying to cut way down on the size of my Sims game, I only have the basegame installed right now, and I'd like to make sure these don't make anything blow up with an expansion pack in play.

(Sorry about the odd selection of colors. They were the ones I had done when I found this, and I don't really want to make more in the event I just have to edit them back to the way they were.)
4  TS2: Burnination / Peasantry / More than 5 values for eye genetics? Probably? on: 2007 December 14, 04:24:36
In a nutshell, you can use decimals and values larger than 4 to set your eye genetics.  Cheesy I haven't tested it with anything higher (more recessive) than 5, or decimals out more than 2 places, but even if I inadvertently worked within game constraints, that's at least 600 different genetic values to play with.

I'm not sure if this is useful for anything other than getting one's OCD on, or perhaps creating dominant-recessive ranges for different species? Anyway.
5  TS2: Burnination / Peasantry / Re: Huge recolour project on: 2007 April 28, 21:00:30
So Sshodan hates women that much, huh?

ANYWAY, do you need help with binning? It's not hard - SimPE just has a very user-unfriendly GUI.
6  TS2: Burnination / Peasantry / Re: Test: Pets/Seasons Glasses Fix on: 2007 April 16, 22:58:00
Well, obviously, I didn't know that.

Thanks for the pointer, though.
7  TS2: Burnination / Peasantry / Re: Test: Pets/Seasons Glasses Fix on: 2007 April 16, 15:08:04
Never mind - question answered.
8  TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins) on: 2007 March 16, 20:41:06
seelindarun,

I think you would have to alter the internal numbers to fool the game into thinking that the alternate skins set to the s1, s2,s3,or s4 values were stock skins for the townies to use them... I'm not sure what that would do, actually.  I've heard that by changing the creator # in SimPE to all zeros that the game will remove the '*' symbol, but with skins there are only 4 main icons and without the custom flag those skins might not show. 

Eyes should work the same.  Set the creator number to all zeros in addition to the genetic tag.  They should still show up as options for CAS because there are more icons open for eyes. 

This is all theory, and I could be way off base.

Eh... check genesims!  Madam, hats off to you, I didn't even know you'd cracked this open.  Grin

An easier way would be to custom make your townies by making sims and then using the teleporter shrub to set them as townies.

I've made townie-friendly skins, but they don't show up in CAS/BodyShop. Now, someone over on MTS2 (wes_h?) figured out how to make a new collar show up in create-a-pet, and there may be a way to use that information to make townie-friendly skins show up with icons in BodyShop. However, I think we can all see how that is a new and terrible power that would probably explode your game. Or at least your interface.

What I ended up doing is just exporting/importing the skins I wanted in BodyShop. I then cracked open SimPE, set the creator to all zeros and set the genetics. As a result, I ended up with two skin files. One that I could select in CAS/BodyShop, and one that the game could select when spawning. Smiley
9  TS2: Burnination / Peasantry / Re: Werewolves grrr / Made fix, download at your own risks on: 2006 November 09, 01:39:40
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.  Grin
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