I don't really know how to read some of this data, so don't ask me.
Plant Name: Tomato Plant
Rarity: Common
Skill Points Gained When Planted: 175
Skill Points Gained When Harvested: 125
Performance Threshold Between Average and Good: 95
Performance Threshold Between Good and Great: 105
Performance Change in Dry Soil: -40
Performance Change in Neutral Soil: 40
Performance Change in Wet Soil: 90
Water Decay: 3
Weed Chance: 0.2
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 20
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 4
Plant Model Type: GardenPlantBush
Plant Name: Apple Tree
Rarity: Common
Skill Points Gained When Planted: 175
Skill Points Gained When Harvested: 125
Performance Threshold Between Average and Good: 95
Performance Threshold Between Good and Great: 105
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: 45
Performance Change in Wet Soil: 90
Water Decay: 2
Weed Chance: 0.1
Harvest State Duration Minimum: 3
Harvest State Duration Maximum: 8
Number of Harvestables in Lifetime: 40
Minimum Harvestables Per Harvest Cycle: 3
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: PlantLargeTree
Plant Name: Grape Vine
Rarity: Common
Skill Points Gained When Planted: 175
Skill Points Gained When Harvested: 125
Performance Threshold Between Average and Good: 85
Performance Threshold Between Good and Great: 95
Performance Change in Dry Soil: -50
Performance Change in Neutral Soil: -5
Performance Change in Wet Soil: 80
Water Decay: 3
Weed Chance: 0.2
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 4
Plant Model Type: PlantSmallVine
Plant Name: Lettuce Plant
Rarity: Common
Skill Points Gained When Planted: 175
Skill Points Gained When Harvested: 125
Performance Threshold Between Average and Good: 95
Performance Threshold Between Good and Great: 105
Performance Change in Dry Soil: -50
Performance Change in Neutral Soil: 30
Performance Change in Wet Soil: 90
Water Decay: 3
Weed Chance: 0.2
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 3
Plant Model Type: PlantSmallVine
Plant Name: Onion Plant
Rarity: Uncommon
Skill Points Gained When Planted: 225
Skill Points Gained When Harvested: 175
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 65
Performance Change in Dry Soil: -25
Performance Change in Neutral Soil: 15
Performance Change in Wet Soil: 40
Water Decay: 1.2
Weed Chance: 0.05
Harvest State Duration Minimum: 4
Harvest State Duration Maximum: 6
Number of Harvestables in Lifetime: 25
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 3
Plant Model Type: GardenPlantBush
Plant Name: Potato Vine
Rarity: Uncommon
Skill Points Gained When Planted: 225
Skill Points Gained When Harvested: 175
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 65
Performance Change in Dry Soil: -25
Performance Change in Neutral Soil: 15
Performance Change in Wet Soil: 40
Water Decay: 1.2
Weed Chance: 0.05
Harvest State Duration Minimum: 4
Harvest State Duration Maximum: 6
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 3
Plant Model Type: PlantSmallVine
Plant Name: Watermelon Vine
Rarity: Uncommon
Skill Points Gained When Planted: 225
Skill Points Gained When Harvested: 175
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -70
Performance Change in Neutral Soil: -20
Performance Change in Wet Soil: 40
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 10
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 2
Plant Model Type: PlantSmallVine
Plant Name: Lime Tree
Rarity: Uncommon
Skill Points Gained When Planted: 225
Skill Points Gained When Harvested: 175
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -40
Performance Change in Neutral Soil: -5
Performance Change in Wet Soil: 40
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 3
Harvest State Duration Maximum: 8
Number of Harvestables in Lifetime: 40
Minimum Harvestables Per Harvest Cycle: 3
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: PlantLargeTree
Plant Name: Bell Pepper Plant
Rarity: Rare
Skill Points Gained When Planted: 325
Skill Points Gained When Harvested: 250
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -70
Performance Change in Neutral Soil: -25
Performance Change in Wet Soil: 30
Water Decay: 3
Weed Chance: 0.2
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 4
Plant Model Type: GardenPlantBush
Plant Name: Garlic Plant
Rarity: Rare
Skill Points Gained When Planted: 325
Skill Points Gained When Harvested: 250
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -35
Performance Change in Neutral Soil: -5
Performance Change in Wet Soil: 30
Water Decay: 1.2
Weed Chance: 0.1
Harvest State Duration Minimum: 4
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 30
Minimum Harvestables Per Harvest Cycle: 3
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: PlantSmallVine
Plant Name: Death Flower Bush
Rarity: Special
Skill Points Gained When Planted: 375
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 65
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: -5
Performance Change in Wet Soil: 25
Water Decay: 1.2
Weed Chance: 0.025
Harvest State Duration Minimum: 5
Harvest State Duration Maximum: 12
Number of Harvestables in Lifetime: 2
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 1
Plant Model Type: DeathFlowerBush
Plant Name: Money Tree
Rarity: Special
Skill Points Gained When Planted: 375
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 75
Performance Change in Dry Soil: -60
Performance Change in Neutral Soil: -30
Performance Change in Wet Soil: 30
Water Decay: 2
Weed Chance: 0.25
Harvest State Duration Minimum: 5
Harvest State Duration Maximum: 10
Number of Harvestables in Lifetime: 10000
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: MoneyTree
Plant Name: Life Plant
Rarity: Special
Skill Points Gained When Planted: 375
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 75
Performance Change in Dry Soil: -60
Performance Change in Neutral Soil: -25
Performance Change in Wet Soil: 30
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 12
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 3
Plant Model Type: GardenPlantBush
Plant Name: Flame Plant
Rarity: Special
Skill Points Gained When Planted: 375
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -10
Performance Change in Neutral Soil: 35
Performance Change in Wet Soil: 30
Water Decay: 1
Weed Chance: 0.05
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 20
Minimum Harvestables Per Harvest Cycle: 1
Maximum Harvestables Per Harvest Cycle: 3
Plant Model Type: PlantSmallVine
Plant Name: Omni Plant
Rarity: Special
Skill Points Gained When Planted: 400
Skill Points Gained When Harvested: 300
Performance Threshold Between Average and Good: 60
Performance Threshold Between Good and Great: 70
Performance Change in Dry Soil: -40
Performance Change in Neutral Soil: 15
Performance Change in Wet Soil: 40
Water Decay: 2
Weed Chance: 0.15
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 4
Number of Harvestables in Lifetime: 25
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: OmniPlant
Plant Name: Egg Plant
Rarity: Special
Skill Points Gained When Planted: 150
Skill Points Gained When Harvested: 100
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 85
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: 20
Performance Change in Wet Soil: 65
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 2
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: GardenPlantBush
Plant Name: Cheese Plant
Rarity: Special
Skill Points Gained When Planted: 150
Skill Points Gained When Harvested: 100
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 85
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: 20
Performance Change in Wet Soil: 65
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 2
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: GardenPlantBush
Plant Name: Burger Plant
Rarity: Special
Skill Points Gained When Planted: 150
Skill Points Gained When Harvested: 100
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 85
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: 20
Performance Change in Wet Soil: 65
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 2
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: GardenPlantBush
Plant Name: Steak Plant
Rarity: Special
Skill Points Gained When Planted: 150
Skill Points Gained When Harvested: 100
Performance Threshold Between Average and Good: 65
Performance Threshold Between Good and Great: 85
Performance Change in Dry Soil: -30
Performance Change in Neutral Soil: 20
Performance Change in Wet Soil: 65
Water Decay: 3
Weed Chance: 0.25
Harvest State Duration Minimum: 2
Harvest State Duration Maximum: 2
Number of Harvestables in Lifetime: 15
Minimum Harvestables Per Harvest Cycle: 2
Maximum Harvestables Per Harvest Cycle: 5
Plant Model Type: GardenPlantBush