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Awesomeware / The Armory / Re: University Final Clock
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on: 2009 January 12, 16:03:21
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Thanks for the link, but maybe I'm just stupid (yep - feel free to comment, lol). I see the "CollegeClock.zip", but not the "UniversityFinalClock.zip". Are they the same thing? If not, what's the difference?
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TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods.
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on: 2008 May 03, 22:45:33
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OK - since this post has been up for a long time, I just want to make sure all the information is current. I have all EP's and get lost looking at SimPE, so if I download HP's N372.rar (rather than SaraMK's from Fileplanet), it will have all Maxis neighborhoods to date as sub-hoods to Pleasantview? Then what happens with my (played) Pleasantview, StrangeTown & Veronaville? Do I lose them? Or are they still in my folder? Lastly, I created a custom hood using SC4 - how do I attach that to HP's?
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TS2: Burnination / The Podium / Re: Really huge lot file
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on: 2006 October 29, 14:06:54
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The actual lot filesize really shouldn't matter unless you are sharing the lot. I'm assuming you've got a lot of custom content for the file size to be that big though. If by "sharing the lot" you mean uploading it for others to use, then no, I don't have any intention of doing that. Now if your game is slowing down on this lot, you probably want to look at some of the stuff on the lot...Some of the Maxis stuff can even get a little high in the poly counts sometimes... How do I find that out?
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TS2: Burnination / The Podium / Really huge lot file
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on: 2006 October 29, 02:42:23
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I have Uni installed, but I am playing on the base game. I play one lot the most (3 re-marriages, 7 kids have passed thru to Uni and 2 ghost), because I love the house. The problem is that the lot file size is now 8 MB. (Most of the other ones are 1-2MB). How do I keep the lot usable, because it is slowing down my game way too much? (And before you ask, I just bought a new video card a month ago and the game worked perfectly after it was installed). Any suggestions would be helpful.
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TS2: Burnination / The Podium / Re: Uni questions, and playing advice
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on: 2006 October 11, 17:54:27
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I've had this happen once or twice... Thing is, next play session the furniture will have returned. It seems that the room somehow gets stuck on invisible mode, but the furniture is still there. Reloading usually helps.
This is exactly the (next) problem I have. I posted this q on another site but no one answered it. THANK YOU! I assume that by "reload" you mean go out of the game and then back in? Or just back to the school neighborhood?
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TS2: Burnination / The Podium / Re: Problem with Satisfying Sibling/Sim Goes to College Want
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on: 2006 October 10, 20:48:30
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Could it be because they only tend to get memories of the first child in a family going to college? That's always irritated me, the fact that only the first one is recognised. Maybe it has something to do with that?
I don't really have evidence to support or refute this, at least not in my game. This is actually the first time that I have ever sent more than one child to Uni from the same family. When I searched through the memories of the rest of the family that was still at home, they had the 'artificially added' memory of "Went to College" that really should have been "$Sim Went to College" for this sim that I added to the family via SimPE. They had correct memories for the first sim that I moved to Uni in-game through regular gameplay.
I also read somewhere recently that if the new YA doesn't move into the same dorm, the want won't be satisfied until the other Sim either talks to them on the phone or comes into physical (pixel?) contact with them. Did this actually happen in your game?
That might be a possibility since, when I moved the 1st brother into a separate dorm, I probably did have phone contact between the sister in the other dorm. However... I am fairly certain that I also had the 1st brother call home and speak to his other sibs and his parents... none of which had memories of him going to college. BUT... I did not actually go and play the home lot. I Did play the sister's lot. Maybe... if I had gone to the family lot in Pleasantview and called him from their side, it might have made a difference? But if it requires playing the 'other side' to make sure the memory gets distributed... I don't think I had the sister contact the 1st brother when I played her dorm. I just entered her dorm, right after I had moved him in, and the want was immediately satisfied. This led me to believe that the want for the 2nd brother should have been satisfied the next time I just entered her lot.
Maybe something similar with your problem, since I have the same problem as you, only having some of the teens being recognized as going to college. I've even had the parents not recognize that their child had left the nest for college and their want was still locked. By the time my Sims are ready to go to college (and I'm ready to send them) they usually have the aspiration to go. The parents do too (for them). So I right-click to lock it in for both (mom and teen). Then I have then teen select "move to college" from the computer. The taxi shows up and every Sim in the house runs to say goodbye. However, no one (mom or teen) ever gets the want satisfied and I dont get the influence for either Sim. It still sits there when I continue to play the mom (and of course the teen is already gone from the house) and the now YA Sim doesn't show the additionally influence when they get into uni. What am I doing wrong?
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TS2: Burnination / The Podium / Re: Uni questions, and playing advice
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on: 2006 October 10, 20:26:09
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No, I don't do anything to the other rooms, the beds just disapear on their own (when the unplayables move in). So if I go into buy or build mode right before moving sim b in, they don't have to pay for a new bed?
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TS2: Burnination / The Podium / Re: Uni questions, and playing advice
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on: 2006 October 10, 18:08:49
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By "reset" I mean this: I move sim A into a dorm that usually already has a bed, and sometimes a table. The game automaticlly fills in the other rooms with non-playable sims. A few days later, I move sim B into the same dorm and the game says to wait while it moves some of the dormies out to make room (the "reset"). But the cleared out rooms don't refurnish a bed, so now my sims has to pay for it.
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TS2: Burnination / The Podium / Re: Uni questions, and playing advice
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on: 2006 October 02, 21:03:54
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Quote 4) Is there any way to kick dormies out of their rooms? Make them selectable, and let them unclaim their doors. They'll go away, and usually another dormie will take their place (if one is still available).
First, how do you make them selectable?
Quote …since the dorm doesn't appear to "reset" like the popup message in the game promised.
Second, is there someway to have the game properly reset the dorm rooms?
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