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TS2: Burnination / The Podium / Re: Paysites Must Be Destroyed destroyed?
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on: 2016 February 16, 22:24:00
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Not helpful. The links to http://paysites.mustbedestroyed.org/ and svt.paysites.mustbedestroyed.org:8080/booty/ts2/ produce: "The connection has timed out The server at paysites.mustbedestroyed.org is taking too long to respond. The site could be temporarily unavailable or too busy. Try again in a few moments. If you are unable to load any pages, check your computer's network connection. If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web." So do direct links to specific items. svs.paysites.mustbedestroyed.org:8080/booty/ts2/ is problematic, but still sometimes works. The Tumblr and Facebook results that come up are just bizarre. Although the invalid link is still displayed at the top of this page, since PMBD was a Pescado Enterprise, I hoped a more reliable link was, in fact, available. Apparently not.
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TS2: Burnination / The Podium / Unsetting "Read Only" Files in Win 7
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on: 2011 May 31, 05:56:22
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I just "upgraded" to Win 7 and it is driving me nuts! I have full administrator rights enabled, I theoretically have all the necessary permissions to change files to editable, I unclick read only, the system seems to accept it, and when I immediately go to make changes to a file, the infinitely damnable OS has reset the folder/files to read only again. I have enabled edit rights all the way back to the whole C drive, and every step in between, I've been haunting the Win 7 answer forums, and nada...all I've been able to discover is that it's an extremely common problem that Macrosuck is trying to palm off as a "feature" instead of fixing. Has anyone figured out a work around? I want to have custom modular stairs and invisible walls, like I used to!
Edit: Nevermind. I figured it out--or, rather, my geeken son did. If anyone else is having this problem, go to the start menu, right click Notepad, select "Run as administrator" and open the Script document from there. It worked.
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TS2: Burnination / Peasantry / Re: Creating default skin replacement - simplified method.
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on: 2011 May 20, 06:08:07
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It was geneticizied...and thank you! I now see what happened, but not how to fix it. I made defaults of the four palest of these skins, but I love all of them. I left the other four darker geneticized skins in game for CAS sims (I was thinking they'd be perfect for the rare and fascinating wandering Arab trader or Nubian scholar). The thing is, that was also my default template. What do I need to change, and where, to reflect the current, not previous, skintones? Or should I just pull the geneticized skins and download the custom ones?
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TS2: Burnination / Peasantry / Re: Creating default skin replacement - simplified method.
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on: 2011 May 18, 06:42:42
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OK, I just had a serious WTF moment here. My skins had been working perfectly, but I just had a baby born who was assigned a completely random (and completely inappropriate) custom skin (both parents have my defaults). Is this a problem with the skins, a pregnancy controller issue, or...what? (I checked in SimPE, and instead of a nice 1 or 2--the parents skintones--the kid had e087abdf-4f57-ac83-81fd-e38efdca0486, so it doesn't appear that the skins themselves are the problem...does it?)
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TS2: Burnination / Peasantry / Re: Creating default skin replacement - simplified method.
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on: 2011 May 11, 15:19:04
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Also, does it work to just use a section of the umhairbald-skin-s1,2,3 and 4_txtr (amhair~hair~stdMatBaseTextureName.png) to recolour Crammyboy's penis?
Yes, although there will be a lack of details (like the veins). Yeeaah...I was looking at the penis texture files and was at a loss as to how to go about recolouring them. I made defaults out of these skins, using Ghost, Ashes, Vanity and Dust as defaults for my new northern European-ish medieval hood. Those skintones are hard to match, as I discovered to my frustration when making different nips for my adult and elder females. I'm going to try sampling the umhairbald textures and using bucket flood on the templates. If that doesn't work, I'm at a loss. Anyway, awesome, awesome tutorial...you, angelyne and the other contributors to this thread made the whole previously daunting process easy.
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TS2: Burnination / Peasantry / Re: List of Empty and Cleaned-up Templates.
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on: 2011 May 08, 10:44:00
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Whew! Did it right. I hope. *bleats appreciatively*
Edit: OK, no, I did it wrong. *sigh* I wanted clean hoods N001, 2 and 3, the rest empty. However, when I entered the game, the only option available was to create a new neighbourhood. Everything actually seems to be working properly in game--I made Testerhood, placed a lot, built a house, entered CAS, made a sim...no problems--but the pre-made neighbourhoods just aren't there. Does anyone have any idea where/how I screwed up?
Edit: NM, I figured it out. Everything that is done in the programme files must be duplicated in the Neighbourhood folder in My Documents. Somehow I missed that step. All better now, but I'm mentioning it in case someone else didn't realise the necessity...I don't think the tutorial makes it real clear.
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TS2: Burnination / Peasantry / Re: List of Empty and Cleaned-up Templates.
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on: 2011 May 07, 21:51:59
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Sorry about the necro, but I have one stupid, on-topic question and I can't find the answer in any of the several threads and tutorials (been searching for the past two hours): when installing a clean template, do I, or do I not, delete the contents of the Lots folders?
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 April 08, 01:28:45
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Yah Croiduire I tried that ages ago, but got the same problems, so I gave up. I got a mod that lets me "Edit Sims in CAS" however, it doesn't work so well on children. If you accidently hit the top button (which lets you change their features traits etc) it bugs out and makes them an adult. It did let me change their clothes, but as soon as you leave the clothes revert back to their original, so no idea how to make it stick. I was able to at least change the hairstyles, that was just about all I could really do. Oh and eyebrow style and eye colour.
Making the changes by adding the child to the active family do stick, including altered traits, but, as you say, the results are totally not worth the damage. I can only hope that a competent modder is working on this issue.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 April 08, 01:04:45
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Tight pants warning. There are instructions floating around on a couple of sites for a way to change your children's clothes, hair, etc. They involve adding the child to the active family and making the sprog selectable. I played around with it, and it works, but there doesn't appear to be a way to REMOVE the child again and restore the original links to the birth family, and during the course of continued play I noticed all manner of glitches that may be related. I realise that correlation doesn't equal causation, but the incidence increased quite a bit over what I am used to experiencing, and, after experimenting for a while, I didn't save, and my game returned to normal when next I played. While I'm an ignorant peasant, with no clue what's going on, I have a hunch that doing this might result in a BFBVFS down the road.
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TS2: Burnination / The Podium / Re: Try for a baby with family members?
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on: 2011 April 06, 23:02:46
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I dunno...ASAIK, cousins can't marry/woohoo/try for baby either, which quite put the kibosh on a long-ago attempt of mine to recreate the Victorian monarchal dynasty. I didn't think the idea was particularly gross, just, for many reasons beyond that one, unworkable. I can see where even a brother-sister interaction would be necessary if one were trying to play out a historically accurate Egyptological game.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 April 06, 16:39:55
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I have a crudimentary AwesomeMod prototype available for it...
Is there going to be a Lot Debugger (or the TS3 equivalent--I don't play TS3, so I don't know the proper nomenclature) at some point, or is SM too limited a game to make it worth the bother? My broken Market is annoying. Also, I really miss the auto-socialise utility, and the route-fail tantrums are getting very old, very fast. I can well understand if it's not worth the time to fix the problems. Againyetstill, EA got enough right that the fail is all the more frustrating for me. With very few changes, none requiring major innovations in the game, they could have given their customers what they have been wanting since the original Sims, but didn't. What is the point of placing the exact same buildings over and over? They could have made each ambition not a new Kingdom, but a new generation--the King is dead, long live the King (or Queen, in my current game, since the Heir is female), with 1d10-1 of the Heroes (the -1, of course, being the Monarch) dead, and the rest still alive, but aged, and NPCs. There is so much Quest potential there...as an example that comes to mind from the situation in my game, my current mage is Solitary and Scholarly. She's not going to have children, so a Choosing a Successor quest (not unlike the Apprentice quest for the Blacksmith) could have been quite fun. But the entire category of 'Children', in all particulars, from the mandatory birth control (in a Medieval setting? C'mon!) to the lack of interaction, to those incredibly fugly and unchangeable clothes (my Princesses and the town urchin all are wearing the exact same jumpsuits. Yeah...) to the absurd and formulaic allocation of traits is ludicrous. *sigh*
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 April 05, 14:43:25
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My game is working properly now. What I did was install the patch 1.2.3.00001 instead of 1.2.3.00107. (The former patch is for the CD version of the game instead of the EADM version.) I then mounted a Mini-Image in Daemon Tools. So far, so good...I have all my buildings placed (along with the city wall) even on my system of suck.
The work around for stupid sims is liberal use of the pause button while you queue up the actions you want them to take (mine don't incessantly go pee, but insist on starting to cook crap when left unsupervised). To better utilise the off-grid outdoor spaces, just use moveobjects. I have a rather nice al fresco dining area (with keg and spit) in the large, pretty courtyard of the Peteran monastery. The sims use it just fine.
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 April 03, 07:57:03
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My game is still crashing after installing the v1.2.3 patch, but, I admit, my system is marginal, at best. Is anyone else still having problems? Are there any workarounds that don't entail spending money I don't have on system upgrades?
Also, my shopkeeper lot is broken. Two of the three kiosks are invisible except for the curtain that indicates when they're closed, although the sims act like they are there (a bit amusing, actually, as they go through the browse animations, examining thin air). However, more frustratingly, when one of my heroes tries to buy something, the screen opens properly, the merchandise is listed, but the items won't add to the cart for purchase. Is this a known issue, or something unique to my game?
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TS2: Burnination / Oops! You Broke It! / Re: Effortlessly Maxed Body Skill
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on: 2010 February 12, 00:10:04
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Oh yeah, I've not got any children that are perma-plat. Would it work to age her up (does it work for teens? I don't have any teens that are perma-plat either, but if not, age her all the way to adult), take away the perma-plat with the debugger and age her back down again? Actually the only perma-plat sim I have is an elder and his is a mistake too. One of his daughters graduated from college twice :p and gave him the 'graduate 3 children' LTW. I took it away again. I don't much like perma-plat sims. I thought the debugger option only worked to remove permaplat caused by achieving a LTW, not by maxing out the aspiration bar. If it works for both, I'll have to try that as a last resort. I'd rather change the code directly though, if possible. I dunno about the body skilling thing. It's kind of odd because prior to patching all skills maxed out if a sim learned physiology and post-patching only body does. That's why I thought it was by-design. So the patch obviously did *something* but not the same thing in my game it seems to have done in Pescado's. I know I'm completely patched. I reinstalled awhile back and I always install the EP, patch, install EP and patch, etc. Boring dance, but I don't trust the game to do everything in those patches from just patching at the end.
In your game, in mine, and in several other people's. That's why I'm trying (and failing miserably) to find the code. Maybe that way I could compare what it does say with what it's supposed to say.
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TS2: Burnination / Oops! You Broke It! / Re: Effortlessly Maxed Body Skill
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on: 2010 February 11, 02:11:33
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Can you please point me to where the code is located? I can't find it and, although the patch exe pops up with the message that my game is already fully patched, and it won't run, I'd like to take a look and compare my settings with what they should be.
Also, where are the tokens/flags/?? for permaplat and for a maxed skill located? Something somewhere obviously trumps any other changes made, such as dragging down the skill bar or draining aspiration, but I can't find them either.
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TS2: Burnination / Oops! You Broke It! / Re: Effortlessly Maxed Body Skill
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on: 2010 February 10, 17:38:05
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None of my sims were holdovers. A brand new CAS sim in a fully patched game with recommended fss hacks in place studied physiology and maxed out body skill by pulling a few weeds. She had no body skill at all before that. My experience is typical. Since I've been trying to figure this out I've heard from dozens of players who have had the exact same thing happen--a single brief workout of any type is sufficient to effortlessly maximise the skill.
The Debugger only works for adults that went pemaplat by achieving their LTW. It doesn't even show up as an option for children that went permaplat by maxing out LTA. I was looking at the Slower Aspiration Benefits hack made by Doc Doofus, trying to figure out how to slow it further, but I'm not sure if it still works in AL/M&G at all.
In my ideal game, no aspiration points or benefits would even be possible until a sim became a teen. Then they'd get a single point, and additional points would accrete at a rate one tenth of the current default one. However, in a less-than-ideal world, I'd happily settle for wholly disabling the damned thing.
Where do I find the code for Physiology, and is there a way to undo the absurdity it causes once studied? Again ideally, I'd like it to boost body skilling speed by no more than 5 or 10% for no longer than 24 hours (rather like the temporary boost sims enjoy when they return from a vacation).
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TS2: Burnination / Oops! You Broke It! / Re: Effortlessly Maxed Body Skill
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on: 2010 February 09, 09:37:55
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My game is fully patched (to verify, just in case, I downloaded the most current patch from the EA website and tried). I have most of the AL director's cut. Which Shinies, in particular, are you referring to? Perhaps the basic question is whether Physiology is supposed to work like that? I despise the effect, but that doesn't mean it's not precisely what EA intended--I loathe a lot of what they do.
Also, speaking of shiny and loathing it, where is the code that disables platinum mood? In a separate issue I have a child that randomly, and for no reason, went permaplat. She has achieved only three LTAs and, last I looked, was a comfortable green and playing peek-a-boo with a younger sibling--not the stuff of epic achievement, I would think. Suddenly I get that annoying and fatuous popup that says she has reached all her goals and can die happy...
In SimPE I altered the values under Freetime to a more appropriate level, and removed the token from her memory. Back in Freetime that would have been enough to fix the problem, but not in AL. I repeatedly knocked her aspiration mood down via Merola's mirror to test. Within 5 sim minutes it was right back up. Obviously there is now another value to change, but I have no idea where to look.
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TS2: Burnination / Oops! You Broke It! / Re: Effortlessly Maxed Body Skill
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on: 2010 February 09, 05:01:07
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OK, upon further investigation, I realise this has nothing to do with syberspunk, and it's only coincidence that it occurred while my sims were gardening. It's Physiology causing the problem--and yes, to me it is a HUGE bug, not a feature. If I wanted something that shamelessly cheaty I'd just drag the bars up and be done with it. I have re-downloaded Community Lot Skilling and Enthusiasm, just in case it wasn't working properly in my game, but would appreciate some clarification, since the posts I've found have provided different, sometimes conflicting, information. Is studying Physiology supposed to max body skill instantly with no more effort that standing still looking at a soccer ball or bending over to pull a single weed? Is there a way to adjust this to be (1) a boost no larger than the autumn boost and (2) temporary, like the bonuses sims receive when they return from a vacation? If not I suppose I will have to forbid any of them from studying it ever again. *sigh*
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TS2: Burnination / Oops! You Broke It! / Effortlessly Maxed Body Skill
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on: 2010 February 07, 23:54:33
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I am having a very odd and annoying issue that my game doesn't see as a problem--no lag, no errors, nothing. AFAIK the only hack I have that might be related is syberspunk's gardenfitnessbodyandfunforsome (and djsnochanceofplantsim, but I looked at that in SimPE, and it's just a simple, effective 1KB off switch). Is anyone supporting syberspunk's hacks? My teen was blithely gardening when he suddenly maxed out the body skill, going in an instant from 2 to max. Extremely annoying, since I have skilling set at a very slow rate and like it like that. I kept dragging the bar down, and it continued to shoot right back up. Has anyone else experienced this oddity?
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TS2: Burnination / The Podium / Re: Advice on starting medieval hood
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on: 2010 February 06, 07:34:19
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Yes, I know. My pants are so tight they show a full camel toe and I can't actually sit down. I crash so often I named the hood Sholokhov, in honour of the author I've been reading as I wait for it to reload. (I needed something long and engrossing.) But I am unrepentant. It's only a testerhood, and when it works, it's so much fun.
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TS2: Burnination / The Podium / Re: Advice on starting medieval hood
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on: 2010 February 06, 02:19:49
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I use the flexi school option along with the homework desk (pencil only version) and love it. It's perfect not just for medieval settings, but for any rural or alternative neighbourhood. *cough* teen parents *cough*
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