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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 December 22, 17:20:13
Well, just in case you feel like looking further into this I have found more things that are now unlocked in BuyMode (Sort By Function tab):
- The amplifiers for electric guitars are now under Hobbies&Skills (with a 0§ price tag)
- The Digital Aquarium from Late Night appears twice under Hobbies&Skills, also twice under Misc Decorations.
- All possible backpacks from University Life are under Miscellaneous Entertainment; in vanilla only one, the green one, shows
- Under Sporting Goods there is a Bridge Template from WA for §0; this bridge template is normally invisible in both regular and buydebug buy mode; I've never seen this before.
- all cabinets like the counters
- Sphinx of Simoglyphia (WA) twice under Sculptures
- Three invisible ceiling panels from ITF under Carpets for §0, they seem to be leftover parts of the glass floor panels from that EP, which can also be found under carpets. By themselves they don't seem to serve any purpose.
- in buydebug under Tomb Objects there's an object that looks like a futuristic chest for §350; it cannot be placed in game
- under Gardening Plants & Seed Spawners there's a white box object called ****Seed Spawner DO NOT USE; plus a harvestable sample for every UL herb
- the Misc buydebug contains a lot of things that are not usually there, like "Tutor Objects"(school homework) and every possible fish as mounted; certainly interesting stuff, including all NPC car pool cars; unfortunately the culinary reward fridge is not among them; but at least this shows that not everything that the game holds in terms of OBJDs is unlocked now.

I couldn't find anything unusual in BuildMode

With regard to the Roof decorations, with S3OC I found that they are indeed twice in the game files, once in Fullbuildep1.package and once in Deltabuild0.package with slightly different names:
SculptureRoofBar/SculptureRoofBarCF
SculptureRoofEnd/SculptureRoofEndCF
SculptureRoofMid/SculptureRoofMidCF
SculptureRoofWeatherVaneRooster/SculptureRoofWeatherVaneRoosterCF
same Name and Desc GUID for both versions. In vanilla it's actually the ones that are not EP tagged that show up, and AM now shows the WA tagged ones in addition.

As far as problems are concerned the one thing that I noticed is that most of those objects that only show up when AM is installed cannot be cloned with the picker tool, even with AM installed (e.g. the WA tagged roof decorations). But at least they don't crash the game or vanish if you load a lot in a non_AM game.
These. All of these occur to my game too. It happened when I used 15Dec2014 AM. When I removed it and replaced it with the previous version I kept (5Aug2014 AM), there was no more problem.

In addition to this, the latest AM also causes the game to crash if you attempt to click a plantable ingredient like apples (in the inventory in my experience). If it doesn't crash, there's simply no interaction available. If you click on the apple, you can only grab and move it, as if you're clicking and holding the item. It was fine when I downgraded AM.

I noticed that when I use AwesomeMod, outerwear that the game generates for all sims in town is weird. It remains the same as everyday wear sometimes it adds gloves. It works fine without AwesomeMod.

I have been using AM since long before Seasons came out, so when I saw that, I just figured it was another EAxis fuck-up, to go along with all the other fuck-ups they left behind.  Given that most of the outfits from everyday also show up under outerwear, I am not surprised they wear the same shit.  I just ignored it.

At first I tought the same, but then I got curious and decided to start fresh game without AM and it worked ok.
This is for real?? I've been using AM since forever too, and I thought it was EA's bug! Now I can see what caused it.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 September 10, 03:35:47
Whenever any inactive gives birth, my game will freeze indefinitely and I have to force quit with Windows Task Manager. After narrowing down my mods folder, I found that having AwesomeMod installed (at least with Twallan's MasterController, NoCD, and nointro mods) caused this. Having these mods without AM will not freeze the game. My AwesomeMod version is for 1.67, updated on May 8, 2014.

Does anyone encounter this bug?

I doubt it is an AM bug, as it isn't an issue for my game, and my inactives regularly have babies.  I use twallans MC and others, but not the nocd (as AM takes care of that) and the no intro.  Have you tried with AM and NOT the others?
I needed Twallan's MC to check how the baby was going. I never removed these three other mods to check yet. But Twallan's MC without AM worked fine in my game. No freeze.

I consider the interference of the other listed mods to be extremely unlikely, as the only one of those I don't have is this Master Controller. Which neighborhood is this Evandale thing?
Evansdale County is a custom world here. I'll try to test it without MC the next time I run my game.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 September 05, 05:38:45
That is interesting. Do you have a save where this may happen imminently? And this ONLY affects inactives?
I do, but it's in Evansdale County. If you still want the save file, I'd share it here. The current game time is around 2 AM and someone is going to give birth at around 5-6 AM. If you don't want it though, you could try Appaloosa Plains. At around 1 AM of the second day in a new game, Patricia Bedlington will give birth.

And yes, it only affects inactives. After having suffered the freeze, I wrote down the time it occurred, reloaded the save file, moved in the pregnant Sim to my household, and sent her to the hospital so she could safely give birth. The game will freeze again if I happen to miss any inactives that give birth.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 September 04, 13:07:10
Whenever any inactive gives birth, my game will freeze indefinitely and I have to force quit with Windows Task Manager. After narrowing down my mods folder, I found that having AwesomeMod installed (at least with Twallan's MasterController, NoCD, and nointro mods) caused this. Having these mods without AM will not freeze the game. My AwesomeMod version is for 1.67, updated on May 8, 2014.

Does anyone encounter this bug?
5  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2014 July 21, 13:04:21
The skill challenge for Glow Bug / Firefly Collector is unachievable. It requires you to collect 10 types of Glow Bugs (according to the codes) but there are only 8 Glow Bugs in the game. Is it possible that AwesomeMod includes a fix for this?
6  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 March 26, 14:04:03
Sorry, English is not my native language.....I deleted all links....
Did you actually intend to share your stuff or not? I really needed the premium content without the rest of the rubbish stuff from the set.

Then extract it and separate it out yourself and quit expecting other people to cater to your needs.
That actually motivated me, really. I'll try it later.
7  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 March 25, 05:49:31
Sorry, English is not my native language.....I deleted all links....
Did you actually intend to share your stuff or not? I really needed the premium content without the rest of the rubbish stuff from the set.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2014 March 22, 06:11:22
https://mega.co.nz/#F!LRAWyDZD!auJ-hH3fTdUjmxVLXE2w2g

Go to Individual Files->Buy M-Z and scroll down to almost the bottom, it's there in package and sims3pack format along with a picture.
Is your sims3pack stuff that's not labeled "- untouched" untouched by default or decrapped?
9  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013) on: 2013 December 15, 12:32:34
When can we expect an update from the marvellous genius that is kissing_toast? /Arselickingmode=off


Why? Are you allergic to notouching's fixes?
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