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1  TS3/TSM: The Pudding / Facts & Strategery / Re: Converting Late Night apartments to regular houses on: 2012 December 31, 03:28:46
Well I appreciate the help. The main reason I had come here for help was because I was only finding how to build apartments while Googling. But that's how I learned to delete the markers by ctrl+shift click.

Thank you! One way or another I'll get this to work.
2  TS3/TSM: The Pudding / Facts & Strategery / Re: Converting Late Night apartments to regular houses on: 2012 December 31, 03:01:52
Use "restrictbuildbuyinbuildings false" to build outside of your apartment unit. You might need to have testingcheats on, but I don't recall if it's actually necessary because I usually have it enabled anyway.

I assume you already tried changing the lot type to community and back after you swapped out all the apartment objects? If that doesn't work, I'd bet you still have a stray room marker or NPC door somewhere.

I will try setting it to a community lot and then switching it back. I've checked over and I don't have a hidden marker anywhere.
And, this may seem like a dumb question, but all the doors are from the base game, so do you set them as NPC? If so, how do you unset them.


In the eyes of the game though, they are the same thing. Your question doesn't make sense. House = Apartment, Apartment = House

I don't care about the eyes of the game. The simple fact of my problem is that I can't extend the apartment to the empty rooms in order to use them. So either way, whether I'm converting it back to a house, or just expanding the apartment by using the empty rooms, it's not working. My question makes perfect sense regarding the issue I'm having.
3  TS3/TSM: The Pudding / Facts & Strategery / Re: Converting Late Night apartments to regular houses on: 2012 December 31, 01:42:10
Because it's an industrial building, and I'd rather it be a house than an apartment.
4  TS3/TSM: The Pudding / Facts & Strategery / Converting Late Night apartments to regular houses on: 2012 December 31, 01:23:29
I'm not a builder, I'm not good with building houses or apartments. I'd rather just have my sims in them and maybe take out a wall or two and decorate. However... there's an apartment building in a world called St. Claire that I would like to convert to a house.

I've deleted the trash chute, the wall mailbox, all hidden room markers, and placed a base game mailbox and trash can. After that I still can't touch objects "outside of my unit." So I ctrl+shift clicked on all doors and reset them and unlocked them. Still didn't change anything. It's obvious I'm missing something or a few things, so any help would be appreciated.

Before I edited the lot, I did save it to my bin, in case I did something I couldn't undo. So if I need to place the unedited lot, I will.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 05, 15:58:35
I've noticed the fun motive decaying while sims sleep.  Selling objects in a sim's inventory seems buggy; I spawned a random selection of rocks/gems/metals, and after collecting them and selling them, each object would appear on the ground near the sim.  Selling the object a second time by dragging from the ground as opposed to dragging from the inventory worked. 

Not sure if this falls under bug or feature, but using the gem cutting object on tiberium produced some tiberium dust, and each tiberium dust pile spawned the large spire after a period of hours.  My sim's net worth increased by 280,000 in the space of a day.

I'm led to believe that this isn't an issue with AM. Yesterday, after installing my shiny new EP (Supernatural - let's go ahead and say that I have alL EPs and SPs), I played a completely vanilla game. While having a dog sniff out collectables, I'd sell them as he found them. They would pop back out on the ground. Happened with my sim's inventory as well.

Also, while this is being mentioned, I'll also say that when I have my sim get a metal smelted or a gem cut, he snaps away from the mail box as if he's been reset, just after he puts the package in the mailbox.

I assume these are EA bugs and glitches that should hopefully be fixed with the next patch.
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