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1  Awesomeware / AwesomeMod! / Flagrant System Error - What does it mean? on: 2013 May 23, 19:08:33
First FSE ever, I'm really...not sure what to do about it. Happened only once so far. Had just moved a CAS family into a lot and began to play when it occurred. Is there something I should do? How do I go about fixing this? Is it even something I can fix? Do I just have bad files or something? I do have CC, MasterController, ErrorTrap, Overwatch, and a bunch of clothes and hair and stuff. It's all updated, but other than that nothing has changed with my CC recently, although I was using a semi-custom town, (Sunset Valley 7.0 ALGPStSnSs) from Naga over at the Carl's Sims Forums and it was my first time playing in the town.

<FSE>
  <Error>ROUTING ERROR!

Sims3.SimIFace.SacsErrorException: Another thread interrupted this request:
#0: 0x00014 throw      in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:CheckForException () ()
#1: 0x00023 call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:EnterState (string,string) (34FB8320 [2635C2A0] [25563390] )
#2: 0x00041 callvirt   in Sims3.Gameplay.Actors.Sim+StandingPosture:Idle () ()
#3: 0x00021 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () ()
#4: 0x000a4 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () ()
#5: 0x00143 call       in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Matrix44&,bool) (35F9A540 [258CE660] [vt:2D5D6D90]
  • )
#6: 0x00095 ret.void   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim[],bool) (35F9A540 [25F2D820]
  • )
#7: 0x0000a ldarg.o    in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:GetOut (Sims3.Gameplay.Actors.Sim[]) (35F9A540 [25F2D820] )
#8: 0x0004a ldarg.o    in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarOwnable:Park (Sims3.Gameplay.Core.Lot,Sims3.Gameplay.Actors.Sim) (35F9A540 [00000000] [258CE660] )
#9: 0x00082 ldthis     in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarOwnable:OnRouteFinished (Sims3.SimIFace.Route,bool,bool) (35F9A540 [2D030F00]
  • )
#10: 0x0008e ldloc.o    in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.VehicleScriptAdaptor:PostRoute (Sims3.Gameplay.Routing.FollowRouteAction/KillType) (3331D020
  • )
#11: 0x000df ldthis     in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.FollowRouteAction:PerformRoute (Sims3.SimIFace.RouteStartFlags) (35229AF0 [3] )
#12: 0x00018 stloc.i4   in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.VehicleFollowSubPathRouteAction:PerformAction () ()
#13: 0x0011c stloc.i4   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (36389240 [2D030F00] )
#14: 0x00116 stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (36389240 [2D030F00] [1] )
#15: 0x000eb stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (36389240 [2D030F00] )
#16: 0x0021f stloc.u1   in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,Awesome.NavModes) ([258CE660] [35BA4AF8] [-1] )
#17: 0x00024 stloc.i4   in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,Awesome.NavModes,bool) ([258CE660] [35BA4AF8] [-1] [1] )
#18: 0x0000f stloc.i4   in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,bool) ([258CE660] [35BA4AF8] [1] )
#19: 0x001c9 stloc.i4   in Awesome.Macro.Awesome.Macro.MoveToDestination:Run () ()
#20: 0x000cf stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#21: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#22: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#23: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#24: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</Error>
</FSE>


Thanks for taking the time to look at this, and I apologize. Just for everything. Ever.
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