It's so great to see a Maxoid here listening, answering questions and providing reassurance. Thanks so much for taking the time to do this.
I would like to list a few problems I have that are not (I think) so far been listed.
- The spawning of massive numbers of NPC's that take up an enormous amount of space in our games. In my original Pleasantview neighbourhood for some reason I have over 50 Repo men!! They show up when I open an editing program like SimPe. I thought we should only have three NPC's per type, but clearly sometimes the game sometimes goes haywire. Others have had the cafe baristas endlessly spawning as well.
- There must be some better ways to enable the community to better manage custom content. We were all sooo greatful and glad when we learned we could delete custom content directly from the game, but the system is pretty slow and unwieldy so I know many simmers like myself find it time consuming and frustrating to try to clean out unwanted stuff. Here are some of the main reasons:
1) When you delete something the game defaults back to the beginning of the catalogue. This is by far the most frustrating aspect of trying to manage custom content. If you only had ten or so custom items it wouldn't be a problem but some simmers play with hundreds or even thousands of downloads in each category. When you default back to the beginning of the catalogue not only do you have to scroll back through many pages, but it is hard to find where you were to begin with. You end up spending more time scrolling and squinting at the screen than actually deleting.
2) It would be great to be able to click and highlight more than one download at a time to delete. This would speed things up greatly.
3) Efficiency would also be increased if you could scroll both forwards and backwards through the catalogue in an endless loop (ie - the catalogue would not get to the "end" but would automatically keep scrolling if you kept going forwards back to page one)
4) It is extremely difficult to locate downloaded content when it is thrown into the game in the present unorganised way. I am especially referring to the wall and floor content which has no organisational system at all. At least in Sims1 we could recategorise our walls and floors to show in order of ascending price which helped things a great deal.
5) Thumbnails in my game at least are TINY. I play on a high resolution and it is very difficult to see what each thumbnail is representing.
6) Hair would be more accessible if we could sort it into hair colours genetically speaking.
7) It would be great if skin meshes could be deleted entirely out of the game like the object meshes are when you delete the entire object set. At the moment you have to remember which hair or clothing mesh you wanted to get rid of and find and delete it manually after closing the game.
I think this has been fixed in NL but it would be great if skins could be organised into subfolders like objects are able to be.
9) Being able to delete hairstyles etc while the sim is changing their apperance at the mirror would be a huge plus. Same goes for being able to delete clothing while shopping. Once you are into several generations in a neighbourhood you rarely have to visit CAS anymore as most sims are born in-game.
10) I never use the "collections" system as it is pretty clunky and inefficient. To start with I found it generated extra copies of the walls I was trying to catalogue. The more collections I catted a wall to the more times I found it replicated in my wall catalogue overall.
Also - when placing objects into the collection it would be great if the specific texture you wanted only would show up as part of the collection not the default object appearance. Then collecting together custom textures created by users as a matched set would make a lot more sense.
Bodyshop/CAS issues
As a skinner I would also like to take the opportunity to note some Bodyshop and CAS frustrations that are rarely mentioned by the community.
Number one concern by far is that BS is TOO DARK. I get up close to the screen and squint but I still have the feeling of looking into a room with all the lights turned off. Not the best way to do very intricate and detailed skinning! Also there is another problem with the lighting in BS - because it is so very different from the in-game lighting in CAS you never truly know how your creation will look in-game until you load up CAS to check. Then you have to exit and re-load several times in between adjusting things in BS to get the right amounts of saturation and contrast in your creations. Very time-consuming!
I realise BS was released ahead of the actual game but I am still hoping that one day Maxis will get around to updating BS with similar lighting levels as the game one day.
Another question - would it be an idea for the future to update the facial sliders in CAS so that they have as much variety and subtlety as the BS sliders? BS takes a long time to load and if all you're trying to do is create a sim with a certain look it would be far better to be able to do this in CAS which has much better lighting and then you could put the sim directly into your game without cluttering up the saved sims folder. Many simmers, especially those who don't create custom content would rarely ever open BS at all, so including all BS sliders in CAS would make sense for the majority of simmers.
The way deleting saved sims and custom content in BS takes AGES just like it does in-game so if Maxis can update the deleting system to allow for more player efficiency I am hoping they will remember to update the deleting systems in BS as well.
When you download a sim and look for it in BS it does not appear at the beginning of the catalogue. You have to scroll through, scanning page after page to find your sim. Also, some organisation of sims in BS into age and sex would be great (just as the pre-made sims are in the game).
Sorry for the LONG post. I just wanted to say that despite minor frustrations every now and then, Sims2 is absolutely my DREAM GAME! I love and appreciate the caring and attention to detail included by Maxis in the base game. I become sincerely attached to my little sim characters and can assure you am a fan for life!