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TS3/TSM: The Pudding / Pudding Factory / Re: For testing - morphing penis (NWS)
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on: 2011 September 19, 11:38:45
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Back on topic, Cmar is it possible to move all the new sliders below the facial ones? As is, they are all mixed together.
This bugs me too - the sort order of the facial sliders seems random and changes every time I add/remove/replace sliders. Unfortunately as far as I know no one has figured out how to control this or if it's truly random. I see, yes it is annoying. If the mechanics of it are random like nearly everything else EA does, it can't be helped.
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TS3/TSM: The Pudding / Pudding Factory / Re: For testing - morphing penis (NWS)
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on: 2011 September 18, 10:47:04
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One: Of COURSE you're into bestiality. All furries are. It's part of the definition. Two: Yes, only narrow-minded elitists use CAS to create sims instead of a hex editor. All that yiffing has really warped your brain, hasn't it? You missed the point, people can -chose- not to use CAS. Why they would I don't know, but they can. Another thing, is that another one of your "iT r A fAx!" about furries?
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TS3/TSM: The Pudding / Pudding Factory / Re: For testing - morphing penis (NWS)
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on: 2011 September 16, 01:21:31
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I'm reasonably certain Cmar will fix the CAS lighting issues, once the actual mod is completely finished to her specs.
Found out that this is a known quirk/feature/whatever of CAS caused by UV mapping two parts of the mesh onto the same area of the texture. In order to use DBCAB-designed skins, I had to map using a side projection with the two sides one on top of the other. (The same issue shows up on DBCAB's penis, but it's less obvious.) If I remap the CAS-compatible way, existing skins with a penis texture won't work and I'd have to provide a new custom skin and/or a template for others to create new skins, in order to have a decent-looking texture. Opinions? If the problem only appears in CAS and it looks fine in the game, I think most people wouldn't consider it a major problem. Is it worth the hassle of new skins? I'd have to go with kissing_toast given that case, as CAS polish is not important enough for all that. I am glad that you investigated the issue.
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TS3/TSM: The Pudding / Pudding Factory / Re: For testing - morphing penis (NWS)
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on: 2011 September 15, 18:46:29
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I checked out the sliders and male equipment in CAS. The mod works very well even with some issues, but that's expected according to Cmar's previous note about its appearance (coloring and lighting) in CAS.
As for the odd requests having the equipment show up on toddlers and children, I think those odd posters should remove their own equipment so they won't produce any spawn with intelligence as low as theirs.
Removed no, permanently disabled and made painful to continue having yes. I'm reasonably certain Cmar will fix the CAS lighting issues, once the actual mod is completely finished to her specs.
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TS2: Burnination / The Podium / Re: Sims in the Nuddy
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on: 2011 September 11, 01:23:36
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Error 404:
The page: "TS2: Awesome Mod" was not found.
Possible Solutions:
Please search moar.
Do not listen to pirates.
Get The Sims 3.
Cute L avatar through.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Workstation graphics card tweaking
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on: 2011 September 10, 20:21:32
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Put simply, Quadro cards are not designed with fluid 3D gaming in mind. While their hardware specs aren't much different from Ge-force cards, the on board firmware and drivers are seriously different.
If I had to make a guess at the triangle thing, I'd say it was a lack of some piece of the actual 3D model being sent to the card. While a Ge-force may ignore this, a Quadro is going to render the the model as accurately as possible at the cost of not yeilding speedy rendering. Thus if pieces missing, or the game is just sending partial 3D model updates, its going to render a large pile of itty-bitty polygons that just fall to the ground.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Issues
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on: 2011 August 05, 01:14:57
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Really? Seems like the only "setup" I had to do was to install and update TS3. In the past I had to actually put the modified DLL and resource.cfg file in.
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TS3/TSM: The Pudding / The World Of Pudding / Re: new patch 1.24
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on: 2011 July 28, 20:50:34
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I am only running the Awesomemod patch, nothing else. I have the base game, world adventures and ambitions. I tried reloading awesome mod and it still tells me when I try to startup that I have a mod that is incomatible with my current version. I told it to go ahead and load and then when It was almost loaded Awesomemod sent me a message that it was not compatible with the current patch. I am playing the game without awesomemod right now but I sure miss the mod.
Here is a small hint.
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