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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 16, 02:17:55
The Robotic Hand of God doesn't seem to be cleaning up dishes, ice cream containers, juice jars, old newspapers, etc. like it used to. I checked my config and it is enabled, so not sure what's up...

I have also noticed this with the newest awesome. I think autosave may have been affected too. Same problem as with Nraas Traveler mod installed, only without Traveler mod. (Options show as on in config but are not actually working).
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 08, 07:32:36
It shouldn't at all. I just looked in the Traveler package with s3pe, and there is only a single, itty-bitty xml in it that only mentions a "kInstantiator value," which is not mentioned at all in the config. The rest of the files are STBLs translated into many languages.

Bizarre, I know, but I've tested it seven ways 'til Sunday and it's the only thing that's producing the fail.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 08, 05:30:54
It appears it was conflicting with Nraas Traveler. Removed offending mod, aweconf now loading fine.
Are you sure? I don't notice any problems with both installed.

I'm sure. Tested my mods folder by removing then adding back by halves and it was the definitive cause. No idea why though.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 07, 17:22:43
Any suggestions as to why aweconf is not working in my game?

It is in the right place, with newest 1.26 awesomemod (which is working). I have deleted the cache files, tried starting a new game, and it is the only copy of aweconf on my computer. But no matter how many times I redownload it, the changes aren't showing up in the game (e.g. no autosave, no robotic hand of god). Opened it up and the xml looks fine. What is going on?

It appears it was conflicting with Nraas Traveler. Removed offending mod, aweconf now loading fine.
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 07, 07:00:44
Any suggestions as to why aweconf is not working in my game?

It is in the right place, with newest 1.26 awesomemod (which is working). I have deleted the cache files, tried starting a new game, and it is the only copy of aweconf on my computer. But no matter how many times I redownload it, the changes aren't showing up in the game (e.g. no autosave, no robotic hand of god). Opened it up and the xml looks fine. What is going on?
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 04, 16:31:18
Just some feed back. I believe your still working with the new Pets Ep, so I just wanted to state a problem I discovered. Twice now I have had a cat go off the grid, and am unable to get them home. They are stuck out in an area they can not return from. They are slowly starving to death, and nothing I have tried has set them on the path home. I just installed Awsome Mod today, and until it was installed I had not encountered this problem before. I am attempted to reload the game now, and hoping it resets my cat.


Edit: Restarting the game didn't seem to help. Poor kitty is still stuck. Any ideas?

I do not believe this is an AM issue since I just tested it with nothing but store items. Are you using any store bath tubs? This happens when cats try to play in the store tubs. I'm not sure if it's all store tubs but I know for certain the seven I have cause this to happen. I get them back by teleporting and no longer use store tubs in houses with cats (although you could simply lock the bathroom to pets and only let them in if you need to bathe them). Sims can bathe cats in the tubs but with dogs (large at least) the action gets cancelled out. It sucks but that's the only way to avoid this behaviour.


So that's why the cats keep going off grid. 'resetsim [firstname] [lastname]' is an easy fix.
7  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Catalogue Fixes 0.5 - 21 Janurary 2011 [s3sr - script] on: 2011 July 14, 04:19:34
Baa Anach, this method is very useful, and I don't even have modding experience. I tried to fix the Modern Minimalist clock that thought it was a gate, as well as making it shiftable. It seems to be working:

[STORE]
{ClockWallModMin}
OBJD Instance:0x00000000000F45D5 ObjectTypeFlags:0x00000040 WallPlacementFlags:0x002C002

So far I've been fixing items by extracting them to packages from the original sims3pack and then reading them in s3pe. If I wanted to recategorize something from the base game or an EP or SP, where would I find it?
8  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Catalogue Fixes 0.5 - 21 Janurary 2011 [s3sr - script] on: 2011 July 08, 06:02:22
I'm trying to fix ClassicTallUggBoots_byAniaOrazova (currently enabled for everything) using s3sr - so far I have:

[STORE]
{ClassicTallUggBoots_byAniaOrazova}
CASP Instance:0x04E067D2269962FF ClothingCategory: ?

I'm stuck at ClothingCategory. How do you find the right Clothing Category, for example (Everyday, Sleepwear) for shoes?
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