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TS2: Burnination / The Podium / Re: Preferrable Houses
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on: 2005 October 06, 04:41:52
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I like the smaller houses for my sims. I'm talking about a 2x2 lot or a 2x3 lot. my computer handles those lots much better than the larger lots. I like one story houses best, but will play a two story house or one with a basement if it suits my needs. I don't use any money cheats, so my sims have to start out with starter homes for under $20K. I will not download anything that uses any custom content at all. I did originally when I got the game, but as it began to run slower and slower, I culled everything out. while I admire the houses and the skill involved in building the houses that Maxis picks to feature, they are not for my game. now I play my game with JM's hacks only.
I don't really have a preference on if the house is furnished or not. I do like to see how others decorate, but willl furnish it myself if it is inexpensive enough to allow for it. I've downloaded many houses off the exchange, but more recently have built my own. if I see something that I like and fits my plan, then I'll download. I use the clean installer even then to make absolute sure that nothing gets through as many of the houses on the exchange still have stuff within the package even without the warning sign.
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TS2: Burnination / The Podium / Re: So what's been fixed in NL
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on: 2005 September 14, 03:55:20
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these may have already been addressed in the Uni patch.
if you invite a sim over to a dorm, once you have greated him/her, they will walk of into a dormie room and not come out again. my sim greeted then and then immediately they turned to go. you can not click on them as they walk away. I had so many in a dorm room that my sim could not enter the room to enteract with them. the only solution was to use the move_objects so I could bring them to a place where my sim could interact with them.
sims growing into adults once they graduate but no taxi arriving to take them home. the work around I've used for this is moving the sim/sims into the student bin and then back into the exact same dorm. they can usually use the phone at that point to call for a taxi, although I've seen where I've had to move them out several times before it took. same with dropouts.
dormies not moving out to allow for a new dormmate. the message comes up that it looks like there's no room. whatever the message says. and that a dormie will make room. I had to move those sims out into the student bin also to get the dormie to go. re-entering the lot did not help. I still got the same message. I'm not sure why it happened. I started with a 6 room dorm and moved 4 students in. later I added 1 and a dormie moved out. I later decided to add 1 last sim and the dormie never moved out. I played over night and had to use a double bed so I could sleep all my sims. next day I moved them into the sutdent bin and back into the dorm.
sims getting the message "it's high time so & so got back to the real world", when they were a Freshman and djust come back from their first class.
I also get dead elders on the loading screen. so far mine have left an inheritance and a tombstone. the sims in the house can't use the paper or the computer to move out. the option just disapears. if a baby is born at this time, the sim will place the baby on the floor and none can interact with it and it can't be named.
I'm also wondering why the computer can't be sold back on the first day for full value. if you buy it to hunt for a job and then sell it back, it's devalued by $100 immediately. is that design?
I lost part of my post. I may have more later.
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TS2: Burnination / The Podium / Re: Can't drop out of Uni
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on: 2005 September 13, 04:29:36
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i've seen this a couple of times in my game. the work around that I found for it was moving the sim or group of sims into the college bin and then back onto the lot. I didn't lose anything from the lot. I can't remember if the sim used the phone at that time to get a taxi or if one just showed up on the screen.
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TS2: Burnination / The Podium / Re: How Do You Get Rid of Zits?
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on: 2005 September 06, 02:45:46
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my Alexander Goth doesn't resemble the picture posted either. his nose looks nothing like Mortimers. it's much larger and more rounded. it's just really BIG! I know hair styles, glasses and facial hair make a big difference, but I just don't see how this could be the same Alexander I have in my game. I had Alexander marry a sim from a family I created (3rd generation). they all have great noses, and hers is cute and perky. they had a son who has a nose the size of the Rock of Gibralter. he is not allowed to father any more males.
I left his specs too. they are what defines him to me.
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