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1  TS2: Burnination / Oops! You Broke It! / Re: How To Tell If Graphics Card Is Aging on: 2011 March 18, 12:05:04
Is that so? I hadn't realised. I don't smooth edges (my old, feeble graphics card would never be able to handle it), however, back a few years ago when my graphics card was just new, I smoothed edges and thought it looked brilliant but I probably only thought so because OOH PURDY SHINY GRAPHICS OPTION etc.
2  TS2: Burnination / Oops! You Broke It! / Re: How To Tell If Graphics Card Is Aging on: 2011 March 18, 10:22:30
At some point, might you have reset the graphics to default? By default, everything is high except for smooth edges. If your graphics card is really fantastic, you probably thought to drag the slider for smooth edges all the way to 'more' at some point, but by default it's at 'less' (at least, that's how it is in my game). That would explain the subtle prickliness, as you put it.
3  TS2: Burnination / The Podium / Re: A question about neighborhood corruption on: 2011 March 16, 21:30:44
So I've heard. I honestly don't know why people go to the bother of resurrecting, for example, Lyla Grunt when her file's blatantly borked (good old SimPE verifies this, and you'd have to use SimPE to resurrect her in the first place, so anyone who attempts to bring her back probably knows exactly what's in store for them). If they're so insistent upon having her back they could just make a CAS lookalike of her and connect her to the Grunts etc in exactly the same way as original-Lyla. Takes a bit more time but prevents a lot of unnecessary neighborhood corruption.
4  TS2: Burnination / The Podium / Re: A question about neighborhood corruption on: 2011 March 16, 21:05:57
Great. Thanks for the answer.

I have another question on the topic, but it's more out of curiosity than anything else. What I'm wondering is, why did EAxis go to the bother of corrupting the files of premade dead sims anyway? And how did they do it? The only way I can think of doing that is moving them out, giving them a dead token and deleting them from the sim bin but I don't see why that much work is necessary (the argument of preventing resurrection is null in my head since, as far as I know there was no way to resurrect sims pre-University) and it doesn't account for, say, the sims buried in Olive's garden or the Goth mansion.
5  TS2: Burnination / The Podium / A question about neighborhood corruption on: 2011 March 15, 18:41:02
Recently, I've been using the lot debugger whilst playing on premade households in Strangetown and, as you'd expect, removing corrupt memories erases any memories of being taught toddler skills etc by dead parents. The implications of this are that the premade dead sims are corrupt, which is fairly obvious after a quick look at their files on SimPE.

Now, the question is, will these corrupt character files eventually turn my Strangetown(/Pleasantview/Veronaville/increasingly less enjoyable EP neighborhoods) into a BFBVFS or should things run smoothly considering that, after all, the characters with corrupt files are dead and therefore shouldn't significantly impact the game?
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