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7
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TS2: Burnination / The Podium / Re: Pet pregnancy questions
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on: 2006 October 27, 20:14:50
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Here's the logs from the two dogs. (Sally is the dog in the large/small pair and Hillary is the dog in the large/large pair. Thanks for looking Edit to add these logs were produced in my normal play game with all hacks/mods and CC as I normally play, although as already stated removing all hacks/mods/cc the dogs still don't have the puppies. [attachment deleted by admin]
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8
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TS2: Burnination / The Podium / Re: Pet pregnancy questions
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on: 2006 October 27, 18:30:27
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I'm actually having serious problems with pet pregnancy, I have two dogs who's pregnancies seem "stuck", both have been pregnant for more than a sim week and no puppies.
One is a big/small dog pairing one is a big/big dog pairing. I have tried forcing errors with debug to reset them, I have tried the tombstone of L & D (but there is no speed up pregnancy for pets). I've tried moving the family out and back into the same lot, and out and into a brand new just placed, never been built on or played on lot. I have taken out all mods/hacks, and all CC.
The chimes played for both dogs and the try for puppies option has disappeared, and the pets refuse to go to work since "someone as pregnant as me should stay home and rest" In one family it's a single male sim and two dogs, on another lot it's a single father with a teen, a child, and two dogs so space shouldn't be an issue in either case.
However another big/big dog pair, and a cat pairing, on different lots both had their litters without incident, and looking around several forums I don't seem to be the only one who has this issue either. I'd appreciate any advice and can provide error logs if wanted/needed.
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9
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Awesomeware / The Armory / Re: AutoYakYak Macro Phone Caller (10/25/06)
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on: 2006 October 26, 10:32:19
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I'm having problems with this hack. When I use it, the sim I call shows up on the lot.
I'm also getting this when using the call...friends/family/targets tey talk to the phone for a few minutes and then *bam* the sim is on the lot, no jump-bug type resets on the phone user though, they just hang up, turn around and start socialising face to face.
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10
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TS2: Burnination / The Podium / Re: Overstuffed Lot Hack for Pets?
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on: 2006 October 26, 09:33:41
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I've put them into my userstartup.cheat file with the numbers set to 20 and while I am able to merge families in the hood view, and try for a baby, and get a pet from the phone adoption or the pet store, I couldn't marry/move in/adopt a stray over the 8/6/10 limit.
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11
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TS2: Burnination / The Podium / Re: Pet pregnancy questions
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on: 2006 October 25, 03:10:02
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I think it's just a glitch Chee-z, I got that trying to move in, in a regular hood, a sim who didn't have any pets, not a womrat or a bird, or even fish, she did have a baby, maybe that counts as a pet, but hardly a pregnant one.
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12
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Awesomeware / The Armory / Re: AutoYakYak Macro Phone Caller (01/29/06)
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on: 2006 October 24, 13:52:38
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for one or two families I can see those might be factors, but is definately not the case for every lot in my hood, I've tried different lots at different times of day and different days of the week, none of then can call/family.
Specifically one lot where the adult female in the family has two siblings, eight children, 18 grandchildren, and eight nieces/nephews of ages ranging from child - adult (including YA), every lot has at least a normal telephne, some sims have cell phones, relationships range from fairly high eighties down to almost zero. And she can't call/family at any time of day or any day of the week, when at least someone should be home and therefore callable.
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14
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TS2: Burnination / The Podium / Re: Fed up of naked babies can any body help?
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on: 2006 September 01, 01:44:15
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That mesh is actually mine, I've never heard of it stopping working like that, I've been using it since I first made it back before Uni was released.
I don't know if or how the sim modder has broken it like that, nor do I have any ideas how to fix it, I'll have a look into it and see if I can recreate the problem is my test game and try and find a solution from there.
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16
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TS2: Burnination / Oops! You Broke It! / Re: Child coming home from school at the wrong time
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on: 2006 August 28, 17:16:17
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Ste,
Yes I was just using inteen, the back to school flavour pack conflicts with the bring friends dialog anyway, it says that on both the inteen site and the bring friends thread.
The child in that error log I don't recall offhand if they are in private school or not (from where they live in my hood it's quite probable they are, but may not be) but I had the same problem with public school as well.
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18
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TS2: Burnination / Oops! You Broke It! / Re: Child coming home from school at the wrong time
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on: 2006 August 28, 15:28:09
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I do have inteen, but not the back to school flavour pack, the flavour oack isn't compatible with TJ's original dialog.
Actually, I do have an error log from this, which is what prompted me to go back to using Jeffs original and ditching no frat, because although I have had the problem for a while and tried a few different things and combinations of switching mods in and out this was one mod I had never considered as being a problem.
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19
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TS2: Burnination / Oops! You Broke It! / Re: Child coming home from school at the wrong time
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on: 2006 August 27, 03:04:31
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Out of curiosity, do you have the combined Bring Friends school bus dialog and No fraterniation that Syberspunk posted in the School Bus Bring Friends thread?
Because I noticed that I was having children "appearing" home more often than not when their teen siblings arrived home and while I'm not saying this mod caused it, removing it and replacing it with TJ's original mod solved the problem, I suspect the combined version doesn't play nice with something else I have in my hacks folder and maybe this is your problem.
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22
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TS2: Burnination / Oops! You Broke It! / Re: blinking red/black walls
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on: 2006 June 29, 12:28:50
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Lemme help out here.
Translation:
I bought and installed Family Fun Stuff without reading the system requirements all because I wanted Jellyfish lamps.
My Video Card sucks and I have the known issue with FFS of flashing walls
I made a video of the flashing walls with the ingame camera, but when I uninstalled FFS, it deleted the video.
Can this be fixed so I can have Jellyfish Lamps.
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23
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TS2: Burnination / The Podium / Re: Back 2 the future
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on: 2006 June 25, 09:21:01
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Eh I'm weird but the thing I miss most from TS1 is them singing the babies to sleep Almost two years of TS2 and I still haven't gotten over not being able to sing the babies to sleep
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25
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TS2: Burnination / The Podium / Re: kind of a random question about hacks
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on: 2006 June 08, 16:17:51
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Which is fair, and I'm not saying it is a bad thing, however it really isn't fair to write off another creator because they don't go to those lengths themselves.
At the end of the day it isn't the creators job to ensure they all work together and if you (the proverbial you here, not Blue you) as a downloader can't be bothered to "troubleshoot" or report bugs and conflicts then how can you blame the creators.
No one can conceivably test every mod with every other, some try their best to inform of conflicts they know about, some don't even bother with that stating only that this mod or that mod will work with other mods of their own creation, neither approach is wrong, or even more right than the other.
I just feel that slating creators out of an apathy in yourself to check, detect, and report is wrong. Everyone can make mistakes.
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