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1  Awesomeware / AwesomeMod! / Re: Enable 12Woohoo XML hack? on: 2013 May 23, 03:35:01
Hey, no problem. Your welks.
2  Awesomeware / AwesomeMod! / Re: Enable 12Woohoo XML hack? on: 2013 May 23, 02:42:15
Teenager can equal 13-19, you realize this right?

15-17 is of legal age in most US states.

Hell, in Delaware it is 12 -- now that is gross.

Teen-young adult woohoo in my book is totally fine (most states even have a clause that so as the age difference is 4 years it is OK). Teen-adult woohoo is going too far, and child-adult woohoo is going wayyyyyyyyyyy too far.

Pescado may disagree but to each his own.
3  Awesomeware / AwesomeMod! / Re: Enable 12Woohoo XML hack? on: 2013 May 22, 07:20:53
Google the Sims Asylum, there was a mod that enabled Teen-Teen Woohoo.

You can now use the non-core NRaas Woohooer and enables Teen-Teen woohoo --  like it occurs in real life.

Unfortunately, you can't enable teen-adult woohoo.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod for 1.38/Supernatural on: 2012 September 13, 22:17:25
Gave the beta a whirl. Didn't work so great. Took it out. Now using the MasterController mod, the patch and game work great, though sadly it's significantly less awesome without AwersomeMod.

Too bad Supernatural can't be installed without installing the patch, because it's a very good EP. Just how much, and what files did this patch change?! Jesus. Has anyone been able to pinpoint the culprit code/file that's causing Awesome to break?

Yes, it's your fucking stupidity, ignorance and total lack of respect.

Calm your shit bro. I get this is the type of board where you can be eaten alive, but if you feel a need to inflate your post count, by all means type useless shit like this.

On that note, I'm playing a game with the test version now and it works just fine. A few script errors here and there, but nothing you can't fix. Just wait: remember Pes has a life outside of AwesomeMod and the Sims - like we all hopefully do.
5  Awesomeware / AwesomeMod! / Re: Random Crashing on: 2012 September 08, 05:17:24
My game has always randomly crashed even when it was vanilla.

In the AwesomeMod "user manual" there is an experimental uninstall command: did you try using that before you removed the mod?

If you have a bloated save game, just port them to a new neighborhood: how big is you *nhd file for you town in your save game? A good size is under 100mb.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 08, 05:05:27
Awesomemod expires because it's always being updated and has an expiration date, not because your AM from Aug. 3rd magically knows that a new AM is out.  There is a test version out that is compatible with 1.38 but if you can't find it then you shouldn't be using it. Wait till the official 1.38 AM is released.

Isn't it 56 days or something like that? I know there is a tag in the XML that states BuidLifeDays... I set it to 560 when I did not want to update from 1.33 until I received all of the other EPs (worthless ass Katy Perry + lame ass Diesel + disappointing Supernatural...)
7  Awesomeware / AwesomeMod! / awesomemod not working (read be4 you flame!) on: 2010 December 23, 01:34:10
Before you guys flame me to death:

I recently installed the Sims 3 and awesomemod - it was working until the expiration date of 12/20/10.

I redownloaded it (from here!), and dled a file dated @ 12/12/10 (not sure of expiration) and replaced aweconf.package and the awesomemod package file.

-> The old expired file is dated @ 11/22/10 so I know it is a different one.


Suddenly, I'm getting this dialog box of quit/continue, and when I hit continue, it says:

"A core file not part of AwesomeMod does not match expected values. This could be the result of a version mismatch or other third-party hack."

No 3rd party hack, and I don't believe there was a version mismatch b/c I'm fully updated.


Please note - it was working before?
Did I do something wrong?
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