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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2013 July 10, 00:15:03
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Erm, you could try the updated test Awesomemod? 6 July mine is timestamped. I have been running with setConfig smarterVehicleChooser true and I have no sound issues, nor have I seen a boat on the road.
Awesome. This fixed all my issues as well. Thanks Pescado for fixing this in such a timely manner, I couldn't play the game with that awful problem.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2013 July 08, 18:46:17
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Yet another person suffering from the sound mod. Only in my Island Paradise world, the custom world my legacy is in is thankfully completely bug free.
I have a few of the STFU bicycle mods, dear god I cannot wait until we can narrow down whats causing this and get rid of it.
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TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.31
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on: 2012 March 07, 00:43:38
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I have a question, the only part of this social aspect I am actually intrigued by is the "Simport" feature that allows people to join your game, and vice verse, what I want to know is, if I have the base game registered, but all the rest are ARRed versions, up to and including Showtime, would I actually be able to use this feature? I haven't ever registered my official copy of The Sims 3, as I'm kinda lazy.
I'm also semi interested in this. I was wondering if I bought Showtime, if it would be enough to open the SimPort type stuff, or if the game would get pissy that the rest of the game is blatantly arr'd.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 Pets- Whats borked thread
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on: 2011 October 22, 06:27:51
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First job my new stylist got in Appaloosa Plains was to give a foal a makeover. Apparently, this baby horse was having a competition at work to see who had the coolest facial hair. I reloaded, and this time the job was to give a wild horse multiple everyday looks.
Of course, since you can't actually give a makeover to a horse... :|
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TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
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on: 2010 November 26, 01:45:11
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Doing Radar All revealed a numerous amount of sims doing the "Take Tour of City Hall". All of them appeared to have been doing it for a great deal of time, as they were all miserable and their motives were all pretty much 0. I'm wondering if this is related to the fact that all my standing-around/dead sims end up by city hall. Though none of them were visible as they were all in the rabbit hole. Still, weird.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
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on: 2010 November 25, 20:48:08
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No, they weren't hanging around their work place. As detailed in my first post (screenshots included), they all hang around Bridgeport Sports Zone. My AM enables swarms; however, I don't think my sims had ever visited that bar before - I don't think I've ever even looked inside that bar. Scratch that, I think my sim visited that bar when she was single and about 1-2 week old YA (I play with long lifespans). Anyway, after her boyfriend moved in, they usually went to Eugi's, The Grind and that bar next to the criminal workplace.
Hmm. Then my theory is most likely proven wrong, and I'm back to not having a clue why it's happening. I haven't been able to recreate the glitch again, it only seems to happen when I'm not expecting it so. I'll just wait until I have more information on it before bothering to theorycraft another explanation.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
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on: 2010 November 25, 19:37:38
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Hmm, I don't know if any Sims died in my game, as I didn't check. And out of the two sims I actually checked up on, only one of them was actually stuck on an action, the other was just standing there.
Were they standing at your active sim's place of work? Or were they stuck somewhere else? I am going to attempt to retrace my steps and see if I can force them to bug again. But mine is reliably behind city hall, which is where my sim works. If they weren't where your sim works, were they at venues that an active sim had recently visited? In your awesomemod config, do you have >NoCommunityStalkerSwarm enabled or disabled? I have that feature disabled, so that community lots aren't derelict and empty when I go to visit them. I'm wondering if these sims aren't attempting to zergswarm my sim for some reason, and are caught standing outside his place of work even when he's not there? I'm curious now, so I'm going to see if I can test this and see if that is what could be happening.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
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on: 2010 November 25, 19:16:27
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Do you have many mods installed? I've never had that problem in Bridgeport and I have very few mods besides AM.
I think the people who do have this problem should post all relevant information, maybe a link will become apparent.
I have awesomemod, obviously. Fully up to date and functional. I have Master Controller, Overwatch, Nointro, no mosaic (updated for late night), the birth control mirror, and Anach's Rich Value/Teen woohoo mods. I have multiple Stylist Sims objects, and multiple hair/skin/makeup mods, and everything from the Store. If I install mods that fall into the build category, windows, ect, they tend to make my load save game window hang, so I have nothing of that type. (A different issue I have made no effort to fix as I make do without.) All of these number less than 30, and have been fully decrapified before they were installed. I have all expansions, all stuffs, and everything is patched, up to date, and operational. The next time I see this happen in my game, I will document it further. I'll add one of the sims to my household and see if it is a particular action they are stuck on, something I hadn't bothered to check. Unfortunately it doesn't happen very often so it might be a while before I am able to give any more information. I also haven't played any other neighborhood than Bridgeport so I can't tell you if it has happened in any other neighborhood. Just wondering additionally, if I am the only person who has had multiple sims actually die during this error? As it only occurs on my the steps of my sims place of work, I usually notice it when my sim goes into work and pauses to mourn the many bodies. Also is there any way I can check what processes/files my game is accessing? Perhaps if there is I can check to see if my game is shitting any particular kind of brick at the time. Edit: One other thing. I did install this. But it was after I had already experienced this bug once. It failed to address the issue, though I was pretty sure it wouldn't have much effect. It was properly installed and has had no real impact on my game, positive or otherwise. But just in case there is a connection..
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TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
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on: 2010 November 25, 18:51:58
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I have a 3ghz quad core processor, a 1gb 8800 Nvidia graphics card, and 8gb of ram. Other than experiencing a flavor of this problem, I have had no issues running this game or experiencing slowdowns. And yet, I too seem to have issues with multiple sims in Bridgeport standing around doing nothing. Every now and then, as in, once every couple (real life) days, I'll spot five or so sims standing at the back of the city hall building, doing absolutely nothing as their motives decay away. If I do not reset them, they will eventually die. The first time I noticed this was when my sim was going in to work, and stopped to mourn the multiple dead sims laying on the steps.
I'm hesitant to say that it's my computer specs causing me problems, although I have not CFF'd any extra memory towards the game, as I was under the impression that it wasn't necessary. Just throwing it out there that it's not just stone age computers that seem to be having problems. I'll document it more thoroughly next time it happens, instead of just resetting them all. I didn't know there were other people experiencing anything like this until checking this thread, so I assumed it had been a mod conflict of some kind.
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