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1  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 15, 21:11:11
Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
Yes, Overwatch fixes it.
2  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 September 12, 01:45:32
Ok, I created the Fairy in another neighborhood, and it worked with the exception she had no wings?  Anyone have any ideas?
Check for outdated mods. My bet is on an old no mosaic.
3  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 12, 01:09:27
If it's possible, can you make it where townie werewolves revert back to human form when it's no longer the full moon? After a full moon all of the werewolf townies stay transformed forever and it's really killing the purpose of a full moon for me.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Diesel: Now more invasive than you! on: 2012 July 11, 00:11:54
Fuck. I didn't buy it the store crap for a reason, so I don't want to see these ads.
5  TS3/TSM: The Pudding / The World Of Pudding / TS3 Patch 1.36 on: 2012 July 09, 18:04:37
Showtime

    Fixed a crash when Data Execution Prevention is turned on.
    Collections are now available.
    Sims no longer receive a green tint while in CAS.
    Relationships will not be negatively impacted when not responding to crowd requests while performing on stage.

    Showtime Performance Venues will be accessible as Late Night bars.
    Wallvuu XXXXL Television Set will now play appropriate FX.
    Improved online stability with SimPort and Achievements.
    Showtime Venues can now receive gigs when the appropriate stage objects have been placed.
    Improved game stability.

Late Night:

    Late Night Venues can now receive gigs when the appropriate stage objects have been placed.

General Updates:

    Dynamic Challenges no longer appear in the launcher.

Store Updates:

    Added support for In Game Featured Store Set purchases.
    BahHaus Fence will now install properly.
    Improved stability in the Launcher after installing bundled objects.
    Flute Forward downloadable CAS item bug fix to prevent disappearing leg.
    Performance enhancements for Featured Store Items in Buy Catalog.

http://www.thesims3.com/game/patches/440815388

http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.36.45.017001_from_1.34.27.016001.exe
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 Pets- Whats borked thread on: 2011 October 23, 20:58:10


Most of the time when my cats fish they don't actually go into the water. In this picture the cat isn't even close.
7  Awesomeware / AwesomeMod! / Re: I made a mistake and now AM is borked on: 2011 October 23, 02:17:49
Did you manually patch or use the launcher to patch? Sounds like patch fail to me.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 21, 03:54:01
From ErrorTrap:

Code:
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([3DF4D8C0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:3E2818F4] [0.644857] [1D9297E0] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [465047252] )
#5: 0x0001c call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1D6D2100] [1D67F440] [16] [8192] [206620013] [465047252] )
#6: 0x00085 call       in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1D9E3D80 [-1781525439] )
#7: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1DD78768 [1014009929] )
#9: 0x0001b callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2D6D7990 [2D739920] )
#11: 0x00059 callvirt   in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#13: 0x000b9 stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1BFB9480 [47373B40] [1] )
#14: 0x000eb stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#15: 0x00017 ret        in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (1BFB9480 [47373B40] [4575657221408423936/0x3f80000000000000] )
#16: 0x0000f ret        in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2D6D7990 [47373B40] [4611686018427387904/0x4000000000000000] )
#17: 0x00122 ret        in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool) (1D4D3AF8 [2D6D7990] [3339646619522957312/0x2e58cee800000000] [1212927037] [0] [1] [0] )
#18: 0x002e7 stloc.u1   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (1D4D3AF8 [2D6D7990] [2E8161C0] [2C56D280] [1] [2] [1] )
#19: 0x0007e stloc.u1   in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper:RouteNearEntranceAndIntoBuilding (Sims3.Gameplay.Careers.GoToSchoolInRabbitHole,bool,Sims3.SimIFace.Route/RouteMetaType,NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper/OnChangeOutfit) ([2E8161C0] [1] [2] [2C56D2A8] )
#20: 0x00010 ret        in NRaas.CareerSpace.Interactions.NRaas.CareerSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2E8161C0 [1] [2] )
#21: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#22: 0x000b4 stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#23: 0x00337 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#24: 0x0010c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#25: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#26: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
9  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Pets on: 2011 October 20, 16:23:13
Mine was on the back of the installation guide where the 90 day limited warranty is. All the way at the top. I am in the US, maybe they messed up for other countries?
Mine was on the red card and I'm in the US too.
10  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 20, 14:39:35
So I went to go buy a horse at the Equestrian Center.



A couple of the other horses there also has had a couple other Awesomemod traits randomly selected by the game: Chosen & Blind
11  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Pets on: 2011 October 20, 05:16:10
I got two codes. The one on the red card was the actual one for my game. I have no idea what the one on the booklet is for, but it doesn't work for the game itself. I'm thinking EA switched up the Limited Edition stuff redemption code and the activation code.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: New Ts3 Player BE GENTLE, JEROMY. on: 2011 October 20, 00:31:34
I use STFU bicycle mod to fix the sound problem: http://www.the-isz.com/theisz/index.php?/topic/6566-shut-the-flock-up-sound-effects-new-flavor-added-september-7-2011/
13  TS3/TSM: The Pudding / The World Of Pudding / Re: How can I "ungay" my sim? on: 2011 October 11, 22:40:01
Do you have any of Twallan's mods by chance? One of his mods makes it so if their gender preference of one gender is in the negative they can't perform any interactions with that gender (I think it is the Woohoer). Master Controller will let you fix that.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2011 October 07, 00:42:52
I have 4GB of ram, but a 32-bit OS, so it's more like 3.3GB. I did the fix at MTS (manually editing using the command prompt) and haven't had error code 12 since.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-Pet Demo... on: 2011 September 27, 16:05:06
twallan has a Create-A-Pet Demo Jailbreak which "allows you to see the Test World and place the animals you created in-game".
I was playing with that yesterday. Most of the interactions don't work (and they can cause crazy stretching), but it looks nice seeing pets roam around instead of in CAS.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-Pet Demo direct download link? on: 2011 September 22, 22:31:41
Make sure you backup your game before you install this. There have been a lot of reports on the official TS3 forums that it screws up their game because the demo is connected with the actual install of your game.

http://forum.thesims3.com/jforum/posts/list/437793.page
17  TS3/TSM: The Pudding / The World Of Pudding / Re: nude outfit on: 2011 August 15, 21:38:38


Are you sure? They look just like the EA boots to me, just in brown, with the gap at the ankle and everything. Might be harder to see since it's on a toddler.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: nude outfit on: 2011 August 15, 21:07:45
http://crinrict.blogspot.com/2010/07/bad-cc-kategorisiert-fur.html

You're probably looking for "Night Time Day Time Everyday Shoes."
19  TS3/TSM: The Pudding / The World Of Pudding / Re: new patch 1.24 on: 2011 July 25, 16:35:44
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/TS3_1.24.3.0120xx_update.exe
20  TS3/TSM: The Pudding / The World Of Pudding / Re: All Game Sound Shuts Off on: 2011 July 14, 20:40:04
I've only had this problem when there are too many bicycles going around in my neighborhood. Nuking the bikes always fixed the problem. Twoftmama made a mod to kill bike sounds here and it seems to be working wonderfully for me.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 24, 02:17:47
For those of you with camera problems, install the WA patch manually (2.17). Then delete all your caches, including the ones in WorldCache folder if you play in a custom world. Photography should work now.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 03, 15:14:38
Could anyone else than Claeric confirm the divorce/break up memory not being shared with the second sim? I find it odd as it's a huge borkness, even coming from EA.
Had a sim break up with his girlfriend. He has the memory and she does not.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 03, 11:16:16
Imaginary friends turned normal can have imaginary friend children. So imaginary friends can have imaginary friends.
24  Awesomeware / AwesomeMod! / Re: Low Detail Mode?? on: 2011 May 02, 22:06:44
My game always show anyone with low detail mode, friend or not.  It just does.  You don't have to do anything with it.
Same here. I always have some random sim tagged for no apparent reason.
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Random crashfest; at my wit's end on: 2011 April 29, 20:30:39
The launcher ALWAYS crashes. Why the hell are you using it?
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