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1
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 15, 21:11:11
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.
While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations. I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day. Yes, Overwatch fixes it.
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3
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 September 12, 01:09:27
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If it's possible, can you make it where townie werewolves revert back to human form when it's no longer the full moon? After a full moon all of the werewolf townies stay transformed forever and it's really killing the purpose of a full moon for me.
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TS3/TSM: The Pudding / The World Of Pudding / TS3 Patch 1.36
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on: 2012 July 09, 18:04:37
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Showtime Fixed a crash when Data Execution Prevention is turned on. Collections are now available. Sims no longer receive a green tint while in CAS. Relationships will not be negatively impacted when not responding to crowd requests while performing on stage. Showtime Performance Venues will be accessible as Late Night bars. Wallvuu XXXXL Television Set will now play appropriate FX. Improved online stability with SimPort and Achievements. Showtime Venues can now receive gigs when the appropriate stage objects have been placed. Improved game stability. Late Night: Late Night Venues can now receive gigs when the appropriate stage objects have been placed. General Updates: Dynamic Challenges no longer appear in the launcher. Store Updates: Added support for In Game Featured Store Set purchases. BahHaus Fence will now install properly. Improved stability in the Launcher after installing bundled objects. Flute Forward downloadable CAS item bug fix to prevent disappearing leg. Performance enhancements for Featured Store Items in Buy Catalog. http://www.thesims3.com/game/patches/440815388http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.36.45.017001_from_1.34.27.016001.exe
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 October 21, 03:54:01
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From ErrorTrap: System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () () #1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([3DF4D8C0] ) #2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:3E2818F4] [0.644857] [1D9297E0] [206620013] [-1] ) #3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] ) #4: 0x00098 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [465047252] ) #5: 0x0001c call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1D6D2100] [1D67F440] [16] [8192] [206620013] [465047252] ) #6: 0x00085 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1D9E3D80 [-1781525439] ) #7: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () () #8: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1DD78768 [1014009929] ) #9: 0x0001b callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () () #10: 0x000a4 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2D6D7990 [2D739920] ) #11: 0x00059 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () () #12: 0x00109 callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] ) #13: 0x000b9 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1BFB9480 [47373B40] [1] ) #14: 0x000eb stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] ) #15: 0x00017 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (1BFB9480 [47373B40] [4575657221408423936/0x3f80000000000000] ) #16: 0x0000f ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2D6D7990 [47373B40] [4611686018427387904/0x4000000000000000] ) #17: 0x00122 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool) (1D4D3AF8 [2D6D7990] [3339646619522957312/0x2e58cee800000000] [1212927037] [0] [1] [0] ) #18: 0x002e7 stloc.u1 in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (1D4D3AF8 [2D6D7990] [2E8161C0] [2C56D280] [1] [2] [1] ) #19: 0x0007e stloc.u1 in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper:RouteNearEntranceAndIntoBuilding (Sims3.Gameplay.Careers.GoToSchoolInRabbitHole,bool,Sims3.SimIFace.Route/RouteMetaType,NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper/OnChangeOutfit) ([2E8161C0] [1] [2] [2C56D2A8] ) #20: 0x00010 ret in NRaas.CareerSpace.Interactions.NRaas.CareerSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2E8161C0 [1] [2] ) #21: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () () #22: 0x000b4 stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #23: 0x00337 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #24: 0x0010c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #25: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #26: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
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TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Pets
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on: 2011 October 20, 16:23:13
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Mine was on the back of the installation guide where the 90 day limited warranty is. All the way at the top. I am in the US, maybe they messed up for other countries?
Mine was on the red card and I'm in the US too.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 October 20, 14:39:35
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So I went to go buy a horse at the Equestrian Center. A couple of the other horses there also has had a couple other Awesomemod traits randomly selected by the game: Chosen & Blind
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11
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TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Pets
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on: 2011 October 20, 05:16:10
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I got two codes. The one on the red card was the actual one for my game. I have no idea what the one on the booklet is for, but it doesn't work for the game itself. I'm thinking EA switched up the Limited Edition stuff redemption code and the activation code.
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TS3/TSM: The Pudding / The World Of Pudding / Re: How can I "ungay" my sim?
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on: 2011 October 11, 22:40:01
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Do you have any of Twallan's mods by chance? One of his mods makes it so if their gender preference of one gender is in the negative they can't perform any interactions with that gender (I think it is the Woohoer). Master Controller will let you fix that.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-Pet Demo...
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on: 2011 September 27, 16:05:06
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twallan has a Create-A-Pet Demo Jailbreak which "allows you to see the Test World and place the animals you created in-game".
I was playing with that yesterday. Most of the interactions don't work (and they can cause crazy stretching), but it looks nice seeing pets roam around instead of in CAS.
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Awesomeware / AwesomeMod! / Re: Low Detail Mode??
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on: 2011 May 02, 22:06:44
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My game always show anyone with low detail mode, friend or not. It just does. You don't have to do anything with it.
Same here. I always have some random sim tagged for no apparent reason.
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