so, if one wanted to say...create a rabbithole.....how exactly would you start? I mean, ok I understand xml hacks and basic object mods and the theory of injecting actions (even though I haven't needed to yet) but it would be cool if we could create rabbitholes a-la the rabbithole rugs maybe for form (and simplicity) but then imagine the possibilites! I've always wanted my sims to visit a cathedral and maybe come out with the zen moodlet or the rellaxed moodlet or maybe they can work as a factory drone in the underground evil genius lab and come out 'creedped out' after work. if we can create rabbitholes somehow....the possiblities! so, if anyone has any ideas....or would like to make one...much appreciated.
Google perhaps?
Jynx made a Custom Rabbit Hole Collection.
Yes, those are the rug rabbitholes I meant, but what I'm really asking about is adding/subtracting interactions, careers, moodlets etc. to these rabbitholes. Say, I cloned one and made a new object out of it, could I then change the interactions associated with it thereby 'creating' a new rabbithole?