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1  Awesomeware / AwesomeMod! / Re: Script Error on: 2010 September 17, 01:00:08
Yeah, if you couldn't figure out what's going on from this script error message, I was planning to go back to square one with a vanilla game. That was my next option.

The file is attached.
2  Awesomeware / AwesomeMod! / Re: Script Error on: 2010 September 17, 00:26:23
Thank you for trying to help anyway. I'm probably failing somewhere, but haven't identified where yet. But yes, it's still stuck at 99% of the way through the green loader bar with another "script error" file popping up in the Sims 3 folder.
3  Awesomeware / AwesomeMod! / Re: Script Error on: 2010 September 17, 00:16:47
The link you just gave me is what I downloaded!

And I did the framework update using the new framework files/instructions posted at the top of this forum page. It's not an old one.

I'll delete and re-do as you say.

And done. I'm starting up the game. No script error file has popped up yet.
4  Awesomeware / AwesomeMod! / Re: Script Error on: 2010 September 17, 00:09:01
(I'm already registered.) I tried Delphy's Monkey Bars and it said that the installation appears okay.

Should I do a complete do-over of the installation?
5  Awesomeware / AwesomeMod! / Re: Script Error on: 2010 September 16, 23:44:42
I have the C:\Users\MY NAME\Documents\Electronic Arts\The Sims 3\Mods\Packages folder set-up as instructed with resource.cfg in the Mods folder.

I wonder if the problem might be that I have the base game updated to 1.15.34/2.10.5/3.6.6/4.0.87 instead of 1.14/etc... as stated to be the compatibility in the rtfm.txt file... and the fact that for some bizarre reason I cannot get Ambitions to update at all even with manual patches. The base game wouldn't update (but the two middle ones did!) until the other expansion installs updated the former.

I just tried the Awesome Mod updater, but running as Administrator and it made the game load with the fps limiter, etc... It also said that it moved 1 file. Was this what I did wrong before? Ah, never mind. It's still stuck at the loader. Much faster, though.

I will attempt to reinstall the framework again.
6  Awesomeware / AwesomeMod! / Script Error on: 2010 September 16, 19:29:40
I keep receiving this script error when the game fails to load.

Quote
- <FSE>
  <Error>Story Driver Initialization Error! System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File name: 'Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' #0: 0x00000 in System.Reflection.System.Reflection.Assembly:GetTypes (bool) (14D36C60
  • ) #1: 0x00002 call in System.Reflection.System.Reflection.Assembly:GetTypes () () #2: 0x00028 callvirt in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:RegisterToadings () () #3: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:WorldStartup () () #4: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.Driver:Startup () () #5: 0x00015 call in Awesome.Awesome.Main:_WorldInitialize () () #6: 0x00000 call in Awesome.Awesome.Main:WorldInitialize () () #7: 0x000c9 call in Sims3.Gameplay.Sims3.Gameplay.InWorldState:Startup () () #8: 0x00012 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:StartupCurState () () #9: 0x00018 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:SetState (Sims3.SimIFace.StateMachineState) (14552CE0 [14577FA0] ) #10: 0x0009c callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Update (single) (1456BEE0
  • ) #11: 0x00017 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Simulate () ()</Error>
 </FSE>

I see that it does mention "Awesome" quite a lot, which I assume means something is going wrong with the mod. How do I fix the "Microsoft.VisualBasic" or "Story Driver Initialization Error!" issue and what is causing this?

If it helps, I'm running Windows 7 x64.

I had another mod framework (not AwesomeMod) that worked, except it disabled the mouth sliders (I'm not certain if that was just an issue with some of the various body sliders that insert into the mouth category). Thus, I've tried to put in a different one to see if it fixes that problem. Now I just get stuck at the loading page (though it is clearly working because the nointro.package is working) with this error.
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