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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 26, 00:14:19
Well, I'm still mystified at this stage. But keep looking, let me know if you find anything unusual. Try to pin it down by save-walking if you can.
save-walking doesn't help. I save manually every 12 ingame hours. When I reload a save, it just keeps going, until it crashes after ~30 minutes. No spikes in CPU usage, RAM usage and/or temperature.

Have you tried setting the popcap to something like 25 or 50, and seeing what happens?

just tried it, with settings to 25 and 50. Still crashes. But it seemed, that the game lasted longer when I set it to 25. Could play for an hour. But I had it on pause for a fair bit of the time, too.

I also activated InformOnStoryAction. There were several actions in the play time, like Romance, Skill or Work, but nothing specific at the crash time. Maybe the culprit is a stack, which is overflowing or something like that? I currently don't have my desktop PC ready, otherwise I would test it on that one, and my gf won't let me install it on her computer.

The Crash Log Analyzer says the last two were a "Corrupt Save Crash", while the ones before were "Unknown". I'm going to start a new neighborhood tomorrow.

I am currently uploading two savegames:
Twinbrook, where I experienced crashes and had several options enabled.
Twinbrook - AMdis, where I tested with all options off. This is the one, where I got "Corrupt Save" crashes.
Maybe this helps figuring out more.
http://dl.dropbox.com/u/19788520/Saves.7z
It's not yet fully uploaded, will take about another half an hour.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 25, 15:15:08
Okay, got another crash, while checking temperature. The CPU had about 70°C - 75°C, while the Motherboard had about 70°C. Not unusually hot, it gets these temperatures with nearly every game I'm playing. Also, there were no spikes in temperature, it was about this the whole time.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 25, 02:17:27
okay, I got a program to check temperature, will report back tomorrow after testing with story driver enabled...
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 25, 01:26:28
okay, I tried playing now ... if I set every option in the config-file to "disable" I can play for several hours without a crash. My next try was to just enable the first column in the config-file, which is the story driver. Set to enabled, Popcap 0 seems to crash the game after ~25 - 30 minutes. Next I will try the other options with the story driver disabled. I will report it here, after I tested the next sections.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 21, 01:07:47
I'll have to narrow down which option is causing crashes when I have some time; maybe something conflicts with something else. Apparently this isn't happening to other people, so I guess the bug is on my end, but if anybody knows about what might be going on here, I'd appreciate the info.

I also got random crashes after 15 - 30 minutes into the game. The crashlog analyzer always tells unknown, so I first thought it's a hardware issue, but I checked my RAM just now and it's fine. Other games also work fine. So I'm gonna try the same thing you did and post here again. Maybe there is a combination of options, which don't combine well.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.2 - Updated 02/08/2011) on: 2012 March 14, 07:28:17
Hi,

is it possible to add a mechanic to the updater, which installs the mod, if it's not yet been installed? I guess this would render a LOT of these newbie questions on this forum obsolete and provide an extremely easy way to add AM to a sims 3 installation.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater Revived (v1.7.1 - Updated 09/11/2010) on: 2010 September 13, 12:32:38
If you simply enter "D:", you can change the partition.

I don't know how, but i think it's possible to extract the partition from an path and change it prior to the directory change.
You don't even need to check if the current partition is the target partition, you can simply change it. Changing to the current partition does nothing, thus shouldn't be mailicious.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater Revived (v1.7.1 - Updated 09/11/2010) on: 2010 September 12, 23:31:29
I seem to have the same Error as Tamany.

Files are correctly placed, though the updater says it doesn't find the "Mods"-Folder.

German OS, WinXP SP3
Mods placed The New Way


Perhaps it got something to do with the Documents-Directory? In my case and Tamany's the folder is placed directly on the harddrive. Mine isn't even placed on the Windows-Harddrive, but on "E:\"

I'm not all in batch-programming, but could you do an step-by-step-debug-version, which prints the folder, in which the program works?

I saw in the code, that it should delete the Scriptcache.package before checking for the mods-Folder. In my Sims3-Folder, this file is still present. Maybe it doesn't even change the folder to the Sims3-Folder?

Screenshot attached:



edit:

added an "cd" in the batch-file:

Code:
cd "%docs%\Electronic Arts\*Sims 3"
cd
if exist "Updater" RD "Updater"
if exist scriptCache.package del scriptCache.package
if not exist "Mods" goto :error5

If i run it now, it says that my Desktop is the current folder, where the .bat is located.

tried a bit around in cmd.

While i can create and delete folders and files on other partitions, it is not possible to change the partition I'm working on. I start on "C:\Dokumente und Einstellungen\Chris\" and can change to any other folder on C:\ and create and remove folders on my other harddrives, but if i try to change the partition to "D:\", the program just gives my last position back:



seems to be Niir's problem, too.

Additional Note: Im working with administrative rights, so this shouldn't be the problem.

I can't just move the batch to the drive of my documents folder or my sims-Folder, cause they are on different drives. (documents is on "E:\", Sims is on "F:\")

If i move the bat to E, it works fine with updating, but doesn't start the game, as he can't change the working directory to my Sims-Directory.
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