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1  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Patch 1.33 on: 2012 April 12, 22:27:54
I was going to start a new thread, but since this is related, I won't.

I stopped playing Sims 3 when the fall semester started because college and job-holding are time consuming. Sometime in the interim between then and now, I upgraded my computer from Windows Vista to Windows 7 because Vista is crap. In the process, I lost my Sims 3 installation and never bothered to reinstall because of lack of time. Now I am on spring break and I wish to reinstall Sims 3 and all the expansion packs. I have legit copies of base game and Late Night. I used to have all the EPs/SPs in between, but my asshole friend borrowed them and never gave them back. Anyways, I am now in the process of torrenting copies of all the other EPs and SPs.

While waiting for my downloads to complete, I installed base game. I am planning on following these instructions to get Sims 3 to work. I know about the issues with 1.3x, so I decided to follow MTS's advice and use the super patch to go from retail to 1.29, then incremental from 1.29 to 1.31, then 1.31 to 1.33. I downloaded all the necessary manual patches. I double clicked on the super patch, and I got this error:

Quote
>SetupNew\setup.cpp (140)
PAPP:
PVENDOR:
PGUID:
$
@Windows Vista Service Pack 1 (7601)
IE Version: 9.0.8112.16421

I tried googling, but didn't find a whole lot of useful information. Does anyone recognize this error or, better yet, know some sort of workaround?

Side note: Should I patch to current then install EPs, or install EPs then patch to current?

EDIT: Wow, I'm an idiot. I just now noticed that my TS3_1.29.55.0140xx_update.exe was a partial download that IE thought it would be fun to drop. The file size is only 33.4 MB - much smaller than the 862 MB the wiki promised. Redownloading and leaving my message for posterity.
2  Awesomeware / AwesomeMod! / Re: Missing something? on: 2010 July 14, 08:29:52
Ah, I see.  But is there any actual *need* to set them up that way? I mean if the old way has been working just fine still... Should I be concerned with doing it in an "EA sanctioned" way? Are there any benefits I'm not aware of? Or is this just an "Easier" method for those who haven't had it set up already?

If the way you have it now already works for you and you are happy with it, it should be fine. It's possible EA could do something to bork it up in the future, but seems unlikely they would intentionally bother doing so.

Actually, with the old method, some mods work, others don't. Awesomemod works fine, but most of the script mods and custom content (hair, clothes, etc.) had no effect on my game after the update to 1.12 until I finally gave in and switched to the new method. Some stuff works will the old method, but as far as I can tell, all stuff works with the new method.

This is just my personal experience. Other people might have different results.
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