Show Posts
|
Pages: [1]
|
3
|
Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
|
on: 2011 February 01, 22:07:59
|
Okay, I've done a search for patch 1.19, and I'm not asking WHEN it's gonna be updated, just IF it has been yet, if not, I'll wait for El Presidante to update his nice Awesomemod. so, Has it been updated? cause the test version, sadly, is nonexistant. and the main version is not up to the latest patch.
thank you for your time.
*prepares fire retardant suit for being flamed*
|
|
|
9
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Barnacle Bay Diner (Hogan's Deep Sea Diner) Issue
|
on: 2010 December 09, 22:40:18
|
In other words, there's no diner in Barnacle Bay, so you have to place one. Why would you need an EAxoid to tell you that?
Pretty much, but I didn't contact the EAxoid about not placing it, but rather if it should actually be there. Because that got me to wondering whether it was just a clever marketing scheme to get you to buy it then find out you have to do work to to finish it. But I guess that's just my inner Conspiracy Theorist.
|
|
|
10
|
TS3/TSM: The Pudding / The World Of Pudding / Barnacle Bay Diner (Hogan's Deep Sea Diner) Issue
|
on: 2010 December 09, 22:30:19
|
The Barnacle Bay Rabbit Hole, Hogan's Deep Sea Diner, is not placed in its lot when the world is loaded for the first time. I just got through talking to the community at the The Sims 3 website, who didn't help. Then I went on to get help from the Tech Support staff online, they at least answered my question about it.
Now what I'm trying to say is, it IS a known issue by EAxis, and they are investigating the cause. But there IS a workaround, it is not a perfect one, but it'll at least get the lot to where it should be. You have to put the cheat "moveobjects on" and place the diner Rabbit Hole (in Edit Town mode) where it should be. The diner will then be there.
I hope at least some people found this useful.
Correct me if I am wrong, but I did a search for this, and came up with literally nothing, so this topic apparently was not brought up. If this is in the wrong place, direct me to where I should post it instead.
Proofreading is going to be my best friend here.
|
|
|
11
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
|
on: 2010 November 24, 01:48:56
|
I would never recommend using an integrated chipset for playing anything more graphic-intensive than Solitaire or Farmville. You're going to need a video card. You can get one for fairly cheap on sites like Newegg. I got the Nvidia 9500 GTS for around forty bucks.
It's a laptop... she's stuck with it. Even if it were a desktop most non-gamers have cheap shit like Dell which may not have the PSU wattage, case capacity, or proper slots to upgrade. It's sad how laptop companies leave no room for new components.
It's not that they don't leave room, because even if they did nobody makes retail laptop graphics cards anyways. Laptops have to draw a specific amount of power and generate a relatively low amount of heat; they have to be built around the graphics card, not the other way around. They're not meant for gaming anyways. That is a good point, I, myself, have only messed with the innards of a desktop only once, and that was solely to replace a graphics card on a ten year old piece of junk. so I wouldn't know as much as some of you do, but I can attest to the high quality that Nvidia makes their GPUs with.
|
|
|
12
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Half of Bridgeport Sims stand around, doing nothing..
|
on: 2010 November 23, 23:35:47
|
Just because he can buy a new Graphics Card for a good price doesn't necessarily mean he would have a slot to place it in his laptop, I myself have a Intel Integrated graphics card, and sadly am stuck with what I have, as all my other internal ports in my laptop are taken up with various necessary components. some of us just have nowhere to put the new card. It's sad how laptop companies leave no room for new components.
Proof read for the sake of Proofreading.
|
|
|
14
|
Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
|
on: 2010 June 16, 22:58:40
|
Mkay, I've never really had a reason to register before... everytime I install the new version of the Awesomemod, the game loads up okay, but when I try to load a game or create a new one, the loading screen just after the main menu loads UNTIL it gets to the point where it's just about a centimeter away, and completely stops... and I get an error in my TS3 documents folder (My Documents>Electronic Arts>The Sims 3). the contents are here, for simplicity: - <FSE> <Error>Story Driver Initialization Error! System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. #0: 0x00000 in System.Reflection.System.Reflection.Assembly:GetTypes (bool) (121CC740 - ) #1: 0x00002 call in System.Reflection.System.Reflection.Assembly:GetTypes () () #2: 0x00028 callvirt in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:RegisterToadings () () #3: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:WorldStartup () () #4: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.Driver:Startup () () #5: 0x00015 call in Awesome.Awesome.Main:_WorldInitialize () () #6: 0x00000 call in Awesome.Awesome.Main:WorldInitialize () () #7: 0x000c9 call in Sims3.Gameplay.Sims3.Gameplay.InWorldState:Startup () () #8: 0x00012 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:StartupCurState () () #9: 0x00018 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:SetState (Sims3.SimIFace.StateMachineState) (11E62B00 [11E87FA0] ) #10: 0x0009c callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Update (single) (11E7BEE0
- ) #11: 0x00017 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Simulate () ()</Error>
</FSE> I'm also gonna upload the error in a text file with this post so you can look at it offline. I'd appreciate the help. thanks. P.S, I'm on the current version the Awesomemod supports, except for Ambitions. P.S.S. this is only with the Awesomemod installed. take it and the Aweconf out, and things work fine, I'm also using the new user-level mod installation. P.S.S.S. here's the save and backup of the save i used, but the problem goes for any save I load, i've included the backup,: http://www.mediafire.com/file/mjzddg1mmey/Sunset Valley Legacy.sims3.zip Can anyone help here?
|
|
|
15
|
Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
|
on: 2010 June 16, 21:29:48
|
Mkay, I've never really had a reason to register before... everytime I install the new version of the Awesomemod, the game loads up okay, but when I try to load a game or create a new one, the loading screen just after the main menu loads UNTIL it gets to the point where it's just about a centimeter away, and completely stops... and I get an error in my TS3 documents folder (My Documents>Electronic Arts>The Sims 3). the contents are here, for simplicity: - <FSE> <Error>Story Driver Initialization Error! System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. #0: 0x00000 in System.Reflection.System.Reflection.Assembly:GetTypes (bool) (121CC740 - ) #1: 0x00002 call in System.Reflection.System.Reflection.Assembly:GetTypes () () #2: 0x00028 callvirt in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:RegisterToadings () () #3: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:WorldStartup () () #4: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.Driver:Startup () () #5: 0x00015 call in Awesome.Awesome.Main:_WorldInitialize () () #6: 0x00000 call in Awesome.Awesome.Main:WorldInitialize () () #7: 0x000c9 call in Sims3.Gameplay.Sims3.Gameplay.InWorldState:Startup () () #8: 0x00012 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:StartupCurState () () #9: 0x00018 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:SetState (Sims3.SimIFace.StateMachineState) (11E62B00 [11E87FA0] ) #10: 0x0009c callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Update (single) (11E7BEE0
- ) #11: 0x00017 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Simulate () ()</Error>
</FSE> I'm also gonna upload the error in a text file with this post so you can look at it offline. I'd appreciate the help. thanks. P.S, I'm on the current version the Awesomemod supports, except for Ambitions. P.S.S. this is only with the Awesomemod installed. take it and the Aweconf out, and things work fine, I'm also using the new user-level mod installation. P.S.S.S. here's the save and backup of the save i used, but the problem goes for any save I load, i've included the backup,: http://www.mediafire.com/file/mjzddg1mmey/Sunset Valley Legacy.sims3.zip
|
|
|
|
|