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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 July 13, 02:24:31
:|

That was totally informative and certainly not a complete waste of space. No wonder you're such a stellar member of the community.
2  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 13, 03:04:33
I don't know if this is AM related at all, but my game is randomly hanging and freezing, forcing me to close the game via the computer's Task Manager. Is anyone else having this issue? I can compile a list of my CC, it's not very much right now (beyond a bunch of arrr'd and decrapified store content) because my game won't load if I have very much in it.

I had the same thing happening, always when I was in map view and either clicked on my home lot, or was following a Sim home. It seemed to have stopped doing it since the last version of AM came out, so I'm not sure whether it's from that or not. When in doubt, blame EA.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Death AND Destruction! Meteor Strike on: 2010 June 08, 06:46:38
Debugging allows for you to trigger a meteor, and you can click anywhere you want, so technically you could have one crash on a sim. I did a random meteor strike this way, and Mary Baker happened to be within range of the meteor, and got her ass burninated. She still hasn't cleaned herself up after a week. I also managed to blow up Brunton's Boxcar Diner. Whoops. No sims were inside, so I don't know if they would be exterminated, or just burninated.

As far as sims torching themselves when inventing, I used the AM test to add the hidden trait "Immune to Fire" to my sims, and they have yet to torch themselves. This could just be luck, I'll have to test it out more.

I tried to add that trait. I'm assuming I did it right when I got the "yay!" message. They still burnt themselves to a crisp. There's now four ghosts roaming around on that particular lot, which makes it kinda fun for late night inventing. YMMV, of course, but I take no chances and have a shower usable within a few squares of the inventing table.
4  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 23:40:05
I suspect it's tied to the bar on the work tab. You have to sell a truckload of stuff to progress. My sim shows no progress on that bar despite delivering at least 50 items to the consignment store. She invents but it takes her ages, she's up to a dog toy now.

Yeah, you seem to be right. The whole thing is kind of odd, because the first Sim I tried inventing with was actually in the investigator profession and learned new inventions all the time, without selling anything. With this one, being self-employed as an inventor and maxing the skill, selling one item taught her the dog toy. Thanks for clearing that up for me.
5  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 23:24:24
Can anyone else with the latest AM and Ambitions confirm that Inventing is working the way it should be? I've tried with three different Sims in two different neighborhoods, but it seems once I invent two things, I can invent away for days on end, and not actually invent anything. My skill is up to one away from max, but I still can only make two items. I did notice that this started after one Sim caught on fire and died (the others, I've been able to direct to showers to put themselves out before too long).

Just wondering if this is mod related or my game related.
6  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 19:00:19
With the 10:38 version, and with Ambitions installed, I was still getting the massive motive drain while trying to complete opportunities. Thinking I was smart, I made needs static and tried again. Whether it was the static needs that caused it, or something else, it made it impossible to complete the opportunity ("interviewing" someone in the investigator's profession). I even bumped up their relationship to see if it made any difference. With needs not static, motives immediately drain and the sim dies, so I can't tell if I could complete that opportunity normally or not.

I sent the sim home, and had an immediate crash to desktop when she arrived, on 2x speed.
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