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TS2: Burnination / The Podium / Re: Resetting Lot Index?
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on: 2014 June 29, 16:05:59
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I didn't see it in my SimPE, and as mentioned I didn't find it searching here. I'll try searching MTS as well since I know you've posted there a few times. I figured if anyone had found that bit of hex it would be you, thanks and I'll keep trying to find it. At least the Sim Creation Index edit is easy to find, but I've had the Deleted 2 thread bookmarked for years.
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TS2: Burnination / The Podium / Resetting Lot Index?
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on: 2014 June 29, 06:02:37
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Has the location of the lot index counter in the neighborhood package ever been found? With the expansive nature of super-mega-uberhoods and the popularity of maxis lot makeovers, this seems like useful information which I surprisingly didn't find here via the search. (In a pinch I can manually change them, I found the pertinent information to do so looking for this bit. However, I am unsure if the issue is caused by creating a lot of a very high number or when only trying to load it. Currently, I *think* it's the latter, considering the crashes I got trying to load lot 283 in a super expansive uberhood when the same lot loaded fine in a smaller hood, but I can't be sure there isn't further corruption or issues.)
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TS2: Burnination / Oops! You Broke It! / Re: Windows 8 Sims 2...Possible or doomed to a LadyHawk reality?
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on: 2014 June 29, 05:30:29
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Relevant information for any other users wishing to continue to play TS2 despite it's age:
Install your game to an alternate location. Do not install to the default C:/Program Files (x86) location, but in another directory or another harddrive.
It's that simple, no need for compatibility markers (which is good because they're disable on the main .exe and only available on the Launcher), or having to alter your UAC settings.
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6
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED!
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on: 2009 April 12, 06:09:01
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If you don't have the option to ask a YA to move into the main hood, I would suggest going to your University and moving them into a lot there, making them a playable character. At that point you can choose to either have them finish college or drop out.
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9
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED!
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on: 2009 March 20, 22:19:10
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I was just guessing that if the neighborhoods weren't there during the creation process, they may conflict. Besides, CU-MH is so big that I can't imagine wanting to even look at another 'hood while you're playing it!
But what is to tell the game to not use GUID x if the premade hood it's already used in isn't there when it's made?
Mine loaded up fine, nothing misplaced, even all the stories are intact!
ETA: even before I read about the problems with cloning I took to only loading one hood in my game at a time, so it's a habit I'm already in. Still have them all renamed to different numbers so I can store them all in the same folder when I'm not playing them.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED!
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on: 2009 March 20, 22:01:12
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I suggest trying to load the neighborhood with all other neighborhoods removed to start with, so that there isn't any potential conflict with the real Belladonna Cove or other pre-made EAxis hoods.
I'll go load mine up, I used 7zip without errors, but I got on a different project and haven't loaded it up yet.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED!
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on: 2009 March 14, 03:00:04
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I'm glad this is finished and ready to go! Thanks for the nod, too, Mix. You did put a lot of work into this before I even heard of it (and you saved me from making my own!), so I'm glad I was able to help some towards making this cleaner and work better. Going to download this one last time, and start moving some stuff around for my personal backup (mostly removing some of the shopping districts, lol). Been nice working with you on finishing this up.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 09, 23:03:18
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Ack, didn't even think to check everyone's memories when I was testing before. May also help to check Tit and Oberon without the relations removed (so she must be the proposer) and see if the kids still get the memories for Oberon joining the family that way.
I'll unzip my backup of the neighborhood from before I started messing with it and see what happens there, too.
Ok, weird, my Oberon still had no problem starting the marriage vows without removing the family ties (although I know I did have that not work in the past in Vv). What happened is whoever started the vows didn't get extra memories, but the other person "joined the family". So if Oberon starts the marriage, Titania "joins", but if Tit starts then Oberon "joins".
I don't know, weirdness again.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 08, 02:54:38
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I played with Benedick a bit more, that does seem to help.
As for the family settings, I don't have any idea why it messes up some sims and not others, but whenever I do make those changes I stop having those particular problems. *shrug* But, as Vv is the worst (as I mentioned before) and I actually almost never play it, I can only vouch for it definitely fixing Oberon and Titania for me for some strange reason. Already made the alterations in my playtesting CUMH so I'll pop it open and check how they are working for me really quick.
My Oberon had no problems starting the marriage vows to Titania. However, I transported in Antonio Monty and Miranda Capp, made her an adult, set their relationships to max and love, and they could get engaged but neither could propose marriage. So while that that fixed the Summerdream issue, it doesn't fix the Capps and Montys, I guess. Which means that the problems must not be related, my "fix" works for the Summerdreams, but not for allowing Capps and Montys to intermix.
ETA: I am guessing that the Summerdreams are an actual bug while the Monty/Capp thing is a "feature", so if a particular EAxis couple has problems getting married, removing the family tie in their sim description in SimPE will probably fix it, but not if they're Capps or Montys?
Since not all couples have the problem it's hard to be sure. In the case of a couple like Johnny Smith and Ophelia Nigmos, them aging to adults may prevent the invisible tie to be a problem. Or Oberon and Titania are an exception because they already have children (though adopted) together and are therefore already linked in the actual family tree as well. The dual tie in the tree and the relation resource combining to prevent the union, somehow.
Ugh, seems to me to be flaky like in-laws, step-family and distant cousins. Sometimes they can engage in love and marriage and sometimes they can't.
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14
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 07, 02:39:23
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I was just looking at Benedick, he should have 8 GMDC, same as the number of GMND he has. I removed the ones that were alone (not connected to any GMND's, CRES's or Shapes) and did a quick and dirty aging test with the Blender, and he seemed fine. Need to make sure he doesn't crash at a mirror, changing or breeding still, but attaching cleaner version so you can test it as well.
(I messed with these in a non-game sim once trying to fix a broken BS sim I had on my machine, also these are the resources that are attached to meshes.)
ETA: If you go into the Sim Descriptions and then the Relations panel and have it show all households, pretty much everyone is marked as being related to everyone else in the neighborhood they are from. This is most prevalent in Veronaville, Riverblossom and Desiderata, though there are instances in all the neighborhoods. This is why the Capp's and Monty's can't get married to each other and Oberon can't propose to Titania.
ETA2: If you have trouble fixing it yourself, I can do it later. I have done this a few times, though it's easier with the individual hoods than this one. Be best to do with your most updated Neighborhood package, since almost all Sim descriptions and relations have to be altered.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 04, 16:57:03
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Ugh, what a mess. You know, if you do find more like this (and I'm going to look to) I may just make a brand new Clean Uber-Megahood and have you help me test it, instead! Before I found your version I had already done a lot of the prep work, I just would have to go back and re-fix my PV and ST as I still have the dupes in my version. And I may have dumped Abjeet and the Meredith, as for some reason they knew her but she wasn't showing any relation to them anyway from SimPE, so I may need to just redo ST anyway..... ETA: She has her DNA in my game, so it must have generated. Here it is so you can compare it to her original DNA. ETA2: I'm showing 641 SDSC to 987 SDNA, so they must regenerate somehow, but that means that less than a half of the Sims have DNA to start with (641-630=11, 987-11=976, 976-613=363, 630-363=267) ETA3: Since I was in SimPE anyway, I had a look at Phoebe the Witch, and she wasn't showing Samantha in Relations/[All Households]. So I opened Samantha and removed then added the relation from her end, and now she is showing in Phoebe's relations. Heading into game now to see if I can make a witch. ETA4: That seemed to work, I called up Phoebe and then asked to be a witch. And she made Sam into a witch, no hesitation or anything. So a similar approach would probably work for Meredith and Circe.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 04, 00:48:59
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Heh, I got so into playing the Brokes today I didn't even get around to Tessa. Much less SimPE poking past the initial fixes. Nice change for me actually, been a long time since I've just sat down and played one family for a whole night.
ETA: Ok, so my Tessa was also still without wants or fears. I figured that Lucy Burb is a fine example of the average female 6 (they even wear the same dress in different colors). So, I extracted Lucy's SWAF to my desktop, and replaced Tessa's with it, ensuring that the instance was the same and it still was linked to Tessa before saving and quitting SimPE. No idea how dangerous this is, but so far Tessa has wants of her own, and Lucy still has her wants, and after loading both households I ensured at least that the wants are not clones and neither house is crashing. Before doing all this I noticed that Checo threw an error the very first time I loaded the Ramierez, but he seems fine. Can't really be sure though, I've never played the Bluewater families before.
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS!
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on: 2009 March 02, 17:02:52
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(LJ user Phoenixdaisy, had the dumb Caliente problem that ended up being tight pants.)
Good to see you're still working on this project. If I have some time later I may see about installing this updated version and playing with it a bit to see how things work. (Last time I started having problems related to my vid drivers, then I was on to a different project, and totally forgot to play CU-MH more.)
Also, more than willing to muck in the SimPE if you want me to have a look at Tessa, though I've never tried to fix these before apart from deleting dangling SWAF's. I had this happen to Lucy Burb in Pleasantview once, I think it fixed itself finally , but I don't remember if it was after a few restarts and batbox resets or just when she turned teen, as this was like 2 years ago, lol. Also, curious about the extra LTA tokens, so if I do mess with those I'll post back.
Have you looked inside Bennie Monty's character file to see if there is anything weird looking in it, or is it just inexplicably massive? Might be a good opportunity to test how Compressorized character files function in game, hmmm....
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TS2: Burnination / Peasantry / Re: Tutorial - Replacing the default Maxis facial templates
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on: 2009 February 25, 23:25:15
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Okay, Import and Export, which you have figured out the meaning of now, are used in that form elsewhere in the program. As for accessing the Sim Browser and Sim Surgery, you need to use the Neighborhood Browser first so the program will know where to find the sim you are looking for. Once you've opened up a neighborhood to work with you can use those tools.
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TS2: Burnination / Peasantry / Re: Kitchen & Bath Stuff
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on: 2009 February 15, 21:45:47
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Also, even if you are careful and aware you can get viruses that way. Torrents are always risky business. There's this thing... it's called antivirus. You can actually SCAN your downloads before opening them up. Who knew?! Seriously, you think when I say "careful and aware" it means I wouldn't scan my downloads before opening them? I got a virus from a torrent that never even finished downloading, and had I not known enough about my computer and antivirus software I may have had to reformat. I'm just glad my computer still rebooted properly before I discovered my boot.ini had been deleted by said virus, so I could replace it and then run my boot-time scan as intended.
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