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TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
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on: 2011 June 14, 22:07:35
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You are grossly misunderstanding it. I don't have the aging bug. I did have a hiccup in my game when two playables aged up at once and story progression tried to fix the hiccup. Awesomemod complained. I posted the error report for both pes & twallan not knowing whose mod was responsible. Story progression will eventually get a rewrite in that area to fix the issue awesomemod didn't like.
Yes, I know you didn't have the aging bug - Pescado seems to indicate there that Twallan SP plays a more active role in aging up sims than might be expected, which may have implications beyond your particular bug.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
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on: 2011 June 09, 03:37:54
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By "status" I meant the info that says "so and so is a little hungry", not actual motive bars. I get the way EA intended it to be played and I'd be happy to play it that way, but right now it seems to be pretty broken. I started a new sim in a new clean neighborhood, and on their first day of being a daycare worker, no kids were delivered but a random toddler was sitting by the side of the road nearby. Again my Sim couldn't interact with this kid at all, not even the "NRAAS" button showed up when clicking on the toddler; shift-click also brought up nothing, and certainly there was no option to feed or play with this vagrant.
The good news about having the error happen so early is that hopefully I can narrow down whether it's an AM or Twallan or EA caused-problem.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
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on: 2011 June 08, 15:19:38
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I can confirm that the daycare profession is borked. My daycare provider had her grandson as one of her charges and as soon as he arrived, things started getting strange (maybe a coincidence) - sometimes he wouldn't show the status window, sometimes he couldn't be interacted with, and at the end of the day, nobody came to pick him up, so I resetsim him home. He came back the next day but still had no status, although the icons showing hunger, etc. would flash over his head. At the end of that day, no parents came to pick up their kids. I sent them all home with resetworld, which worked, but the next day, no kids arrived at daycare. The kids in that daycare seem to age at 2-3 times the normal rate, as well.
I've also had problems with the Grim Reaper - twice he showed up to take someone away, but the victim just stayed curled up as a ghost in the fetal position while multiple urns appeared and the message of death appeared over and over again.
Both of these situations have occurred with the June 7 build of AM, but I'm not sure where the bug originates.
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TS3/TSM: The Pudding / The World Of Pudding / Re: New Patches 2.17/3.13/4.10/5.8/6.5/7.3
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on: 2011 June 07, 10:40:41
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I tried changing the 1 to a 2 and got "File Not Found". the older updates ended in 001,002,003, etc, whereas these just have "_update" on them. I ran the updates from those links and they seem to have worked alright and all of my game versions (except for Generations) were region 2, which seems to keep changing in meaning. EAxis might have finally made one update patch that suited all game versions. I'll know if they worked right when I start the game up.
I have the direct download version for a few EPs, and I definitely had to specify Region 7 or else I got an error. If these patches are indeed intended only for the direct download version, it is curious that they have files available that are region 1 or 2.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Stolen items not showing as stolen
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on: 2010 November 17, 16:11:16
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Hey, you know that little warning popup that goes "WARNING! SWITCHING HOUSEHOLDS WILL RESET ALL OF YOUR WISHES! ARE YOU SURE YOU WANT TO DO THIS?" Have you tried reading that?
I have AM so I haven't seen that warning for over a year now - and I haven't had this problem with any other LTWs, as bmtphoenix says. Since I get bored playing without switching households, I just stopped letting my sims have the possession LTW. Instead I send those kleptomaniacs into a nice respectable career at the criminal warehouse, where they can get a regular income and benefits.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Stolen items not showing as stolen
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on: 2010 November 16, 12:54:18
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I am having this issue as well- I've noticed that the counter seems to reset when I switch households. So when the sim first steals the loot, it shows up in the ltw panel as being counted, but if I switch households and then switch back the counter is set back to zero. When I look in the family inventory at that point the stolen items are still there, and they're counted as stolen, but it no longer says where they were stolen from. Instead it says something like "big cow sign, stolen from" with no victim listed.
ETA: My sims never travel.
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